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TWS 2014: Interaction Design, brief introduction

Tallinn Winter School, Experimental Interaction Design workshop, first day lecture. Topics: interaction design, UX. Valeria Gasik, Darja Tokranova, Zahhar Kirillov

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TWS 2014: Interaction Design, brief introduction

  1. 1. Interaction Design A brief introduction Tallinn Winter School / Experimental Interaction Design 2014
  2. 2. Definition Questions Approaches
  3. 3. IxD Shaping digital things for people’s use http://interaction-design.org/
  4. 4. • IxD Product development • Usability • Designing for UX • Ubiquitous computing • Natural Interfaces • Sustainability Near term Long term
  5. 5. User Experience needs – goals – abilities I need to get to work on time, so I would have a good reputation.
  6. 6. Behavior Interaction design UX needs goals abilities Content Copywriters Sound designers Graphic designers Animators Form Look Sound Feel Behave PRODUCT
  7. 7. Behavior Interaction design UX needs goals abilities Content Copywriters Sound designers Graphic designers Animators Form Look Sound Feel Behave PRODUCT Technology Development R&D Evaluation Marketing Communication Service Design
  8. 8. PRODUCT For whom? Users (≠ segments) For what purpose? Needs, goals, abilities What? Idea, concept, prototype, product How? Operation, testing, using... Scope? Time, budget, team, effects...
  9. 9. “Dumb phone” http://bit.ly/1d49VMf
  10. 10. How to get there? • Design process Discovery, Modeling • Design, Development • Evaluation, Improvement
  11. 11. Approaches Examples Modeling Personas Scenarios Use Cases Requirements Design Concept Paper prototypes Wireframes Hi-fi prototypes Evaluation Task analysis Feedback Usability testing Heuristics User-centered design http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php http://www.interaction-design.org/encyclopedia/usability_evaluation.html
  12. 12. Approaches Modeling Personas Scenarios Use Cases Requirements Learning about users, tasks and product Design Concept Paper prototypes Wireframes Hi-fi prototypes Evaluation Task analysis Feedback Usability testing Heuristics Solving key problems through design Testing and improving the product http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php http://www.interaction-design.org/encyclopedia/usability_evaluation.html
  13. 13. We will work with some of these approaches during our workshop
  14. 14. Workshop
  15. 15. Tuesday 14.1 Tomorrow we will generate ideas, form teams and begin working on your projects.
  16. 16. Tuesday 14.1 “Homework” Think about a problem(s) or a story that you would like to explore during this workshop. Present it tomorrow.

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