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MobiKUI

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MobiKUI

  1. 1. Paul Coulton
  2. 5. <ul><li>CHALLENGES </li></ul>
  3. 6. WRT Caveat: This is true at the moment but things are constantly evolving and the tendency is for access to unique phones features to move towards the ‘easier’ development environments
  4. 7. <ul><li>SCREEN SIZE & FORMAT </li></ul>
  5. 8. <ul><li>APPLICATION SIZE </li></ul><ul><li>HEAP SIZE </li></ul>
  6. 9. <ul><li>USER INTERFACE </li></ul>
  7. 10. <ul><li>LATENCY </li></ul><ul><li>SECURITY </li></ul>
  8. 11. <ul><li>KEYS </li></ul><ul><li>FEEDBACK </li></ul>COLOUR ACCESS
  9. 12. <ul><li>OPPORTUNITIES </li></ul>
  10. 13. *Courtesy of Timo Arnall *
  11. 15. <ul><li>Hands On Session 1: NFC Game Pass the Bomb </li></ul>
  12. 16. Augmenting Content Photo as a game Visual Codes * * Motion Sensing
  13. 17. <ul><li>Hands On Session 2: m3dcam </li></ul>
  14. 20. <ul><li>Hands On Session 3: Mirage Games </li></ul>
  15. 21. <ul><li>GPS (accuracy < 10m) </li></ul><ul><li>Cell ID (accuracy 0.1 – 3km) </li></ul><ul><li>Signal Triangulation </li></ul><ul><li>Manual geotags </li></ul><ul><li>Implied from objects at fixed locations (e.g., RFID) </li></ul>
  16. 22. Spatial Scattering System and Environmental
  17. 23. <ul><li>Hands On Session 4: LocoBlog </li></ul>
  18. 25. After throwing three number of the dice you must design a mobile application using the technology of (1) in the area of (2) designed to appeal to (3) Dice throw 1 Phone Technology Dice throw 2 Focus Area Dice throw 3 Demographic 1 NFC/RFID 1 Health 1 Teens 2 Camera 2 Game 2 Women 3 GPS 3 Social Responsibility 3 Grey (50+) 4 Accelerometers 4 Tourism 4 Disability/ Impairment 5 Bluetooth 5 Search 5 Tweens 6 Text or Voice 6 Business 6 Emerging Market

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