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Who's that girl? Handheld augmented reality for printed photo books


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Augmented reality on mobile phones has recently made major progress. Lightweight, markerless object recognition and tracking makes handheld Augmented Reality feasible for new application domains. As this field is technology driven the interface design has mostly been neglected. In this paper we investigate visualization techniques for augmenting printed documents using handheld Augmented Reality. We selected the augmentation of printed photo books as our application domain because photo books are enduring artefacts that often have online galleries containing further information as digital coun-terpart. Based on an initial study, we designed two augmentations and three techniques to select regions in photos. In an experiment, we compare an aug-mentation that is aligned to the phone's display with an augmentation aligned to the physical object. We conclude that an object aligned presentation is more us-able. For selecting regions we show that participants are more satisfied using simple touch input compared to Augmented Reality based input techniques.

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Who's that girl? Handheld augmented reality for printed photo books

  1. 1. Whos  that  girl?    Handheld  Augmented  Reality  for  Printed  Photo  Books   Niels  Henze   Susanne  Boll     University  of  Oldenburg   Media  Informa<cs  and     Mul<media  Systems  
  2. 2. Augmented   Reality  
  3. 3. hFp://  
  4. 4. hFp://­‐3d-­‐video-­‐eyeware-­‐from-­‐vuzix/  
  5. 5. Touch  me  How  can  it  be  Believe  me  The  sun  always  shines                        on  my  screen   ! ! [AHA]
  6. 6. Chunyuan  Liao,  Qiong  Liu:  PACER:  Toward  A  Cameraphone-­‐based  Paper  Interface   for   Fine-­‐grained   and   Flexible   Interac<on   with   Documents.  Adjunct  Proc.  ACM  Mul<media,  2009.  
  7. 7.    Approach    ask  poten<al  users  
  8. 8.    Approach    ask  poten<al  users    systemize  proposed   solu<ons    
  9. 9.    Approach    ask  poten<al  users    systemize  proposed   solu<ons    design  and  implement   prototypes      
  10. 10.    Approach    ask  poten<al  users    systemize  proposed   solu<ons    design  and  implement   prototypes    compara<ve  evalua<on        
  11. 11. aligned  to  the  phone  
  12. 12. aligned  to   aligned  to  the  phone   the  content  
  13. 13. object-­‐centric  design  
  14. 14. 18
  15. 15. display-­‐centric  design  
  16. 16. 20
  17. 17. selec<ng  regions  crosshair   augmented  touch   unaugmented   touch  
  18. 18.    Controlled   experiment    14  par<cipants    within-­‐subject  design  
  19. 19.    Controlled   experiment    14  par<cipants    within-­‐subject  design    2  tasks  
  20. 20.    Task  1:  alignment   Controlled   Answering  5  ques<ons  using  a  photo  book   experiment   Task-­‐comple<on  <me,  NASA  TLX,  QUIS    14  par<cipants   (general  part)    within-­‐subject  design   Qualita<ve  feedback    2  tasks  
  21. 21.    Task  1:  alignment   Controlled   Answering  5  ques<ons  using  a  photo  book   experiment   Task-­‐comple<on  <me,  NASA  TLX,  QUIS    14  par<cipants   (general  part)    within-­‐subject  design   Qualita<ve  feedback    2  tasks    Task  2:  selec<on   Selec<ng  regions  in  5  photos   Task-­‐comple<on  <me,  NASA  TLX,  QUIS   (general  part)   Qualita<ve  feedback  
  22. 22. Task  1:  NASA  TLX   p<.05,  r=0.81  
  23. 23. Task  1:  QUIS  (general  part)   p<.001,  r=0.70    
  24. 24. Task  2:  NASA  TLX  
  25. 25. Task  2:  QUIS  (general  part)  
  26. 26.      So  what?    informa<on  should  be   shown  object-­‐centric  
  27. 27.      So  what?    informa<on  should  be   shown  object-­‐centric  
  28. 28.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements   shouldn’t  
  29. 29.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements   shouldn’t  
  30. 30.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend    
  31. 31.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend    
  32. 32.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend        early  user  involvement  is   king      
  33. 33.      So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend    early  user  involvement  is   king    
  34. 34. Whos  that  girl?       Handheld  Augmented     Reality  for  Printed     Photo  Books   So  what?    informa<on  should  be   shown  object-­‐centric    but  input  elements    shouldn’t    highligh<ng  is  your  friend  Niels  Henze    early  user  involvement  is  niels.henze@uni-­‐   king        Susanne  Boll  susanne.boll@uni-­‐    Media  Informa<cs  and    Mul<media  Systems  University  of  Oldenburg