BTec Level 3Extended Diploma in Creative Media Production – Games Design
BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character ...
BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character ...
BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character ...
BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character ...
Powers and skills• Light grapple – Allows Sammy to travel up to30 feet in 2.5 seconds• Burst jump – enables Sammy to reach...
BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character ...
Twitch – Design Pack
Scene LayoutTwistedLogoSammy TheCyborg SquirrelLogoMain Menu(Scene Wont Change until the buttonhas been clicked)Informatio...
Scene LayoutTwistedLogoSammy TheCyborg SquirrelLogoMain Menu(Scene Wont Change until the buttonhas been clicked)Informatio...
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Ha2 task 5

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Ha2 task 5

  1. 1. BTec Level 3Extended Diploma in Creative Media Production – Games Design
  2. 2. BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character Concept ProfileDesigner:Nathan West
  3. 3. BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character Concept ProfileCharacter name:Sammy the cyborg squirrel
  4. 4. BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character Concept ProfilePhysical description and personality:Sammy the cyborg squirrel is a talking cyborg squirrel that can swim he is very interestedin machinery .Eye colour: blueFur Colour: ruby
  5. 5. BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character Concept ProfileBiography and backstory – include powers and skills:Sammy the cyborg squirrel is a talking squirrel that has the ability to swim. Bornand raised in the land of the tree climbers. When he was growing up Sammyalways wanted to be extraordinary something unique so when he was at theage to use power tools he created little machines that he would use to do hiserrands. After a couple of years he wanted to try something new so he createdhis mechanical side kick called benji. He then created a machine that allowedhimself to place machinery into the body without damaging himself.One day when they were out exploring benji was stolen by an outlander knownas the deep sea dweller. Sammy didn’t manage to get benji back but in histravels acquired a revolutionary piece of equipment called the light grapplewhich has the ability to travel 30 feet in 2.5 seconds this equipment waspreviously used by the deep sea dweller during his raids.
  6. 6. Powers and skills• Light grapple – Allows Sammy to travel up to30 feet in 2.5 seconds• Burst jump – enables Sammy to reach higherdistances than he can from jumping bust haslimited time of use.• Can create bots and portable machinery.
  7. 7. BTec Level 3Extended Diploma in Creative Media Production – Games DesignUnit 76 – Flash for Computer Games - 2D Character Concept ProfileGame genre, outline and objective:The aim of the game is to progress through the levels avoiding the deep sea dweller’shenchmen and finding the location of your stolen sidekick benji
  8. 8. Twitch – Design Pack
  9. 9. Scene LayoutTwistedLogoSammy TheCyborg SquirrelLogoMain Menu(Scene Wont Change until the buttonhas been clicked)Information Scene(Scene will Change but changesscene when the button is clicked)Action SceneAction 1- Press buttonto make Sammy getupAction 2 – Pressbutton to makeSammy walk forwardtowards youSammy Getting upScene – Whenfinished goes toaction sceneSammy walkingtowards youButton 3 – press to seecreditsPlayscreditsandstartsallscenesagain
  10. 10. Scene LayoutTwistedLogoSammy TheCyborg SquirrelLogoMain Menu(Scene Wont Change until the buttonhas been clicked)Information Scene(Scene will Change but changesscene when the button is clicked)Action SceneAction 1- Press buttonto make Sammy getupAction 2 – Pressbutton to makeSammy walk forwardtowards youSammy Getting upScene – Whenfinished goes toaction sceneSammy walkingtowards youButton 3 – press to seecreditsPlayscreditsandstartsallscenesagain

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