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Anna Marie Golden, Nina Shahriaree, Zhuxiaona Wei, Rijuta Trivedi, Yamini Venkataraman
Getting Children Outdoors
Design Question
How can we motivate children (6-10) in
urban areas to engage in the outdoors to
promote physical & mental well-being and a
long-term active lifestyle?
WHY
Health issues stem from a decline in outdoor activity.!
!
!
In the past 30 years, childhood obesity has DOUBLED in children,
and TRIPLED in adolescents.!
!
88% of children reported using a computer every day while only
11% reported visiting a local park or nature area every day.!
Current State
Many tech games simulate the outdoors, but the kids don’t actually
play outdoors. The focus is on technology, not physical activity.
http://up4review.blogspot.com/h"p://www.bigfishgames.com/blog/games-­‐for-­‐young-­‐kids/
Dora the Explorer Disney Pixar Adventure
Current Products
Some games encourage kids to be more active, but they are
sponsored by big companies that market unhealthy products to kids.
h"p://designtaxi.com/news/361744/Concept-­‐Virtual-­‐Pet-­‐App-­‐For-­‐Coca-­‐Cola-­‐Encourages-­‐Kids-­‐To-­‐Be-­‐More-­‐AcLve/
The Athlete Polar Bear “Jack” - CocaCola
Current Products
Some games are all about the advertising and not really about what
is best for kids at all.
http://www.happymeal.com/en_US/index.html#/Games
The Online McDonald’s Game
Hey kids, this is advertising!
Current Products
Some games may lead kids too far from home, where parents cannot
always supervise them.
h"p://popupcity.net/technology/mapa"ack-­‐turns-­‐the-­‐city-­‐into-­‐a-­‐real-­‐life-­‐pac-­‐man-­‐board/
MapAttack’s real-life Pac-Man
Current Products
h"p://www.brandchannel.com/home/post/2012/04/04/Families-­‐Kids-­‐Technology-­‐040412.aspx
Kids are isolated, even when they are playing together
Current Products
Some games do not encourage interaction with other kids.
.aspx	
  h"p://www.sheknows.com/parenLng/arLcles/964581/unplug-­‐your-­‐kids-­‐this-­‐summer
Like eating junk food.
Current Products
Some games are played while kids are participating in unhealthy behaviors.
WHAT
Interactive!
Unstructured !
Unobtrusive!
Non Immersive!
Physical Activity
Constraints
Our Design
Futureball Activate Button
Interactive
Color Change Motion SensorLights Up
HOW
FutureBall_final presentation(By Nina Wei)
FutureBall_final presentation(By Nina Wei)
FutureBall_final presentation(By Nina Wei)
FutureBall_final presentation(By Nina Wei)
NEXT
Materials: Flexible Silicon!
Radio Frequency Identification Tags!
Light Emitting Diodes!
Kinetic Energy Sensors
Technology
Materials: Metal!
Radio Frequency Identification Tags!
Light Emitting Diodes!
Pedometer
Futureball Activate Button
Step 1: Paper Prototype
Prototype
We will walk parents/caretakers through the basic design and
determine if they are comfortable with all aspects of the design.
Safety, obtrusiveness will be assessed here.
Step 2: Rapid Prototyping
Prototype
The layout of the internal structure with LEDs, and sensors.
Step 3: Low Cost Design Recreation
Prototype
Create a low cost, physical model of the device. Color change will
be simulated with physical color change.
Step 4: High Fidelity Prototype
Prototype
Recreate each phase of the design individually (one for material of
the ball, one for color change, one for vibrations etc.)
Step 1: Test Different Stress Conditions
Test
Test in the lab to see if the ball would withstand different stress
conditions.
Step 2: Test Sensors in Lab
Test
Test sensors in the lab to see if they work well.
Step 3: Field Testing
Test
Test in a playground, in different game conditions.
Step 4: Final Testing
Test
Test with children and families (target audience).
Product Managers!
User Researchers!
Child Development Psychology Experts!
Toy & Game Designers!
Product Designers!
Interaction Designers!
Industrial Designers!
Production Technicians!
Engineers!
Material Science Experts!
