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HACKATHONS IN
LEARNING
NICKVAN BREDA
24H EDUCATION HACKATHON
@nickvbreda – Nickvanbreda.com |Trendwatcher & Hackathon
Orga...
TODAY….
• We will discuss what a hackathon is... OVERALL
• Why I started participating and organizing hackathons… PERSONAL...
Corporate | Society| Student | International Hacks
https://www.youtube.com/watch?v=qsZneoXRibc
SETUP #1:WHAT,WHY &WHO?
WHY?
http://www.oxfordmartin.ox.ac.uk/publications/view/1314
NEW ECONOMY =
NO NEED FOR ORGANIZATIONS
+
+
= Abundance
THE AVERAGE LIFESPAN OF A
FORBES 500 BUSINESS
In 1920 = 67Years
In 2017 = 15Years
Source: Richard Foster ,Yale University
The post-normal era
FUTURETRIBES ®
•FLAT
•SELF ORGANIZED
•PURPOSE DRIVEN
WE ARETHE FIRST GENERATIONTHAT
HASTO DEALWITHWORLD PROBLEMS
FROM ACTIVIST ----------TO PRACTIVIST
Become a Changemaker Today: bit.ly/joinu30change
Personal change Group/Organizationa...
My why? How?What?
WHY?To much people die before the have lived towards their passions.
“I am here to reduce the people tha...
RUNESCAPE 2001- 2012
1st Campus Party Europe in NL
&Young Creator of the year
Coordinated 27 Hackathons in 4 Days
Solving 10/17 Global Developm...
IN NUMBERS -THE PROBLEMS I’M
TACKLING
• 87% of todays’ employees
don’t do work they are
intrinsically motivated about.
• 7...
HIGHLIGHT: INDIVIDUALISATION
“Mensen die aangeven zich eenzaam te voelen, hebben vaker weinig contacten met
vrienden en he...
GAMERS &
EDUCATION
> HIGHLY MOTIVATEDTOTACKLE GREAT CHALLENGES TOGETHER
Source: https://www.youtube.com/watch?v=lpet4TJi41A
Time to use gamification to solve these challenges
Aid (6)
Arms Control (7)
Biodiversity (9)
Causes of Poverty (14)
Climat...
RESOURCES
PROJECTTEAM
- VISIONARIES: People/ambassadors
with a mission & vision to solve a
personal, group, organization or
system p...
HACKATHON HUBS
& LOCATIONS
HOSTING PARTNERS
MENTORS & JURY
MENTORS & JURY
• DECIDE ATHEME &TECHONOLOGIES
• SEEK FOR INTERNAL & EXTERNAL EXPERTS/INFLUENCERS INTHAT FIELD
#twitter #FB...
FINANCIAL PARTNERS
• WHO’s PROBLEM AREYOU SOLVING?
• WHAT ISWORTH ITTOTHEM IN:
- Marketing
- Branding
- Recruitment
- Inno...
COLLABORATION PARTNERS
COMMUNICATION
• WHERE IS OURTARGET AUDIENCE?
• WHAT LANGUAGE DOTHEY SPEAK?
• HOW DID OTHERS ENGAGE WITHTHEM SUCCESFUL?
• W...
WHO &WHEN?
• NOT: DURING EXAMS
• NOT: DURING FESTIVE DAYS
• NOT:WHENTHERE ARE OTHER HACKATHONS OR BIG EVENTSTHEY LOVE
• GO...
Hackathons in society #cpbr10
Hackathons in society #cpbr10
Hackathons in society #cpbr10
Hackathons in society #cpbr10
Hackathons in society #cpbr10
Hackathons in society #cpbr10
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Hackathons in society #cpbr10

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What impact will hackathons have in society when all potential gamers quit gaming and take on real world problems as their challenge?

