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Nicole Lazzaro

Nicole Lazzaro
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One fine body…

    • San Francisco Bay Area, CA, United States
  • Work CEO XEODesign, Inc. I help #VR / #AR developers create engagement w/ the 4 Keys to Fun.
  • Industry Technology / Software / Internet
  • Website www.xeodesign.com, twitter.com/NicoleLazzaro
  • Recent conference talks
    • UX Week
    • GDC Game Developers Conference
  • About I am a game designer that reads emotions on people's faces as they play. I help companies put the 4 Keys to Fun into everything they do. Nicole Lazzaro is a world-renowned game designer who pioneered measuring emotions on players faces as they play. She helps clients put the 4 Keys to Fun into everything that they do. Her company XEODesign unlocks human potential through play. Voted by Gamasutra as one of the Top 20 women working in video games, and Fast Company as one of the 100 most influential women in technology Nicole is frequently cited by Wired, Fast Company, ABC News, CNET, The Hollywood Reporter, and Red Herring, XEODesign's clients include Sony, EA, Ubisoft, Sega, PlayFirst, D...
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Tags (171)

4 keys 4 keys to fun ar augmented reality design emotion follow the white rabbit four keys to fun game game design games gdc gear vr hololens lazzaro magic leap nicole lazzaro oculus play sxsw ux video games virtual reality vr xeodesign xeoplay more…

#casualconnect #gamification #gdc18 #gdc2018 #gsummit #gsummit2014 #igsummit2009 #sdc #sdc2014 4 keys 4 keys to fun 4k2f 4keys 2fun @nicolelazzaro ab testing abuse altspacevr ar ar games art audio audio design augmented reality augmented world expo awe awe19 awe2019 baychi bose ar bosear casual connect casual games community community management computer games conference console games cxytocin depression design design thinking developers digital twin distribution dopamine dose emotion emotions empathy engagement environment epic f2p farmville fiero film follow the white rabbit four keys to fun free to play fun future game game design games gamif gamification gdc gdc 2014 gdc 2020 gdc summer gdc09 gdc10 gdc14 gdc18 gdc20 gdc2020 gdcsummer gear s gear vr google cardboard google daydream gsummit happiness harassment hollolens holodeck hololens hololens 2 igames interaction design keys lazzaro leanstartup magic leap massively multiplayer online games massively social online matrix metrics microsoft mixed reality mmo mobile mr mso narrative narrative spaces nicole nicole lazzaro oculus play play testing player experience player experience design pokemon go psychology of fun px rabbit samsung samsung developers conference skiing smart home snowboarding social social games social media spatial audio spatial computing story summit sxd sxsw tilt tilt flips adeventure in 15 dimensions tilt world twitter ui unite unite15 unity unreal unscramble the oracle usability user experience user experience design ux ux week uxd uxweek2010 video games viral viral distribution virtual reality vive vive focus vr vrdc vrdc2016 vrusa vrx vrxusa white rabbit world of warcraft wow xeodeisgn xeodesign xeoplay xr xrdc xrdc18 xrdc2018 zynga …less

View all Likes (64)

  • Taming the Metaverse. Advanced UX / UI Standards for AR Games.AWE NITE SF Meetup August 13, 2019 Taming the Metaverse. Advance... by NicoleLazzaro 2 years ago
  • XRDC Empathy in Wonderland XRDC Empathy in Wonderland by NicoleLazzaro 3 years ago
  • Neighborhood economics funding kit.yancey Neighborhood economics fundin... by kevindoyle... 7 years ago
  • VRDC Matrix Vs Pokemon Go VRDC Matrix Vs Pokemon Go by NicoleLazzaro 4 years ago
  • Eco Empathy and VR in AltSpace Lazzaro Eco Empathy and VR in AltSpac... by NicoleLazzaro 4 years ago
  • Turbo-charge you product with Game Thinking Turbo-charge you product with... by amyjokim 6 years ago
  • 5 Must Have VR Strategies for Better Games 5 Must Have VR Strategies for... by NicoleLazzaro 6 years ago
  • Fast Delivery DevOps Israel Fast Delivery DevOps Israel by adriancock... 7 years ago
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