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MW18 Lightning Talk: Designing for Curiosity

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By Ian Wojtowicz, Aldrich Pears Associates, Canada

This lightning talk will introduce designers to the psychology of curiosity along with ideas on how to design environments to increase curiosity. The presentation is based on a survey of over a hundred years of research on the topic. There’s more to curiosity than you think.

Published in: Education
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MW18 Lightning Talk: Designing for Curiosity

  1. 1. Forget technology.
  2. 2. Curiosity
  3. 3. How can we design environments that enhance curiosity?
  4. 4. What is curiosity?
  5. 5. You probably know that curiosity is…
  6. 6. … a motivator.
  7. 7. … connected to success in learning.
  8. 8. … a little uncomfortable.
  9. 9. … a relief to satisfy.
  10. 10. … transient and intense.
  11. 11. … stronger before it is satisfied.
  12. 12. … stronger when it can be satisfied.
  13. 13. … stronger for insightful information than incremental information.
  14. 14. … stronger for controversial information.
  15. 15. … stronger in some people than in others.
  16. 16. … stronger in some environments than in others.
  17. 17. How strong a motivator is curiosity?
  18. 18. A few things you may not know about curiosity:
  19. 19. Hunger affects curiosity.
  20. 20. Boredom affects curiosity.
  21. 21. Time affects curiosity.
  22. 22. Prior knowledge affects curiosity.
  23. 23. Incongruence affects curiosity.
  24. 24. How can we design environments that increase curiosity?
  25. 25. Loewenstein, G. “The Psychology of Curiosity: Review and Reintepretation.” Psychological Bulletin, 1994. Vol. 116. No 1. 75-98.
  26. 26. 5 Factors
  27. 27. Sequences
  28. 28. Expectations
  29. 29. Ownership
  30. 30. Out of time.
  31. 31. Loewenstein, G. “The Psychology of Curiosity: Review and Reintepretation.” Psychological Bulletin, 1994. Vol. 116. No 1. 75-98.

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