This presentation I gave at the 10th edition of Campus Party Brazil. The biggest tech festival in the world where 7500 gamers, geeks, makers and entrepreneurs stay together in one huge indoor campzone and an arena. 100.000 people visit this event annually in 5+ different places globally.

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Hackathons in society #cpbr10

  1. 1. HACKATHONS IN LEARNING NICKVAN BREDA 24H EDUCATION HACKATHON @nickvbreda – Nickvanbreda.com |Trendwatcher & Hackathon Organizer | Innovation Evangelist JackYoung Network Group | Co-organizer Campus PartyThe Netherlands
  2. 2. TODAY…. • We will discuss what a hackathon is... OVERALL • Why I started participating and organizing hackathons… PERSONAL • Why you should consider organizing a hackathon… ORGANIZATIONAL • What type of hackathon is right for your challenge… FORMAT • What are key resources to make it a success… RESOURCES • Who can help and support your hackathon... SUPPORT • When to organize one… TIMING • How to apply it in Education… START • Q&A QUESTIONS
  3. 3. Corporate | Society| Student | International Hacks https://www.youtube.com/watch?v=qsZneoXRibc
  4. 4. SETUP #1:WHAT,WHY &WHO?
  5. 5. WHY? http://www.oxfordmartin.ox.ac.uk/publications/view/1314
  6. 6. NEW ECONOMY = NO NEED FOR ORGANIZATIONS + + = Abundance
  7. 7. THE AVERAGE LIFESPAN OF A FORBES 500 BUSINESS In 1920 = 67Years In 2017 = 15Years Source: Richard Foster ,Yale University
  8. 8. The post-normal era
  9. 9. FUTURETRIBES ® •FLAT •SELF ORGANIZED •PURPOSE DRIVEN
  10. 10. WE ARETHE FIRST GENERATIONTHAT HASTO DEALWITHWORLD PROBLEMS
  11. 11. FROM ACTIVIST ----------TO PRACTIVIST Become a Changemaker Today: bit.ly/joinu30change Personal change Group/Organizational change System Change
  12. 12. My why? How?What? WHY?To much people die before the have lived towards their passions. “I am here to reduce the people that have a job that drains their energy and doesn’t drive any passions or ambitions they have” HOW? By organizing impact events like hackathons & creating self-organized learning platforms “I offer people with dreams a place where they can teach themselves the 21st century skills making them independent and able to create their own jobs”. WHAT? “Before I become 30 years old I will train 1 million people in how to turn their ideas, curiosity and passion into jobs”. VISION: to prepare and lead a society of changemakers that are able to create new jobs, tackle world problems and find purpose in their life & work. Personal > Group > System
  13. 13. RUNESCAPE 2001- 2012
  14. 14. 1st Campus Party Europe in NL &Young Creator of the year Coordinated 27 Hackathons in 4 Days Solving 10/17 Global Development Goals Check http://nl.campus-party.org/challenges VOTE 4 ME  OBRIGADO http://youngcreators.co/award
  15. 15. IN NUMBERS -THE PROBLEMS I’M TACKLING • 87% of todays’ employees don’t do work they are intrinsically motivated about. • 74% of people under 20 play games of which many are not motivated to go to school • 1,7 million Dutch citizens are lonely, 3x as much as in 2001. • Over 85% of entrepreneurs have intrinsically decided to become one.
