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1: This is an introduction to basic tools and strategies for communicating in Second Life ™ presented to incoming graduate students in the Master of Arts in Learning and Emerging Technologies at SUNY Empire State College. The presentation assumes that the students are already familiar with, and using, the embedded voice tools. The focus is therefore on the wide array of text based communication tools, visual cues, and scripted objects that, combined, create an immersive communication experience.
2: The avatar profile provides important cues on the identity, personality, interests and affiliations of the virtual worlds resident.
3: Newcomers to Second Life™ and other virtual worlds often miss important instructions, notices and communications. Even at a voice faciliated event, important communications are often being shared in a chat box. The primary chat dialog box is opened when you click on the “nearby chat” button at the bottom of your menu. Type directly into the text field at the bottom of your menu bar, or, alternatively, into the opened chat box.
4: Instant Messaging (IM) in SL™ is the same as IM in web, mobile, and social media environments. You have the option to view your chat and IM in various ways
5: Notifications: Newcomers often miss notifications. Look to the top right of your screen. Tiny icons appear to inform you of incoming IM, group communications, objects you are receiving, and other relevant communications. Click on the icon to expand the dialog box.
6: When you click on a notification icon, a dialog box will appear on your screen. Pay attention to the messages they contain in case they provide helpful resources for your classes, events, and experience in the virtual world.
7: Here I discuss the importance of understanding the function of the mini-map. The mini-map shows where to find avatars on the sim.
8: Here is a close up of a mini-map taken in an older version of the Second Life™ viewer. The beacon representing the avatar points North. The green dots (avatars) are congregated in the Northeast corner of the sim. In this case, the avatar needs to slightly rotate direction, and head Northeast.
9: An excerpt from my previous research on community building and communications management on the Isle of Wyrms in Second Life.™
10: Communicating to create an immersive experience extends beyond the use of voice, text, groups, and gatherings. This level of immersion provides a comprehensive experience that should be our goal in the design of learning experiences.
11: This is a shot of dragons helping dragons in the Isle of Wyrms Cathedral circa 2007.
12: Please feel free to contact me if you have questions. Nicola Marae Allain, Ph. D.
email@example.com Communicating in SL™ by Nicola Marae Allain, PhD is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.