-Identify the uses for mobile devices and the implications it has in today’s classrooms.
-Discover sites, tools, apps and resources
-What critical 21st century skills can be mastered when using mobile devices?
mastering Mobile Devices in Educa1on [ Leveraging the Power ] in educa)on
[ professional development ] INNOVATE TEACHING AND LEARNINGMonica Isabel Mar1nez, M.Ed. Director of Professional Development 512-‐450-‐5410 or 512-‐709-‐0354 mmar)email@example.com twiGer.com/tcea or mimg1225
Objec)ves • Iden)fy the uses for mobile devices and the implica)ons it has in today’s classrooms. • Discover sites, tools, apps and resources • What cri)cal 21st century skills can be mastered when using mobile devices?
Virtual Collabora)ve Learning Space • Join our class forum on: www.todaysmeet.com/mobile • Classroom Resources: hGp://goo.gl/mod/7vtZ
4 BILL More people in the world have a cell phone than a car, land line, credit card, or use the Internet.
76% students ages 12 to 18 have their own cell phone. 72% of teens claim that they can text blindfolded with a QWERTY cell phone keyboard.
13 -‐ 17 year olds, especially girls, spend over half of their cell phone 1me tex1ng.
Tns <3 2 txt Can mul)task while tex)ng (46%) It’s fast (42%) They don’t have to talk in person (36%) It’s private and stealthy (33%) It saves calling minutes (20%) It’s cheaper (10%).
32% of all Americans have goGen online with a mobile device. PEW Report “The Future of the Internet”
2020 most people across the world will be using a mobile device as their primary means for connec1ng to the Internet. PEW Report “The Future of the Internet”
800 MILL visitors 10%+ of all 1me on the web is on Facebook 40% become fans/followers of products or services 700,000 local businesses have Facebook pages Will your students work for a company that uses Facebook?
80% of TwiOer usage is on mobile devices 50 MILL status updates/day 20% of communica1on references a product or service 44% recommend a product or service 2-‐3 new accounts every second TwiGer Grader hGp://twiGergrader.com/
Jus1n Bieber hit 8MILL followers on March 2011
Social Media gives students power 58% of TwiGer users have tweeted about a bad experience
What are the poten1al problems? http://123.writeboard.com/?yx28ixx6sj7pkeurkbdkmb
40EB that is more than in the previous 5,000 years combined
iSafetyParents’ Beliefs -‐87% say they have established rules for their kids Internet use -‐54% feel they are limited to monitor and shelter their kids from inappropriate material on the Internet -‐69% feel they know a lot about what their kids do on the Internet -‐31% have disciplined their child because of their Internet use (2003-‐05 i-‐SAFE survey of 4,500 parents) Students’ Reality -‐36% say parents or guardians have NOT made rules for their use of the Internet -‐41% do NOT share what they do and where they go on the Internet with their parents -‐29% say their parent or guardian would disapprove if they knew what they were doing on the Internet -‐36% have NOT discussed how to be safe on the Internet with their parent or guardian -‐22% say the computer they use most olen is in their room -‐73% say there is a need for kids and teens to learn about Internet safety (2003-‐05 i-‐SAFE survey of 55,000 students) The Parent-‐Child Gap: Bridging the Digital Divide iSafe America Survey 2003 – 2005
bullying The most commonly-‐reported form of cyberbullying: “Posted something online about another person to make others laugh” (23.1%). CyberBullying.us
bullying The most frequent form of vic)miza)on was: “Received an upse_ng email from someone you know” (18.3%). CyberBullying.us
iSafety • 22% of kids admit to “sex)ng” Common Sense Media 2009
iSafety • Parent-‐child gap increasing in the digital age Common Sense Media 2009
• Social Media provides parents a way to bridge that gap.
