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Mobile Devices in Education

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-Identify the uses for mobile devices and the implications it has in today’s classrooms.
-Discover sites, tools, apps and resources
-What critical 21st century skills can be mastered when using mobile devices?

Published in: Education, Technology, Business
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Mobile Devices in Education

  1. 1. mastering  Mobile  Devices  in  Educa1on  [  Leveraging  the  Power  ]   in  educa)on  
  2. 2. [ professional development ] INNOVATE TEACHING AND LEARNINGMonica  Isabel  Mar1nez,  M.Ed.  Director  of  Professional  Development  512-­‐450-­‐5410  or  512-­‐709-­‐0354  mmar)nez@tcea.org  twiGer.com/tcea  or  mimg1225  
  3. 3. Objec)ves  •  Iden)fy  the  uses  for  mobile  devices  and  the   implica)ons  it  has  in  today’s  classrooms.  •  Discover  sites,  tools,  apps  and  resources    •  What  cri)cal  21st  century  skills  can  be  mastered   when  using  mobile  devices?  
  4. 4. Virtual  Collabora)ve  Learning  Space  •  Join  our  class  forum  on:   www.todaysmeet.com/mobile  •  Classroom  Resources:  hGp://goo.gl/mod/7vtZ  
  5. 5. Pre  Assessment  
  6. 6. Mobile  Devices  Stats|  Educa)onal  Implica)ons  
  7. 7. 4  BILL        More  people  in  the  world   have  a  cell  phone  than  a   car,  land  line,  credit  card,   or  use  the  Internet.    
  8. 8. 76%          students  ages  12  to  18   have  their  own  cell   phone.  72%  of  teens   claim  that  they  can  text   blindfolded  with  a   QWERTY  cell  phone   keyboard.    
  9. 9. 13  -­‐  17        year  olds,  especially  girls,   spend  over  half  of  their  cell   phone  1me  tex1ng.      
  10. 10. Tns  <3  2  txt   —  Can  mul)task  while  tex)ng  (46%)   —  It’s  fast  (42%)   —  They  don’t  have  to  talk  in  person  (36%)     —  It’s  private  and  stealthy  (33%)   —  It  saves  calling  minutes  (20%)   —  It’s  cheaper  (10%).  
  11. 11. 32%        of  all  Americans  have   goGen  online  with  a   mobile  device.     PEW  Report  “The  Future  of  the   Internet”  
  12. 12.   2020        most  people  across  the   world  will  be  using  a   mobile  device  as  their   primary  means  for   connec1ng  to  the   Internet.                        PEW  Report  “The  Future  of  the  Internet”    
  13. 13. http://www.easypolls.net/poll.html?p=4f30a029c2e1b0e4f194c294  
  14. 14. 800  MILL  visitors  10%+  of  all  1me  on  the  web  is  on  Facebook  40%  become  fans/followers  of  products  or  services  700,000  local  businesses  have  Facebook  pages   Will  your  students  work  for   a  company  that  uses   Facebook?  
  15. 15. 80%  of  TwiOer  usage  is  on  mobile  devices  50  MILL  status  updates/day  20%  of  communica1on  references  a  product  or  service  44%  recommend  a  product  or  service  2-­‐3  new  accounts  every  second   TwiGer  Grader   hGp://twiGergrader.com/  
  16. 16. Jus1n  Bieber  hit  8MILL  followers  on  March  2011  
  17. 17. Concerns
  18. 18.      Social  Media  gives   students  power   58%  of  TwiGer  users  have  tweeted  about   a  bad  experience  
  19. 19. What  are  the   poten1al   problems?  http://123.writeboard.com/?yx28ixx6sj7pkeurkbdkmb  
  20. 20. 40EB        that  is  more  than  in  the   previous  5,000  years   combined    
  21. 21. iSafetyParents’  Beliefs    -­‐87%  say  they  have  established  rules  for  their  kids  Internet  use    -­‐54%  feel  they  are  limited  to  monitor  and  shelter  their  kids  from  inappropriate  material  on  the  Internet    -­‐69%  feel  they  know  a  lot  about  what  their  kids  do  on  the  Internet    -­‐31%  have  disciplined  their  child  because  of  their  Internet  use  (2003-­‐05  i-­‐SAFE  survey  of  4,500  parents)      Students’  Reality    -­‐36%  say  parents  or  guardians  have  NOT  made  rules  for  their  use  of  the  Internet    -­‐41%  do  NOT  share  what  they  do  and  where  they  go  on  the  Internet  with  their  parents    -­‐29%  say  their  parent  or  guardian  would  disapprove  if  they  knew  what  they  were  doing  on  the  Internet    -­‐36%  have  NOT  discussed  how  to  be  safe  on  the  Internet  with  their  parent  or  guardian    -­‐22%  say  the  computer  they  use  most  olen  is  in  their  room    -­‐73%  say  there  is  a  need  for  kids  and  teens  to  learn  about  Internet  safety  (2003-­‐05  i-­‐SAFE  survey  of  55,000  students)   The  Parent-­‐Child  Gap:  Bridging  the  Digital  Divide   iSafe  America  Survey  2003  –  2005    
  22. 22. bullying —   The  most  commonly-­‐reported   form  of  cyberbullying:  “Posted   something  online  about  another   person  to  make  others   laugh”  (23.1%).   CyberBullying.us  
  23. 23. bullying —   The  most  frequent  form  of   vic)miza)on  was:  “Received  an   upse_ng  email  from  someone   you  know”  (18.3%).     CyberBullying.us  
  24. 24. iSafety •  22%  of  kids  admit  to   “sex)ng”   Common  Sense  Media  2009  
  25. 25. iSafety •  Parent-­‐child  gap   increasing  in  the   digital  age   Common  Sense  Media  2009  
  26. 26. •  Social  Media  provides   parents  a  way  to   bridge  that  gap.  
