Mobile Games as Social Information Appliances

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Mobile Games as Social Information Appliances from Over the Air 2009

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Mobile Games as Social Information Appliances

  1. 1. Mobile games as Social Information Appliances<br />Dr Paul Coulton<br />
  2. 2. Dawn of Pre-Raphaelite Gaming?<br />
  3. 3. Pre-Raphaelite Gaming<br />
  4. 4. Social Capital<br />Bridging<br />Bonding<br />
  5. 5. 150? (Dunbar’s Number)<br />Grooming<br />gossip<br />
  6. 6. Emergent Social Activity<br />
  7. 7. Emergent Social Activity<br />
  8. 8. Situated Play<br />
  9. 9. Serendipity<br />
  10. 10. Physicality or seeing what isn&apos;t there!<br />
  11. 11. Games with Intamacy<br />
  12. 12. LOLApps(evolved from the LOLCats)<br />
  13. 13. Information Appliances and Memes<br />Design axioms<br />‘Memes are contagious patterns of cultural information that are passed from mind to mind and that directly shape and propagate key actions and mindsets of a social group’<br />Simplicity<br />Versatility<br />Pleasurability<br />
  14. 14. Social Information Appliances or Mobile Meme Machine<br />
  15. 15. What could this look like?<br />
  16. 16. Questions<br />Twitter MysticMobile<br />

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