Working on ideas

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  • Working on ideas

    1. 1. Compiled with the assistance of the Tiger University Program of the Estonian Information Technology Foundation
    2. 2. Ülikooli logo PANTONE 1807 PANTONE Blackess
    3. 3. Working on IdeasResources and Examples for Interactive Design Ilya Shmorgun,Valeria Gasik, David Lamas
    4. 4. 1 2 3Creativity Design Prototype& Ideas & Patterns Examples
    5. 5. Creativity
    6. 6. Function Beauty
    7. 7. Internal – DevelopmentalExternal – Combinational Conceptual
    8. 8. UltraTek Flipper InkLing
    9. 9. Kindle Samsung transparent smart window
    10. 10. Digital art,Social Media Memes ie. Rafaël Rozendaal, newrafael.com
    11. 11. Where to get ideas?
    12. 12. Ask ‘stupid’ questions what - who - how - why - when
    13. 13. Set a goal....making things work ‘better’
    14. 14. analysis { substitution‘Reducing combination waste’ reversion simplifying eliminating
    15. 15. “killing the darling” making the simplest thing that could possibly work
    16. 16. ...making things more appealing
    17. 17. re-evaluation re-designing storytelling
    18. 18. Noupe.com
    19. 19. ...making things more entertaining
    20. 20. humorswitch of meaning
    21. 21. challengecompetition
    22. 22. ...creating something outside-the-box
    23. 23. adaptation analogueschallenged traditions intuition
    24. 24. Pick any problem that you confronted today.1 What you would do different?
    25. 25. Design DONT’S
    26. 26. Ignoring patterns– reusable solutions for reoccurring problems
    27. 27. Ignoring consistency– being different is good only when it’s better - excluding Easter Eggs
    28. 28. Too many changes– when things change, it drags people’s attention
    29. 29. Lack of design and content standard
    30. 30. THIS WOULD BE Annoying, right?
    31. 31. Bad visibility
    32. 32. Lack of visual keys Continue reading...
    33. 33. Unnatural graphical solutions
    34. 34. Ignoring details Lack of core dataCustomer support info@webpage.com
    35. 35. Poor content
    36. 36. Unbalanced team work
    37. 37. Ignoringfeedback & critique
    38. 38. 2 Any examples of bad design?
    39. 39. Project Examples
    40. 40. IMKE-Monsterhttp://imkeproject.wordpress.com/
    41. 41. Prototype1. Defining idea 6. Testing2. Personas 7. Research3. Scenarios 8. Graphics4. User stories 9. Back-end5. Paper prototypes 10. Front-end
    42. 42. Garage48 - Challengo
    43. 43. Garage48 - Wuppie
    44. 44. documentationlow & hi-fi prototypes
    45. 45. 3 Any questions or ideas?
    46. 46. Thank you! www.sokeri.org

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