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Virtual Reality

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For Mass Communication and Technology class. A Basic overview of virtual reality and virtual worlds.

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Virtual Reality

  1. 1. The Reality of Virtual Reality<br />Presented by Nicole Miller<br />
  2. 2. What is Virtual Reality? What are Virtual Worlds?<br />Virtual Reality<br />Virtual Worlds<br />
  3. 3. Some definitions to get started…<br />A virtual community<br />Second Life<br />An avatar<br />
  4. 4. A few more definitions…<br />MUD<br />Presence<br />
  5. 5. Presence in Virtual Reality<br /><ul><li>Two Ways Non-mediation effect can occur</li></ul>Thoughts….<br />Media that is meant to feel unmediated, why?<br />1. Become invisible<br />2. Transform<br />But how does it work?<br />The willingness to suspend disbelief is part of human nature<br />
  6. 6. How Presence has evolved<br />Concepts:<br />“You are there”<br />“We are together”<br />“It is here”<br />http://www.youtube.com/watch?v=dwVJqSlVMgw<br />
  7. 7. Social Realism v. Perceptual Realism<br />High visual quality and perceptual realism<br />High intimacy and social realism<br />“Photorealistic” + low intimacy = perceptual realism<br />High intimacy + low visual quality = social realism<br />Today’s goal…<br />High intimacy + “Photorealistic” <br />
  8. 8. Perceptual and Psychological Immersion<br />All technologies are extensions of us –McLuhan <br />Social actors within mediums<br />Mediums as social actors<br />Not to harp on McLuhan but… “The medium is the message.”<br />
  9. 9. Timeline<br />1960s<br />1970s<br />1980s<br />1990s<br />Now<br />Future?<br />
  10. 10. The Appeal<br />http://www.youtube.com/watch?v=THM16t5Cm_4<br />
  11. 11. Fulfilling Needs<br />Engaging physical sensations: vection- excitement, fear, relaxation<br />Engaging emotional needs: gaining acceptance, filling voids, fulfilling fantasies, overcoming fears/anxieties<br />Achieving desired identity, forming self<br />A learning environment<br />
  12. 12. Social Effects <br />Exploration<br />The Proteus Effect<br />Persistence of Nonverbal behavior in VWs<br />
  13. 13. Some important VR researchers/philosophers<br />Morton Heilig<br />Myron Krueger<br />Jaron Lanier<br />
  14. 14. Put in the context of Mass Communication and Technology<br />What is the durable mutation?<br />
  15. 15. References<br />http://nms.sagepub.com/cgi/reprint/11/6/1041<br />http://www.sg.uu.nl/prog/2009a/doc/Geloof%20je%20ogen%20niet_Leestip_Bottomore.pdf<br />http://www.liebertonline.com/doi/pdf/10.1089/cpb.2006.9984<br />http://2jabaste.wordpress.com/2008/12/27/hypermedia-what-are-we-talking-about/<br />http://www.jaronlanier.com/general.html<br />http://www.liebertonline.com/doi/abs/10.1089%2F109493102321018169<br />http://archsurg.ama-assn.org/cgi/content/abstract/135/7/786<br />http://crx.sagepub.com/cgi/reprint/36/2/285<br />http://www.telepresenceoptions.com/2008/09/theory_and_research_in_hci_mor/<br />http://www.hitl.washington.edu/publications/r-98-11/node17.html<br />

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