Scrum

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Scrum

  1. 1. SCRUM<br />The Framework<br />
  2. 2. SCRUM Theory<br /> Three pillars uphold every implementation of empirical process control<br />Transparency<br />Inspection<br />Adaptation<br />
  3. 3. Inspection and Adaptation<br />The Daily Scrum meeting<br />The Sprint Review and Planning Meetings<br />The Sprint Retrospective<br />
  4. 4. SCRUM Content<br />Teams<br />Time-boxes<br />Artifacts<br />Rules<br />
  5. 5. Teams<br />Scrum Master<br />Product Owner<br />Team<br />
  6. 6. Time-Boxes<br />Sprint<br />Daily SCRUM<br />Sprint Review<br />Sprint Retrospective<br />Sprint Planning Meeting<br />Release Planning Meeting<br />
  7. 7. Artifacts<br />Product Backlog<br />Sprint Backlog<br />Release Burndown<br />Sprint Burndown<br />
  8. 8. Rules<br /> Rules bind together Scrum’s time-boxes, roles, and artifacts.<br />
  9. 9. SCRUM Roles<br />
  10. 10. PIGS<br />Scrum Master<br />Product Owner<br />Team<br />Chicken<br />Stakeholders<br />Managers<br />
  11. 11. SCRUM-BAN<br />especially suited for maintenance projects with frequent and unexpected user stories or errors.<br />SCRUM practices without time limited sprint<br />Visualization of the work stages and limitations for simultaneous unfinished user stories and defects are familiar from the Kanban model.<br />In their simplest, the work stages are<br />Unstarted<br />Ongoing<br />Completed<br />
  12. 12. Final Thoughts<br />Done (Sashimi)<br />Undone<br />Abnormal Termination <br />"Working more hours" does not necessarily mean "producing more output"<br />"A happy team makes a tough task look simple"<br />
  13. 13. After Thoughts<br />

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