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What is design

2010 Summer Design Academy presentation

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What is design

  1. 1. What is Design?
  2. 2. Design is the development of relationships among critical elements that satisfy the needs, motives, and values of the customer .
  3. 3. Invention is the process of creating something new.
  4. 4. Innovation is the process of installing something new.
  5. 5. Therefore, design work begins by understanding the customer , inventing new processes and products in response to the customer, and being innovative in the ways that new processes and products are installed for the customer.
  6. 6. By embedding qualities that are appealing to your students, you will be more likely to engage them in learning…regardless of whether or not they are interested in the content.
  7. 7. Planning vs Designing <ul><li>Start by identifying what to teach and when </li></ul><ul><li>Focuses on organization of activities and students. </li></ul><ul><li>Covers all content </li></ul><ul><li>Teacher is responsible for covering /presenting material </li></ul><ul><li>Teacher provides instruction </li></ul><ul><li>ID unique student abilities, challenges, and motives first. </li></ul><ul><li>Focuses on getting clear about what students need to learn. </li></ul><ul><li>Select important content that is difficult to teach and learn. </li></ul><ul><li>Teacher is responsible for student demonstration of intended learning </li></ul><ul><li>Teacher provides experiences </li></ul>
  8. 8. Poor design requires that a teacher spends time on the back end in the form of re-teaching, remediation, tutoring, and retesting.
  9. 9. Good design requires that a teacher spends time on the front end appealing to students needs, values, and motives which will increase the probability that students will learn what is intended.
  10. 10. Design is a universal process <ul><li>Need Finding </li></ul><ul><li>Brainstorming </li></ul><ul><li>Prototyping </li></ul><ul><li>Form Giving </li></ul><ul><li>Critiquing </li></ul><ul><li>Pre-Writing </li></ul><ul><li>Content and Substance </li></ul><ul><li>Design Qualities </li></ul><ul><li>Putting it All Together </li></ul><ul><li>Measure Engagement & Achievement </li></ul>
  11. 11. Plan <ul><li>Design </li></ul><ul><li>Knowing the Customer </li></ul><ul><li>Using Design Qualities </li></ul><ul><li>Developing Measures </li></ul>Implement Analyze Redesign The Design Cycle Measure Engagement Measure Achievement