Marketing & Sales Experts
Product Team
☺

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FutureBall_final presentation(By Nina Wei)

  • 1. Anna Marie Golden, Nina Shahriaree, Zhuxiaona Wei, Rijuta Trivedi, Yamini Venkataraman Getting Children Outdoors
  • 2. Design Question How can we motivate children (6-10) in urban areas to engage in the outdoors to promote physical & mental well-being and a long-term active lifestyle?
  • 3. WHY
  • 4. Health issues stem from a decline in outdoor activity.! ! ! In the past 30 years, childhood obesity has DOUBLED in children, and TRIPLED in adolescents.! ! 88% of children reported using a computer every day while only 11% reported visiting a local park or nature area every day.! Current State
  • 5. Many tech games simulate the outdoors, but the kids don’t actually play outdoors. The focus is on technology, not physical activity. http://up4review.blogspot.com/h"p://www.bigfishgames.com/blog/games-­‐for-­‐young-­‐kids/ Dora the Explorer Disney Pixar Adventure Current Products
  • 6. Some games encourage kids to be more active, but they are sponsored by big companies that market unhealthy products to kids. h"p://designtaxi.com/news/361744/Concept-­‐Virtual-­‐Pet-­‐App-­‐For-­‐Coca-­‐Cola-­‐Encourages-­‐Kids-­‐To-­‐Be-­‐More-­‐AcLve/ The Athlete Polar Bear “Jack” - CocaCola Current Products
  • 7. Some games are all about the advertising and not really about what is best for kids at all. http://www.happymeal.com/en_US/index.html#/Games The Online McDonald’s Game Hey kids, this is advertising! Current Products
  • 8. Some games may lead kids too far from home, where parents cannot always supervise them. h"p://popupcity.net/technology/mapa"ack-­‐turns-­‐the-­‐city-­‐into-­‐a-­‐real-­‐life-­‐pac-­‐man-­‐board/ MapAttack’s real-life Pac-Man Current Products
  • 9. h"p://www.brandchannel.com/home/post/2012/04/04/Families-­‐Kids-­‐Technology-­‐040412.aspx Kids are isolated, even when they are playing together Current Products Some games do not encourage interaction with other kids.
  • 10. .aspx  h"p://www.sheknows.com/parenLng/arLcles/964581/unplug-­‐your-­‐kids-­‐this-­‐summer Like eating junk food. Current Products Some games are played while kids are participating in unhealthy behaviors.
  • 11. WHAT
  • 13. Our Design Futureball Activate Button Interactive Color Change Motion SensorLights Up
  • 14. HOW
  • 19. NEXT
  • 20. Materials: Flexible Silicon! Radio Frequency Identification Tags! Light Emitting Diodes! Kinetic Energy Sensors Technology Materials: Metal! Radio Frequency Identification Tags! Light Emitting Diodes! Pedometer Futureball Activate Button
  • 21. Step 1: Paper Prototype Prototype
  • 22. We will walk parents/caretakers through the basic design and determine if they are comfortable with all aspects of the design. Safety, obtrusiveness will be assessed here.
  • 23. Step 2: Rapid Prototyping Prototype
  • 24. The layout of the internal structure with LEDs, and sensors.
  • 25. Step 3: Low Cost Design Recreation Prototype
  • 26. Create a low cost, physical model of the device. Color change will be simulated with physical color change.
  • 27. Step 4: High Fidelity Prototype Prototype
  • 28. Recreate each phase of the design individually (one for material of the ball, one for color change, one for vibrations etc.)
  • 29. Step 1: Test Different Stress Conditions Test
  • 30. Test in the lab to see if the ball would withstand different stress conditions.
  • 31. Step 2: Test Sensors in Lab Test
  • 32. Test sensors in the lab to see if they work well.
  • 33. Step 3: Field Testing Test
  • 34. Test in a playground, in different game conditions.
  • 35. Step 4: Final Testing Test
  • 36. Test with children and families (target audience).
  • 37. Product Managers! User Researchers! Child Development Psychology Experts! Toy & Game Designers! Product Designers! Interaction Designers! Industrial Designers! Production Technicians! Engineers! Material Science Experts! Marketing & Sales Experts Product Team
  • 38.