  27. 27. iSafety—  Everything  happens  in  front  of  a  vast,  invisible,  and  olen   anonymous  audience.    —  Everything  leaves  a  digital  footprint.    —  Informa)on  cannot  be  controlled.  Anything  can  be  copied,   changed,  and  shared  instantly.    —  Distance  and  anonymity  separate  ac)ons  and  consequences.  Kids   think  they  can  get  away  with  unethical/unacceptable  behavior   because  they  don’t  see  immediate  consequences.   Common  Sense  Media  2009  
  28. 28. iSafetyRisky  Online  Behavior    —  53%  like  being  alone  when  “surfing”  the  Internet.*    —  12%  have  unsupervised  access  to  the  Internet  at  school.**    —  10%  chat,  e-­‐mail  or  Instant  Message  (IM)  while  at  school.**    —  39%  have  given  out  personal  informa)on  (name,  e-­‐mail  address,  age,  gender)   online  (when  entering  a  contest,  playing  online  games  or  signing  up  for  websites).*    —  31%  have  chaGed  or  used  IM  with  someone  on  the  Internet  that  they  have  not   met  “face  to  face”.*    —  12%  have  met  a  new  person  from  the  Internet  “face  to  face.”*    —  13%  are  willing  to  meet  “face  to  face”  with  someone  new  they  meet  on  the   Internet.*    —  8%  say  that,  while  on  the  Internet,  someone  has  asked  them  to  keep  their   friendship  a  secret.*    —  53%  have  seen  something  on  the  Internet  that  shouldn’t  be  on  the  Internet.**    —  64%  know  of  or  have  heard  about  other  students  who  have  done  something  on   the  Internet  that  shouldn’t  be  done.*        *  Combined  2003/2004  and  2004/2005  i-­‐SAFE  survey  of  55,000  students   **  2004-­‐05  i-­‐SAFE  survey  of  36,000  students   ***  2003-­‐04  i-­‐SAFE  survey  of  19,000  students  
  29. 29. Post  your  most  striking  stat  on  Today’s  Meet  
  30. 30. Tools  4  Any1me,  Anywhere  Learning  
  31. 31. hGp://www.khanacademy.org/  
  32. 32. Over  800  universi1es  and  state  organiza1ons  with  ac)ve  iTunes  U  sites  distribute  their  content  publicly  on  the  iTunes  Store  which  now  includes  over  325,000  free  lectures,  audiobooks,  lesson  plans,  and  more.    
  33. 33. Geometry  Kid2Kid  Videos  –  OnTRACK  for  College  Readiness  -­‐Developed  by  TEA  -­‐supplemental  instruc)on  -­‐Secondary  -­‐taught  by  students  for  students  -­‐Subscrip)on  -­‐Free    
  34. 34. Go  Figure  -­‐Ohio  Academic  Achievement  Test  -­‐Grades  5  –  7  -­‐Subscrip)on  -­‐Free    
  35. 35. www.videora.com/en-­‐us/Converter/iPod/  
  36. 36. hOp://youtubedownloader.com/  
  37. 37. hOp://apps.foxtab.com/videotomp3/  
  38. 38. 1-­‐Account  required  for  creator  2-­‐FREE  3-­‐Mul)ple  ques)on  types  4-­‐Share  &  Collaborate  5-­‐No  solware  or  plug  in  required  6-­‐Creates  spreadsheet  with  data  7-­‐Form  accessible  via  iPad          
  39. 39. www.polleverywhere.com  
  40. 40. www.polleverywhere.com  and  pollev.com  
  41. 41. www.wolframalpha.com  
  42. 42. 1-­‐No  user  registra)on  needed  2-­‐FREE  3-­‐Computa)onal  Knowledge  Engine  4-­‐Requires  standard  web  connec)vity,        web  browser,  and  JAVA.  5-­‐Suitable  for  all  levels    *Search  engines  give  you  links  to    pages  that  exist  on  the  web.  WolframAlpha  computes  answers  to    specific  quesGons  using  its  built-­‐in  knowledge  base  and  algorithms.            
