Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Venture Scanner VR Q3 2017

4,676 views

Published on

A report providing an overview of the Virtual Reality (VR) technology startup landscape. Includes a sector overview, graphical trends with insights, and recent funding/exit events. Contact info@venturescanner.com or visit www.venturescanner.com to learn more!

Published in: Technology
  • Be the first to comment

Venture Scanner VR Q3 2017

  1. 1. Q3 Startup Market Trends and Insights VIRTUAL REALITY July 2017
  2. 2. Virtual Reality (VR) report outline 2 This report provides an overview of the VR technology sector and is broken down into three sections SectorDescription High-level sector metrics, innovation quadrant, and category definitions Trends& Insights Infographics and data points for the virtual reality technology sector QuarterlyActivity Major funding and exit events from the previous 90 days Venture Scanner reports are built by analysts utilizing our startup database and research platform
  3. 3. Sector Description 3
  4. 4. 4 VR technology startups are creating new businesses in 12 categories The full Venture Scanner market report and database tracks 699 companies with $6.5B in funding VIRTUAL REALITY The graphic above shows only a sampling of companies in each category, data as of July 2017 3D Modeling EnterpriseVR Medical VR VR Analytics Virtual Augmented Reality Virtual EnvironmentContent Virtual Cinema Content Virtual Cinema Creation EnvironmentCreation Consumption Hardware CreationHardware Enabling Software VR Publishing
  5. 5. 5 Innovation quadrant for VR This quadrant shows a relative segmentationof the categories with respect to oneanother, data as of July 2017 AverageFunding ESTABLISHED HEAVYWEIGHTS PIONEERS DISRUPTORS Augmented Reality AverageAge 3D Modeling VR Enabling Software VR Environment Creation Enterprise VR VR Creation Hardware VR Consumption Hardware VR Environment Content Cinema Content Cinema Creation VR Publishing Medical VR VR Analytics
  6. 6. VR startups play in many different categories (1 of 2) 6Category stats as of July 2017 3D Modeling 51 Startups, $156M Total Funding Companies that enable users to capture and render objects in 3D Medical/HealthVirtualReality 48 Startups, $81M Total Funding Companies that utilize VR for medical purposes, including fitness simulations and meditation spaces VirtualCinemaContent 111 Startups, $693M Total Funding Companies that sell professional-quality VR films and videos to be viewed by customers VirtualEnvironmentContent 272 Startups, $1B Total Funding Companies that sell VR environments for a user to experience, such as video games and classrooms EnterpriseVirtualReality 102 Startups, $148M Total Funding Companies that utilize VR for business purposes, including virtual work rooms and data visualizations VirtualAugmentedReality 124 Startups, $2B Total Funding Companies that create augmented reality solutions, such as social games that interact with the real world VirtualCinemaCreationPlatforms 45 Startups, $251M Total Funding Companies that enable users to create VR videos, such as motion capture and production software VirtualEnvironmentCreationPlatforms 69 Startups, $1.4B Total Funding Companies that enable users to create VR environments, such as for video games
  7. 7. VR startups play in many different categories (2 of 2) 7Category stats as of July 2017 VirtualRealityAnalytics 17 Startups, $60M Total Funding Companies that provide analytics for VR, such as gaze tracking heat maps VirtualRealityCreationHardware 89 Startups, $900M Total Funding Companies that produce the hardware needed to capture VR visual information VirtualRealityPublishing/Discovery 40 Startups, $181M Total Funding Companies that enable users to distribute their VR content and make it discoverable by others VirtualRealityConsumptionHardware 96 Startups, $1.1B Total Funding Companies that produce the hardware needed to consume VR content and environments VirtualRealityEnablingSoftware 74 Startups, $885M Total Funding Companies that provide software for the development of VR, such as video processing tools
  8. 8. Sector Trends & Insights 8
  9. 9. 9 Investing into the sector is occurring across a variety of categories The Augmented Reality category accounts for 22% of venturefunding and 11% of totalcompanies in the VR sector Venture Investing in VR Companiesare categorized by function, and therefore can exist in multiple categories. Data through July 2017 - 50 100 150 200 250 300 0.0 0.5 1.0 1.5 2.0 2.5 CompanyCount TotalFunding($B) VC Funding Count
  10. 10. 10 VC funding into VR has accelerated in recent years Overall VR VC fundinggrew ata CAGR of 82% from 2011-2016, and 2017 is currently at 76% of 2016 funding VR Funding Over Time Data through July 2017 0.0 0.5 1.0 1.5 2.0 2.5 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 TotalFunding($B)
  11. 11. 11 VR funding amounts have shifted significantly to mid-stage events VR Funding Amount By Round 63% of 2016 VR VC funding went into SeriesC events Graphs shows only the funding rounds listed therein, data through July 2017 0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 1.8 2.0 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 FundingAmount($B) Late Stage Series D Series C Series B Series A Seed
  12. 12. 12 VR startups founded in 2011 lead in VC funding Startups founded in 2011 account for 33% of the sectorfunding over the last decade, and include companies like Magic Leap, Noiton, and Niantic VR Funding By Vintage Year Data through July 2017 0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 2008 2009 2010 2011 2012 2013 2014 2015 2016 TotalFunding($B) Year Founded
  13. 13. 13 VR startups are a global phenomenon VR Startup Count by Country Data through July 2017 3750 Companies
  14. 14. 14 A variety of traditional and corporate investors are making bets into VR Selected Investor Activity in VR The above count represents a subset of overall investor activity, data through July 2017 0 2 4 6 8 10 12 14 NumberofInvestments Number of Investments Number of Companies Backed
  15. 15. 15 Exits within the VR space are just beginning Exit events within the VR sector grew by 400% from 2013 to 2016, and 2017 is already at twice the number of 2016 exit events VR M&A and IPO Events By Year Data through July 2017 0 2 4 6 8 10 12 2013 2014 2015 2016 2017 NumberofExits Public Acquired
  16. 16. Quarterly Notable Events 16
  17. 17. 17 Recent VR funding statistics There have been 27 VR funding events from April 2017 through June 2017 Recent VR Funding Round Counts Graph shows only the funding types listed therein, data as of July 2017 0 1 2 3 4 5 6 7 8 Seed Series A Series B Series C Series D Series E Late Stage FundingEventCount
  18. 18. 18 Recent VR funding events Notable Recent VR Funding Events Company FundingType Amount Date Series B $502,000,000 May 11, 2017 Private Equity $400,000,000 May 24, 2017 Series B $300,000,000 Jun 6, 2017 Series D $58,000,000 May 10, 2017 Series B $23,000,000 May 3, 2017 VR startups raised $1.4 billion from April 2017 through June 2017 Data as of July 2017
  19. 19. 19 Recent VR exit events Notable Recent VR Exit Events Company Acquirer Amount Date $5,500,000 Jun 16, 2017 Unknown Jun 26, 2017 Unknown May 10, 2017 XPerception Unknown Apr 13, 2017 Unknown Apr 10, 2017 There have been 6 VR exits from from April 2017 through June 2017, all of which were acquisitions Data as of July 2017
  20. 20. About Venture Scanner 20
  21. 21. Venture Scanner is the foundation of your startup research 21 Our research and data keep you ahead of the innovation curve SaveTime and Money Get immediate access to years of startup research LeverageTechnology Realize the power of our landscaping technology StayCurrent See all updates and developments Many international Fortune 500 companies trust Venture Scanner to help them with their startup reporting needs
  22. 22. Want to learn moreabout our VR technology marketreport? Click here or contact info@venturescanner.comto learn more

×