Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

PDC+++ Module 2 Class 1

1,667 views

Published on

¿What is Design? y ¿Can we Re-design a whole Society?
PermaCulture is a holistic science based in design & this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves.
In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.

Published in: Technology, Design
  • Be the first to comment

  • Be the first to like this

PDC+++ Module 2 Class 1

  1. 1. Class 2.2 of the PDC+++ <ul><li>¿What is Design? y ¿Can we Re-design a whole Society? </li></ul><ul><li>PermaCulture is a holistic science based in design & this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves. </li></ul><ul><li>In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale. </li></ul>
  2. 2. design is defined as the prior process of mental configuration, &quot;pre-figuration&quot; , in the search of a solution in any field. &quot;design is formulating a plan in order to satisfy a human need&quot; design is to project new ideas from our own point of view “ Design is: to make available an object for an effective action&quot; What is Design?
  3. 3. Is a way of achieving the ecological sustainability of the planet. PermaCulture is a design system for the creation of sustainable human environments . The objective is to create systems that are ecologically sustainable , economically viable , that satisfy needs , don't exploit or contaminate & are self-sufficient in the long-term. Perma Culture
  4. 4. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  5. 5. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  6. 6. Technologies, connexions, structures, … Legal aids, people, culture, beliefs, commerce, finance, ... Time, data, ethics, patterns, values, motivations, ... Water, land, climate, plants, soil, ... MANY design errors are due to NOT taking into account ALL types of components &quot;internal quadrants&quot; + o - COMPONENTS Site Energy Social Abstract DESIGN is the beneficial asociation of all of these types of components
  7. 7. More or Less Learning to think in a Holistic & Systemic way, - as well as INTEGRATING many different 'disciplines' - implies knowing & flowing, to be willing to play with lots of ideas & mental models, to be very creative but WITHOUT loosing site of logic, coherence or integrity = Pattern Recognition Technologies, connexions, structures, … Energy Legal aids, people, culture, beliefs, commerce, finance, ... Social Time, data, ethics, patterns, values, motivations, ... Abstract Water, land, climate, plants, soil, ... Site
  8. 8. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  9. 9. it is only by returning responsibility & self-regulating functions that a stable life-system can evolve The role of a successful design is to create a self-managed system self-managed? More or Less Nature is NOT a machine! But YES we do observe Homeostasis & YES all creatures have their preferences a stable life-system?
  10. 10. &quot;Everything Gardens&quot; More or Less! Use & respond creatively to change Observe & Interact Apply Self-regulation & accept Feedback self-managed?
  11. 11. We live in a strongly CoDependent society With or without conscious thought, often we design things, people, situations, etc. BE as dependent on us as possible (self-esteem). Our personal idea of 'order'. But thinking, as well as LETTING GO of control is difficult for us ... are 'mandalas' .. the 'alternative-modern' version of the Villandry style? (Middle-Ages > Renaissance) Observe how you Interact with CoDependency : the symbol for &quot; Observe & Interact &quot; is a person growing, transforming into a tree - Co-Dependency Healthy Relationship I think I am responsible for: your thoughts your feelings your actions I think you are responsible for: my thoughts my feelings my actions I am responsible for: my thoughts my feelings my actions You are responsible for: your thoughts your feelings your actions self-managed?
  12. 12. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  13. 13. Dana Meadows <ul><li>Thinking in Systems </li></ul>The Mother of Integral PermaCulture
  14. 14. Systems & SubSystems Elements InterConnexions Purpose your respiratory system your digestive system your circulatory system heart arteries veins capillaries etc. your body: the whole self-regulates to keep you alive
  15. 15. A University Purpose Administrators balance the budget Students Professors discover knowledge & pass it to future generations to get good grades to get tenure ignore students in order to write their papers cheat in exams sack profesors Any sub-system can enter into conflict with the global purpose
  16. 16. In Finca Luna Chickens Visitors Residents Create a PermaCulture Purpose to live in peace, be comfortable support the project with their resources co-create a good PermaCulture system nose about, extract as much knowledge as possible, entertainment get out of the gardens & scratch roots live in peace, stay comfortable Any sub-system can enter into conflict with the global purpose
  17. 17. governments that make harmful substances illegal & use police power to control people who want quick relief from psychological pain farmers, drugdealers & bankers who want to make money dealers who are less limited by the law than the police that oppose them rich people who live in the vicinity of por people non-addicts that are more interested in protecting themselves than in encouraging recovery of the addicts = a system where it is very difficult to eradicate drug addiction & crime Can we Re-design a Whole Society? it is only by returning responsibility & self-regulating functions that a stable life-system can evolve self-regulates?
  18. 18. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  19. 19. it is only by returning responsibility & self-regulating functions that a stable life-system can evolve The role of a successful design is to create a self-managed system Policy of Responsibility (to relinquish power) The role of beneficial authority (leader/designer) is to return function & responsibility to life & to people; if successful, no further authority is needed.
  20. 20. Combine persuasion with investigation be conscious you may receive attacks in order to create a system where each element can achieve its maximum potential Including you! Don't get caught in the middle of the sandwich! Design Lead Manipulate
  21. 21. beneficial authority Which FUNCTIONS of a Leader have you excercised or you would like to try? 1) to encourage the formation of more leaders (that others take the initiative) 2) the creation (design) of correct policy 3) model & moderate (facilitate) for the members of the group 4) organize & deliver clear information
