Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Hacking Wearable Tech

1,291 views

Published on

Mutual Mobile hackathon project using a Texas Instruments Sensor Kit.

  • http://gg.gg/14trs
    Hi I just wanna share something to you guys..
    I am using a great tool, as of now it is still
    working perfect.. you can download the full file
    for free here
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

Hacking Wearable Tech

  1. 1. Sensor Sensei Tom Yu
  2. 2. About me - Tom Yu ● ● ● ● Android Engineer UT graduate Enjoys video game development as a hobby Amateur magician
  3. 3. About Bob ● 270 lbs (when filled) ● 60” - 78” ● Born without legs
  4. 4. What is Sensor Sensei?
  5. 5. Wearable Hackathon
  6. 6. Wearable Hackathon
  7. 7. Planning ● Equipment ○ Punching Mannequin ○ Punching Gloves ○ TI Sensors ● Placement of Sensors ● No SDK for TI Sensor (Created SDK) ● BTLE
  8. 8. Initial Designs
  9. 9. End of Hack-a-thon Good ● Connect external sensor to Android Device via BTLE ● Basic UI ● Punch force was being detected
  10. 10. End of Hack-a-thon Bad ● Data was coming in slow ● Issues regarding the sound pool (Multiple sounds would play simultaneously) ● Low Accuracy when detecting a user punch
  11. 11. Hackathon to Internal Project
  12. 12. Data Analysis
  13. 13. Technologies ● ● ● ● ● ● ● ● Otto Dagger Property/Object Animators [Android SDK] Android Service [Android SDK] REST Operations Server Praxis (Coming up next) BTLE
  14. 14. Game Architecture and Logic ● Main Loop ● State Pattern (Finite State Machine) ● Game Logic/Rules ○ 15 second game duration ○ Increased difficulty as score increases ○ Leaderboard for users who obtain a high score
  15. 15. State Pattern
  16. 16. Sensor Sensei 1.0 ● Sensor data is being sent at an acceptable rate ● Improved UI and Visual Design ● Added animation ● Profile pictures are taken from MM servers for a more personalized experience ● Improved Game Logic
  17. 17. What we learned ● Importance of hackathon ○ Explore new technologies ○ Bonding of the MM employees ○ Code under unusual or unfamiliar constraints ● Development of wearable tech ● Difference between game development and enterprise application development
  18. 18. Questions?

×