Scrum in 30 seconds!

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A beginners guide to scrum. Not only software. Defines roles, key meetings and artifacts. 7 certifications available thru Scrum alliance. Make the journey.

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Scrum in 30 seconds!

  1. 1. SCRUM Understanding The Basics ] John Choate, CSM National Chair,PMO: Program/Project Management and Maintenance Strategies (PMMS) SIG
  2. 2. [ KEY LEARNING POINTS  What is Scrum ?  History  Where can it be used ?  Values  Key Vocabulary  3 Core Roles  The ―Sprint‖  Four Ceremonies  Artifacts  Scrum Framework in 30 Seconds  Levels of Excellence (Certifications)Real Experience. Real Advantage. 2
  3. 3. [ WHAT IS SCRUM ??  Scrum is an agile framework for completing complex projects  Originally was formalized for software development projects  Dramatic departure from waterfall (SDLC) management  Unique because it introduced the idea of ―empirical process control‖  Uses the real-world progress of a project  Allows a project’s direction to be adjusted or reoriented  Based on completed work, not speculation or predictions  Emphasizes communication and collaboration, and flexibility to adapt to emerging business realitiesReal Experience. Real Advantage. 3
  4. 4. [ SCRUM  Jeff Sutherland and Ken Schwaber co- founded with a joint presentation on Scrum in 1986.  Borrowed the term "scrum" from an analogy  Put forth in a 1986 study by Takeuchi and Nonaka, published in the Harvard Business Review  Compare high-performing, cross-functional teams to the scrum formation used by Rugby teamsReal Experience. Real Advantage. 4
  5. 5. [ WHERE CAN SCRUM BE USED ?  EVERYWHERE !  Retail Fulfillment  Military Logistics  Venture Capital  Executive Suite  Software  Your Company’s Possibilities ?? Works well for any complex, innovative scope of workReal Experience. Real Advantage. 5
  6. 6. [ Important Values Individuals and interactions over processes and tools  Empowered Team / Individuals will deliver ! Completed functionality over comprehensive documentation  Lean and Agile Customer collaboration over contract negotiation  Customer, Customer, Customer ! Responding to change over following a plan  Look out SDLC Roadmap! Note: Key points paraphrased from the ―AgileReal Experience. Real Advantage. Manifesto‖ 6
  7. 7. [ 3 Key Definitions and Points to Remember Product backlog  Dynamic — Items may be deleted or added at any time during the project  Prioritized — Items with the highest priority are completed first  Progressively refined — Lower priority items are intentionally coarse-grained Sprint backlog  Negotiated set of items from the product backlog  Team commits to complete during the time box of a sprint  Items in the sprint backlog are broken into detailed tasks  Team works collaboratively to complete the items in the sprint backlog  In daily scrum, share struggles and progress (15 minutes)  Update the sprint backlog, task board, and burn down chart accordingly Potentially Shippable  Increment/deliverable could be released  Product owner makes the decision about when to actually release any functionality or deliverableReal Experience. Real Advantage. 7
  8. 8. [ CORE ROLES  Product Owner  Responsible for the business value of the project  Scrum Master  Ensures that the team is functional and productive  Team  Self-organizes to get the work doneReal Experience. Real Advantage. 8
  9. 9. [ PRODUCT OWNER Person responsible for a project’s success Sole person responsible for requirements and priorities. Conveys vision to the team Outlines work in the Product backlog  Priority based on business value to Customers !  Must be available to team to answer questions and deliver direction  Must respect the team’s ability to create its own plan of action  Forbidden to give the team more work in the middle of the sprint  Cannot alter the sprint until the next sprint planning meeting  Responsibility to consider which activities will produce the most business value  Must deliver the product to the customerReal Experience. Real Advantage. 9
  10. 10. [ SCRUM MASTER  Facilitator for both the Product Owner and the team  No management authority and may never commit to work on behalf of the team  Scrum Masters are real team players, who receive as much satisfaction from facilitating others’ success as their own  Remove any impediments that obstruct a team’s pursuit of its sprint goals  Does everything to facilitate productivity  Help the Product Owner maximize productivity  Ensure the Product Owner is informed about the team’s successesReal Experience. Real Advantage. 10
  11. 11. [ TEAM  Ideal team would include seven members, plus or minus two  Usually, teams are comprised of cross-functional members  Recommended all team members be located in the same room  Called the team room  Sole source for work estimates  Team has complete say in the amount of work it takes on  Product Owner will expect the team to take on as much work as possible, within reason  Team selects work to fill Sprint capacity based on priorities and estimates.  Team typically needs the entire sprint to complete its workReal Experience. Real Advantage. 11