  22. 22. Which FUNCTIONS of a Leader have you excercised or you would like to try? 5) help members face challenges & discharge in order to deal with rigidities 6) thinks ABOUT the whole group (not “for” the group), focus it on its purpose 7) listen to everyone & encourage/support the most positive ideas 8) limit / interrupt destructive interventions beneficial authority
  23. 23. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  24. 24. ETHICS Share surplus (towards the ethics) Starting with yourself eliminate Oppressions ALL people (not just the ones you like) Is NOT the same as 'accommodate' - CASAS DE KAHIL Resources x needs not wishes Close Cycles All especies Not avoiding the issue eg. discharge as much as possible on all inhuman forms that have been devised to reduce or control population (wars, abortions, infanticide, etc.) 90% of problems are caused by human irrationality (patterns) p.34 from the Designers Manual Bill Mollison People Care Earth Care Limits to population and consumption
  25. 25. TECHNIQUES Energy and Resources Design Techniques
  26. 26. PRINCIPLES Of design ecological Attitude
  27. 27. PRINCIPLES ETHICS TECHNIQUES Share surplus Limits to population and consumption Energía y Recursos Técnicas de Diseño Earth Care People Care
  28. 28. Design Frameworks Observation Techniques To organize the information Designing the Design Process ... Design techniques
  29. 29. + time + multiple others dimensions PC Design -> profit .. FOR ALL FORMS OF LIFE We tend to mix these up UNCONSCIOUSLY : TECHNIQUES Ex Planting (how to do something - one-dimensional) STRATEGIES Ex Plantation PLAN (the use of techniques to achieve a future goal - two-dimensional) DESIGN A continuous process of assembling components into beneficial relationships - Multi-dimensional
  30. 30. how to live well nourished ... of fishes and much more when and how to organize fishing (eg cost-effectively long-term) How to fish Teach how to Fish (don't give fishes) Teach how to THINK (not just drown worms) what kind of civilization create and how integral Strategies Techniques Models DESIGN permacultural Axiomas Suposiciones Experiencia Principles Creencias Patterns Ethics
  31. 31. beneficial authority Chosse your designs also answering this questions: How do you live / you've designed to show the Ethics in your daily life? What would you like re-designed to better meet the Ethics?
  32. 32. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  33. 33. Errors If you are not committing any error ... ... It is very likely that you are not doing anything new or interesting ... ... Or you are not learning much Collective intelligence
  34. 34. A way of classifying errors Error type 1 (‘horrors’ – at least 1 in your life) ... Very difficult to correct later - try not to make these ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health Error type 2 (‘mini-horrors’ - maybe 2 a year) ... Considerable investment of time / resources to fix, but doable - you'll learn a lot Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues Error type 3 (at least 3 a month) ... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation problem= solution Error type 4 (at least 4 a week) ... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn
  35. 35. A way of classifying errors Error type 1 (‘orrors’ – at least 1 in your life) problem= solution ... Very difficult to correct later - try not to make these ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health
  36. 36. John's dam, 1998
  37. 37. Sign a mortgage with a partner or make any important business decision for sentimental reasons . Stella's house, London 1998
  38. 38. A method of classifying errors Error type 2 (‘mini-orrors’ - maybe 2 a year) ... Considerable investment of time / resources to fix, but doable - you'll learn a lot Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues problem= solution
  39. 42. A way of classifying errors Error type 3 (at least 3 a month) ... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation problem= solution
  40. 43. John's multifunctional building, 2001
  41. 44. Red PermaCultura Palmera <ul><li>don't wait for more PC training to happen </li></ul><ul><li>Edit magazine without enough support </li></ul><ul><li>Ignoring occupational hazards (CRAE) </li></ul><ul><li>Wasting time on useless discussions </li></ul><ul><li>Do not wait for the formation of a small organizative group </li></ul><ul><li>Do not design good support group! </li></ul>14 monthly meetings, 10 in 2001 and 4 in 2003
  42. 45. Dinero*Comida*Hogar*Formación*Ilusión http://EcoInversión.net 2011 REAL DEMOCRACY NOW (And economy + real currency)
  43. 46. “ I get up every morning determined both to change the world and have one hell of a good time. Sometimes this make planning the day difficult.” E.B.White
  44. 47. A way of classifying errors Error type 4 (at least 4 per week) ... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn Comfort Zone Learning Zone Panic Zone
  45. 48. Examples <ul><li>Teach a little Permaculture </li></ul><ul><li>Facilitate something (start a small group of something that interests you) </li></ul><ul><li>Work with someone you can not stand </li></ul><ul><li>.... </li></ul><ul><li>GET OUT OF YOUR COMFORT ZONE! </li></ul><ul><li>&quot;Life begins just outside your comfort zone&quot; </li></ul>
  46. 49. beneficial authority PRACTICE: 1) examples of errors FROM which you have learned a lot (or mistakes that have made you proud) 2) think of what you might do next month if you were not afraid of making mistakes
  47. 50. <ul><li>Design Components </li></ul><ul><li>Self-Regulating </li></ul><ul><li>Systems & Sub-Systems </li></ul><ul><li>Designer > Leadership </li></ul><ul><li>Techniques > Strategies > Design </li></ul><ul><li>Errors </li></ul><ul><li>Design for Catastrophe </li></ul>Class2.1 PDC+++ What is Design? Can we Re-design a whole Society?
  48. 51. Designing for Disasters Just one disaster can destroy an entire project - invalidating large investments of time and resources we must design with them in mind DIRECTIVE 1 OF PC: Take full responsibility for our lives Fire Floods (Tsunamis) Cyclones / Hurricanes earthquakes Economic crisis Legal Crisis People M5 M5 M1 M3 & M4
  49. 52. Class 2.2 of the PDC+++ <ul><li>¿What is Design? y ¿Can we Re-design a whole Society? </li></ul><ul><li>PermaCulture is a holistic science based in design & this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves. </li></ul><ul><li>In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale. </li></ul>

×