OSHUG

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OSHUG

  1. 1. HOMESENSE TOOLKITS & PROBES: OPEN SOURCE HARDWAREThursday, 31 May 12
  2. 2. PRODUCT DESIGNER | RESEARCHER USER INNOVATION | VALUE CO-CREATION MANUFACTURING | RETAILThursday, 31 May 12
  3. 3. I CANT HEAR YOU!Thursday, 31 May 12
  4. 4. Thursday, 31 May 12
  5. 5. • Invited to collaborate with the tinker teamThursday, 31 May 12
  6. 6. Thursday, 31 May 12
  7. 7. • MAPThursday, 31 May 12
  8. 8. Darja Gareth Théo DavidDaniel The Tait Family Christophe DavidThursday, 31 May 12
  9. 9. ‘...single complex system that is designed and constructed from the ground up, and assumes that most aspects (physical building, Designing a smart home is difficult. digital infrastructure, furniture, appliances) are under the control of a single smart-home developer.’ (Kortuem et al. 2010)Thursday, 31 May 12
  10. 10. ‘...single complex system that is designed and constructed from the ground up, and assumes that most aspects (physical building, digital infrastructure, furniture, appliances) Atsushi Tadokoro are under the control of a single smart-home developer.’ (Kortuem et al. 2010)Thursday, 31 May 12
  11. 11. ‘...single complex system that is designed and constructed frominfrastructures & ownership Physical the ground up, and assumes that most aspects (physical building, (McKensie-Mohr, ’94) digital infrastructure, furniture, appliances) are under the control of a single smart-home developer.’ (Kortuem et al. 2010)Thursday, 31 May 12
  12. 12. Expert/designer/developer: Assumptions of domain knowledge and expertise.Thursday, 31 May 12
  13. 13. Thursday, 31 May 12
  14. 14. NEEDSThursday, 31 May 12
  15. 15. WANTSThursday, 31 May 12
  16. 16. EXPERTISEThursday, 31 May 12
  17. 17. ACCESSThursday, 31 May 12
  18. 18. POLITICSThursday, 31 May 12
  19. 19. MOTIVATIONThursday, 31 May 12
  20. 20. STICKYThursday, 31 May 12
  21. 21. Design a kit that enables people to prototype smart home concepts in their own home environment.Thursday, 31 May 12
  22. 22. Thursday, 31 May 12
  23. 23. Thursday, 31 May 12
  24. 24. Thursday, 31 May 12
  25. 25. Thursday, 31 May 12
  26. 26. ‘Games teach that failure isn’t bad and that collaboration isn’t cheating’ (Jenkins)Thursday, 31 May 12
  27. 27. • Worksheet pictureThursday, 31 May 12
  28. 28. Thursday, 31 May 12
  29. 29. ...it was through games, play, techniques of surprise and methodologies of the fantastic that [the Surrealists] subverted academic modes of enquiry, and undermined the complacent certainties of the reasonable and respectable.— Mel GoodingThursday, 31 May 12
  30. 30. Thursday, 31 May 12
  31. 31. ‘Rather than producing lists of facts about our volunteers, the Probes encourage us to tell stories about them, much as we tell stories about the people we know in daily life. At first, these stories can reflect dismissive stereotypes (“she’s a dumb media wannabe”). But stories are provisional. Our interpretations are constantly challenged: by the returns themselves, by the differing interpretations of colleagues, by our own changing perceptions. Over time, the stories that emerge from the Probes are rich and multilayered, integrating routines with aspirations, appearances with deeper truths. They give us a feel for people, mingling observable facts with emotional reactions.’Thursday, 31 May 12
  32. 32. Thursday, 31 May 12
  33. 33. Thursday, 31 May 12
  34. 34. THANK YOU! @NatashaCarolan | natashacarolan@me.com | natashacarolan.co.ukThursday, 31 May 12
  35. 35. ‘On the one hand, the returns are inescapably the products of people different from us, constantly confronting us with other physical, conceptual, and emotional realities. On the other hand the returns are layered with influence, ambiguity and indirection, demanding that we see the volunteers through ourselves to make any sense.’ This tension creates exactly the situation we believe is valuable for design, providing new perspectives that can constrain and open design ideas, while explicitly maintaining room for our own interests, understandings, and preferences.Thursday, 31 May 12

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