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What Children Get Up To Online (and how we can try to keep them safe)

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For parents looking to be a little less scared of all the things children can do out there on the dastardly interweb

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  • Piers hope your well



    I do work in a drug rehab charity I helped form here and we use loads of on-line tools, and recently I've been asked to share that with my kids Montessori school, could you let me have your slides as they nail it very well. I'll give you full author credit and blog very nicely about you . Andy Boyd<br /><br/>
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What Children Get Up To Online (and how we can try to keep them safe)

  1. 1. What do our children get up to online? [and how to cope with that]
  2. 2. It’s a brave new world out there
  3. 3. We need to understand <ul><li>The new landscape </li></ul><ul><li>What children can do there </li></ul><ul><li>How you can help them play safely there </li></ul>
  4. 4. THE NEW LANDSCAPE
  5. 5. DIGITAL NATIVES NETWORKS SPEED
  6. 6. In the “real” world …
  7. 7. Immigrants arrive
  8. 9. With little understanding of native cultures and tongues (often if not always)
  9. 11. Their children become “scouts”
  10. 13. “ They add bangers and mash and fish and chips to sag gosht and parathas, not noticing the joins” [ Ziauddin Sardar ]
  11. 15. The same is true of the ‘digital’ world
  12. 16. If you were born before 1980, you’re a digital immigrant (however smart your mobile phone is)
  13. 17. If not, you’re a digital native [developed world]
  14. 19. Problem 1 : You will never be as fluent as your kids
  15. 20. Problem 2: Your children don’t see the on/offline divide
  16. 21. DIGITAL NATIVES NETWORKS SPEED
  17. 22. Family communications used to be ‘decentralised’
  18. 23. Now, they’re distributed. Communication is Peer to Peer.
  19. 24. Problem 3: You have little control over how or with whom children communicate
  20. 25. DIGITAL NATIVES NETWORKS SPEED
  21. 26. More bad news (sorry)
  22. 27. The tools children use are changing quickly, continually and globally
  23. 28. Problem 4: there’s no catching up
  24. 29. WHAT CHILDREN DO ONLINE
  25. 30. Here’s a small set of popular tools that your children might play with
  26. 32. Trying to understand all of them is a mug’s game
  27. 33. Broad brush categories + Core principles = Begin to understand threats
  28. 34. 3 broad brush categories Connections Content Co-creation
  29. 35. CONNECTIONS CONTENT CO-CREATION
  30. 36. There are 2 types of connection: immediate and over time
  31. 37. Immediate connections
  32. 38. Can be 1 to 1 (like a phone call)
  33. 39. Can be 1 to many (like a group chat)
  34. 40. Can be done in lots of ways (phone, IM, Skype, Yahoo, Google, chat rooms, jargoncity, confusetheparents.com)
  35. 41. All share some basic grammar
  36. 42. IDENTITY PRESENCE OPENNESS
  37. 43. Point 1 : Presence whenever you’re online, you can see who else is online
  38. 44. Point 2 : Openness anyone can connect to you, but you can listen to or ignore anyone you like
  39. 45. Point 3 : Identity When everyone can wear a mask, trust becomes critical
  40. 46. Connections over time
  41. 47. Social Networks Last.fm , Bebo , Facebook
  42. 48. Shaping their “country” <ul><ul><li>Blogs, MySpace , Habbo , YouTube </li></ul></ul>
  43. 49. Point 4 : Trails As you move round online, you leave trails, and you personalise these.
  44. 50. Point 5 : Communities Online communities are quick to set up & quick to join
  45. 51. Point 6 : Trust Trust is found through network proximity & friend of a friend approaches [FOAF].
  46. 52. CONNECTIONS CONTENT CO-CREATION
  47. 54. Walt Disney “ripped, mixed, and burnt” the Brothers Grimm
  48. 55. What’s new? <ul><li>Access to tools </li></ul><ul><ul><li>PC, Mac, Phone & Software </li></ul></ul><ul><li>Access to content </li></ul><ul><ul><li>Legal & illegal </li></ul></ul>
  49. 56. Point 7 : Creativity Natives have more ways of making and publishing more than ever before. Not all of it ‘legal’
  50. 57. CONNECTIONS CONTENT CO-CREATION
  51. 58. Think Playstation or Gamecube. Think vapid expressions.
  52. 59. Think again.
  53. 60. Second Life <ul><li>3-D virtual world </li></ul><ul><li>Entirely built and owned by its residents. </li></ul><ul><li>Inhabited by a total of 4,549,724 people from around the globe </li></ul><ul><li>What do they do there? </li></ul>
  54. 66. Comedians have done gigs in Second Life
  55. 67. People have become real world millionaires selling virtual real estate
  56. 68. Point 8 : Virtual is dead Online and offline are so intertwined for natives that the distinction is basically not there.
  57. 69. HOW TO KEEP THEM SAFE
  58. 70. 3 possible approaches (and just like the real world none, sadly, are guaranteed)
  59. 71. Total Lockdown  Stop your children from communicating online.
  60. 72. Filter  build some prevention measure into the software you use
  61. 73. Trust  build some prevention measures into the software and focus on the parent-child bond
  62. 74. Possible approaches <ul><li>Keep the computer in a public space </li></ul><ul><li>Ask the children how things work </li></ul><ul><li>Explain that they should be very careful handing out personal information </li></ul><ul><li>Be open about what your filtering </li></ul><ul><li>Monitor in a trusting, non-invasive way </li></ul><ul><ul><li>e.g. http:// www.imsafer.com </li></ul></ul>
  63. 75. Piers Young http://www.monkeymagic.net

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