  43. 43. Adding  PowerPoint  Presenta1ons  to   DropBox  4  Display  on  AirSketch    Things  you  can  do:  -­‐Control  the  presenta)on  from  your  iPad.  -­‐Sketch  on  your  iPad  and  watch  your  notes  appear  on  everyone’s  iPads  -­‐Connect  your  laptop  to  a  projector  and  control  the  presenta)on  from  your  iPad  -­‐Make  notes  on  a  document  -­‐Sketch  a  design    
  44. 44. QR  Reader  -­‐$FREE  -­‐reads  QR  codes  -­‐iPad  2,  iPhone  4,  iPod  (4th  genera1on)  
  45. 45. KAYWA  -­‐$FREE  -­‐QR  code  generator   hOp://qrcode.kaywa.com/  
  46. 46. Google  SMS   -­‐$FREE   -­‐conduct  searches  from  your  phone     Send  an  SMS  text  message  to   466453  (GOOGLE)  to  use  Google   SMS  Search.  hOp://www.google.com/mobile/sms/#p=default  
  47. 47. S1xy  -­‐$FREE  -­‐collabora1ve  sharing  site     http://goo.gl/hDcze  
  48. 48. Writeboard  -­‐$FREE  -­‐collabora1ve  chat  
  49. 49. Implica1ons  on  Educa1on  
  50. 50. Changes  that  will  occur  —  Learning  will  center  on  the  individual  learners   environment  rather  than  the  classroom.  —  Learning  will  involve  learners  making  meaningful   connec)ons  to  resources  and  other  people.  —  The  ability  to  instantly  publish  their  observa)ons  and   reflec)ons  as  digital  media  will  empower  learners  to   become  inves)gators  of  their  own  environments.  
  51. 51. Changes  that  will  occur  —  The  ability  to  easily  capture  and  record  life  events  will   assist  learners  in  recall  and  collabora)ve  reflec)on.  —  Distributed  collabora)on  and  mobile  team  opportuni)es   will  be  greatly  enhanced.  
  52. 52. REFELCTION  What  types  of  ques1ons  could  be  asked  so  that  students  can  use  social  media  tools  and  it  does  not  provide  them  the  answers?    
  53. 53. REFELCTION  What  year  was  the  Civil  War?   OR  What  can  we  learn  from  the  ac1ons  of  the  military  and  the  government  in  the  Civil  War  that  can  lead  us  to  make  beOer  decision  in  today’s  war?    
  54. 54. Reflec)on  •  What  does  this  research  reveal  about  the  use  of   social  media  tools  in  the  classroom?  •  What  implica1ons  does  it  have  on  the  way  we  need   to  deliver  instruc1on?  •  What  cri1cal  21st  century  skills  can  be  mastered   when  using  social  media  tools?  
  55. 55. “Students  expect  a  learning  environment   that  accommodates  a  mobile  lifestyle,   integrates  today’s  digital  tools,     adapts  to  individual  learning  styles,     and  encourages     collabora1on  and  teamwork.”   Apple  Learning  Ini)a)ve    
  56. 56. Resources  1-­‐Pew  Report-­‐The  Future  of  the  Internet  hGp://www.pewinternet.org/Reports/2008/The-­‐Future-­‐of-­‐the-­‐Internet-­‐III.aspx    2-­‐Deming  Hill  hGp://deminghill.com      3-­‐  Interna)onal  Telecommunica)ons  Union    hGp://mobileac)ve.org/itu-­‐predicts-­‐4-­‐billion-­‐mobile-­‐subscrip)ons-­‐end-­‐2008      4-­‐Emerging  Technologies  for  Learning  hGp://emergingtechnologies.becta.org.uk/index.php?sec)on=etn&rid=14390      5-­‐  A  GeneraGon  Unplugged.  (2008).  Research  report  from  CITI  –  The  Wireless  Associa)on  and  Harris  Interac)ve.  hGp://www.c)a.org/advocacy/research/index.cfm/AID/11483      
  57. 57. Resources  6-­‐Did  You  Know  hGp://www.youtube.com/watch?v=6ILQrUrEWe8&feature=player_embedded#!    7-­‐Dialogue  Journals:  Interac)ve  Wri)ng  to  Develop  Language  and  Literacy  hGp://www.cal.org/resources/Digest/peyton01.html      8-­‐Mashable.com  hGp://mashable.com/        

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