iSafety Everything happens in front of a vast, invisible, and olen anonymous audience. Everything leaves a digital footprint. Informa)on cannot be controlled. Anything can be copied, changed, and shared instantly. Distance and anonymity separate ac)ons and consequences. Kids think they can get away with unethical/unacceptable behavior because they don’t see immediate consequences. Common Sense Media 2009
iSafetyRisky Online Behavior 53% like being alone when “surﬁng” the Internet.* 12% have unsupervised access to the Internet at school.** 10% chat, e-‐mail or Instant Message (IM) while at school.** 39% have given out personal informa)on (name, e-‐mail address, age, gender) online (when entering a contest, playing online games or signing up for websites).* 31% have chaGed or used IM with someone on the Internet that they have not met “face to face”.* 12% have met a new person from the Internet “face to face.”* 13% are willing to meet “face to face” with someone new they meet on the Internet.* 8% say that, while on the Internet, someone has asked them to keep their friendship a secret.* 53% have seen something on the Internet that shouldn’t be on the Internet.** 64% know of or have heard about other students who have done something on the Internet that shouldn’t be done.* * Combined 2003/2004 and 2004/2005 i-‐SAFE survey of 55,000 students ** 2004-‐05 i-‐SAFE survey of 36,000 students *** 2003-‐04 i-‐SAFE survey of 19,000 students
Over 800 universi1es and state organiza1ons with ac)ve iTunes U sites distribute their content publicly on the iTunes Store which now includes over 325,000 free lectures, audiobooks, lesson plans, and more.
Geometry Kid2Kid Videos – OnTRACK for College Readiness -‐Developed by TEA -‐supplemental instruc)on -‐Secondary -‐taught by students for students -‐Subscrip)on -‐Free
Go Figure -‐Ohio Academic Achievement Test -‐Grades 5 – 7 -‐Subscrip)on -‐Free
1-‐No user registra)on needed 2-‐FREE 3-‐Computa)onal Knowledge Engine 4-‐Requires standard web connec)vity, web browser, and JAVA. 5-‐Suitable for all levels *Search engines give you links to pages that exist on the web. WolframAlpha computes answers to speciﬁc quesGons using its built-‐in knowledge base and algorithms.
Adding PowerPoint Presenta1ons to DropBox 4 Display on AirSketch Things you can do: -‐Control the presenta)on from your iPad. -‐Sketch on your iPad and watch your notes appear on everyone’s iPads -‐Connect your laptop to a projector and control the presenta)on from your iPad -‐Make notes on a document -‐Sketch a design
QR Reader -‐$FREE -‐reads QR codes -‐iPad 2, iPhone 4, iPod (4th genera1on)
Changes that will occur Learning will center on the individual learners environment rather than the classroom. Learning will involve learners making meaningful connec)ons to resources and other people. The ability to instantly publish their observa)ons and reﬂec)ons as digital media will empower learners to become inves)gators of their own environments.
Changes that will occur The ability to easily capture and record life events will assist learners in recall and collabora)ve reﬂec)on. Distributed collabora)on and mobile team opportuni)es will be greatly enhanced.
REFELCTION What types of ques1ons could be asked so that students can use social media tools and it does not provide them the answers?
REFELCTION What year was the Civil War? OR What can we learn from the ac1ons of the military and the government in the Civil War that can lead us to make beOer decision in today’s war?
Reﬂec)on • What does this research reveal about the use of social media tools in the classroom? • What implica1ons does it have on the way we need to deliver instruc1on? • What cri1cal 21st century skills can be mastered when using social media tools?
“Students expect a learning environment that accommodates a mobile lifestyle, integrates today’s digital tools, adapts to individual learning styles, and encourages collabora1on and teamwork.” Apple Learning Ini)a)ve
Resources 1-‐Pew Report-‐The Future of the Internet hGp://www.pewinternet.org/Reports/2008/The-‐Future-‐of-‐the-‐Internet-‐III.aspx 2-‐Deming Hill hGp://deminghill.com 3-‐ Interna)onal Telecommunica)ons Union hGp://mobileac)ve.org/itu-‐predicts-‐4-‐billion-‐mobile-‐subscrip)ons-‐end-‐2008 4-‐Emerging Technologies for Learning hGp://emergingtechnologies.becta.org.uk/index.php?sec)on=etn&rid=14390 5-‐ A GeneraGon Unplugged. (2008). Research report from CITI – The Wireless Associa)on and Harris Interac)ve. hGp://www.c)a.org/advocacy/research/index.cfm/AID/11483
Resources 6-‐Did You Know hGp://www.youtube.com/watch?v=6ILQrUrEWe8&feature=player_embedded#! 7-‐Dialogue Journals: Interac)ve Wri)ng to Develop Language and Literacy hGp://www.cal.org/resources/Digest/peyton01.html 8-‐Mashable.com hGp://mashable.com/