  16. 16. HIGHLIGHT: INDIVIDUALISATION “Mensen die aangeven zich eenzaam te voelen, hebben vaker weinig contacten met vrienden en hebben vaker gezondheidsproblemen dan mensen die zich niet eenzaam voelen.” > LONELY PEOPLE DIE 15YEARS EARLIER, COSTS +-40M ANNUALLY “Daarbij participeren eenzamen minder in de samenleving. Ze doen bijvoorbeeld minder vrijwilligerswerk en doen minder vaak mee aan activiteiten van verenigingen.” – CBS > RETURN +-0% stamboomrealisatie.strikingly.com
  17. 17. GAMERS & EDUCATION > HIGHLY MOTIVATEDTOTACKLE GREAT CHALLENGES TOGETHER Source: https://www.youtube.com/watch?v=lpet4TJi41A
  18. 18. Time to use gamification to solve these challenges Aid (6) Arms Control (7) Biodiversity (9) Causes of Poverty (14) Climate Change and Global Warming (32) Corporations (13) Environmental Issues (50) Fair Trade (5) Food and Agriculture Issues (26) Food Dumping [Aid] Maintains Poverty (3) Free Trade and Globalization (14) G8: Too Much Power? (4) Genetically Engineered Food (10) Geopolitics (45) Health Issues (15) Human Population (7) Human Rights Issues (11) International Criminal Court (6) Refugee Crisis (3) Natural Disasters (6) Nuclear Weapons (5) Sustainable Development (13) Third World Debt Undermines Development (11) Trade, Economy, & Related Issues (67) http://www.globalissues.org/issue - HACKATHONS (24h+) - MAKATHONS (4-24h) - IDEATHONS (4-8h)
  19. 19. RESOURCES
  20. 20. PROJECTTEAM - VISIONARIES: People/ambassadors with a mission & vision to solve a personal, group, organization or system problem - EVENTPLANNERS: People who can plan & organize assets - SALESPERSONS: People who can negotiate - MAKERS:Who understand & mentor the participants - FIELDEXPERTS:Who can support during and after the event
  21. 21. HACKATHON HUBS & LOCATIONS
  22. 22. HOSTING PARTNERS
  23. 23. MENTORS & JURY
  24. 24. MENTORS & JURY • DECIDE ATHEME &TECHONOLOGIES • SEEK FOR INTERNAL & EXTERNAL EXPERTS/INFLUENCERS INTHAT FIELD #twitter #FBGroups #LinkedIn • INVITETHEM OVER AS A MENTOR &/OR JURY ASK4BIO • DECIDETHE KEYMETRICS |WHEN ISTHE HACKATHON A SUCCESS? • GIVETHEM A STAGE – LETTHEM PRESENT ABOUTTHEIR KNOWLEGDE • LETTHEM INVITETHEIR CONNECTIONS • THREATTHEM WELL!
  25. 25. FINANCIAL PARTNERS • WHO’s PROBLEM AREYOU SOLVING? • WHAT ISWORTH ITTOTHEM IN: - Marketing - Branding - Recruitment - Innovation development - Learning & Development • CREATE PERKS & NEGOTIATE A DECENT PRIZE
  26. 26. COLLABORATION PARTNERS
  27. 27. COMMUNICATION • WHERE IS OURTARGET AUDIENCE? • WHAT LANGUAGE DOTHEY SPEAK? • HOW DID OTHERS ENGAGE WITHTHEM SUCCESFUL? • WHAT ARETHEIR INCENTIVESTO COME? • HOWTO HELPTHEMTO A NEXT LEVEL? Young Creators analyzed via tools like Grytics.com http://bit.ly/HacksNL
  28. 28. WHO &WHEN? • NOT: DURING EXAMS • NOT: DURING FESTIVE DAYS • NOT:WHENTHERE ARE OTHER HACKATHONS OR BIG EVENTSTHEY LOVE • GOOD: RIGHT AFTER EXAMS • JUSTAFTER OR BEFORE HOLIDAYS OPTIONS: • THE START OF A SCHOOLPERIODOF 10WEEKS • AS AN PRACTICAL EXAM • DURING EXCHANGE PROGRAMS

What impact will hackathons have in society when all potential gamers quit gaming and take on real world problems as their challenge? This presentation I gave at the 10th edition of Campus Party Brazil. The biggest tech festival in the world where 7500 gamers, geeks, makers and entrepreneurs stay together in one huge indoor campzone and an arena. 100.000 people visit this event annually in 5+ different places globally.

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