Spice up your classroom with games

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Spice up your classroom with games

  1. 1. Spice Up Your Classroom With Games Arjana Blazic Schoolnet SA webinar July 17, 2013
  2. 2. … are a form of fun enjoyment and pleasure … are a form of play intensity and passion … have rules structure … have goals motivation … are interactive doing … have interaction social groups … are adaptive flow … have outcomes and feedback learning … have win states ego gratification … have conflict/competition/challenge/opposition life and career skills … have problem solving creativity … have representation and story emotion Mark Prensky: Games …
  3. 3. Games in education? - antisocial behaviour - youth violence - addiction √ motivation and engagement √ challenge √ authentic context √ cross-curricular √ 21st century skills √ ownership of activities √ greater responsibility √ recognition of achievements √ rewards √ learning
  4. 4. Have you ever used games in your classroom?
  5. 5. Image by Ollie Bray
  6. 6. use in the classroom not very appealing more appealing to students large budgets development teams state-of –the –art technology cost money entertainment, not education VS
  7. 7. Educational use of COTS games TOOL contexts for learnіng well-structured meaningful powerful contextual hub hook for learning Teacher • learning activity designer • facilitator Student • researcher • active participant in the learning process gamification edutainment
  8. 8. Guitar Hero Transition Project by Ollie Bray @olliebray
  9. 9. Guitar Hero Transition Project by Ollie Bray Three stages
  10. 10. http://www.kinecteducation.com/
  11. 11. www.brainpop.com
  12. 12. Consumers to Creators plan - design – produce – publish - evaluate
  13. 13. www.discoveryeducation.com/puzzlemaker
  14. 14. www.picturedots.com
  15. 15. bit.ly/gamesLEG
  16. 16. http://scratch.mit.edu/educators/
  17. 17. http://gamestarmechanic.com bit.ly/gamesSA
  18. 18. Thank you! arjana.blazic@gmail.com @abfromz
  19. 19. References: Ollie Bray: Playful Learning: Computer Games in Education Ben Williamson, FutureLab, 2009: Computer games, schools and young people Richard Sandford, Mary Ulicsak, Keri Facer and Tim Rudd, FutureLab: Teaching with games Learning and Teaching Scotland in partnership with Futurelab: The impact of console games in the classroom: Evidence from schools in Scotland

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