  12. 12. [ ADDITIONAL ROLE DESIGNATIONS Totally Committed & Consult & Progress Accountable for its outcome Scrum Team is PIGS in delivery! “THE FABLE” Pig and a Chicken are walking down the road. The Chicken says, "Hey Pig, I was thinking we should open a restaurant!". Pig replies, "Hm, maybe, what would we call it?". The Chicken responds, "How about ham-n-eggs?". The Pig thinks for a moment and says, "No thanks. Id be committed, but youd only be involved!"[Real Experience. Real Advantage. 12
  13. 13. [ THE SPRINT  Regular, repeatable work cycle  known as a sprint or iteration  Sprint commonly is 2 weeks ( Then 3 & 4 weeks )  Important thing is a consistent duration  Team creates a shippable product, no matter how basic that product is  A release requires many sprints for satisfactory completion  This is why Scrum is described as ―iterative‖ and ―incremental.‖  Every sprint begins with the sprint planning meeting, in which the Product Owner and the team discuss which stories will be moved from the product backlog into the sprint backlog  During the sprint, teams check in at the daily Scrum meeting (Time Boxed!)  Also called the daily standup  Every sprint begins with the sprint planning meeting, the sprint concludes with the sprint review meeting, in which the team presents its work to the Product Owner  Determines if the team’s work has met its acceptance criteria (Done)  If a single criterion is not met, all the work is rejected as incomplete  The sprint retrospective meeting occurs after the Sprint reviewReal Experience. Real Advantage. what worked, what didn’t, and how processes could be  Team share 13
  14. 14. [ SPRINT CYCLEReal Experience. Real Advantage. 14
  15. 15. [ RECAP OF IMPORTANT SCRUM CEREMONIES  Sprint Planning  Team meets with the product owner  Choose a set of work to deliver during a sprint  Daily Scrum  The team meets each day  Share struggles and progress  Sprint Reviews  Team demonstrates to the product owner  What it has completed during the sprint  Sprint Retrospectives  Team looks for ways to improve the product and the processReal Experience. Real Advantage. 15
  16. 16. [ ARTIFACTS  Product Backlog  Prioritized list of desired project outcomes/features  Sprint Backlog  Set of work from the product backlog  Team agrees to complete in a sprint  Broken into tasksReal Experience. Real Advantage. 16
  17. 17. [ SCRUM IN 30 SECONDS  A product owner creates a prioritized business list called a product backlog  During sprint planning, the team pulls a small portion from the list, a sprint backlog is created, and the ―Team ―decides how to implement those pieces  The team has a certain amount of time, a sprint, to complete its work (usually two to four weeks) but meets each day to assess its progress (daily scrum).  Along the way, the Scrum Master keeps the team focused on its goal during the Sprint  At the end of the sprint, the work should be potentially shippable (i.e. ready to hand to a customer, put on a store shelf, or show to a stakeholder)  The sprint ends with a sprint review and retrospective  As the next sprint begins, the team chooses another portion of the product backlog and begins working againReal Experience. Real Advantage. 17
  18. 18. [ THE SCRUM CERTIFICATIONS  Certified Scrum Master – CSM  Certified Scrum Product Owner – CSPO  Certified Scrum Developer – CSD  Certified Scrum Professional – CSP  Certified Scrum Coach – CSC  Certified Scrum Trainer – CST  Registered Education Provider - REPReal Experience. Real Advantage. 18
  19. 19. [ REVIEW OF KEY LEARNING POINTS  Scrum is an agile framework for completing complex projects  Emphasizes communication and collaboration, and flexibility to adapt to emerging business realities  Works well for any complex, innovative scope of work  Has three core roles  Product Owner, Scrum Master and Team  The key repeatable work cycle is a Sprint  There are 4 key ceremonies  Sprint Planning, Daily Scrum, Sprint Reviews, & Retrospectives  There are 2 main artifacts  Product Backlog and Sprint Backlog  7 Professional certifications are available from Scrum AllianceReal Experience. Real Advantage. 19
  20. 20. [ SPECIAL THANKS FOR REVIEW & INPUT  Jan Musil Global Head of Project Management Practice SAP Field Services SAP America, Inc.  Kevin Thompson, Ph.D.  Agile Practice Lead  Certified Scrum Professional  PMI Project Management Professional  PMI Agile Certified Practitioner cPrime, Inc.  Scrum AllianceReal Experience. Real Advantage. 20
  21. 21. [  Thank you for participating. For ongoing education in this area of focus, visit www.asug.com. ]Real Experience. Real Advantage.

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