USA Facebook Users
As of 1/04/09
Age Users Percentage
0-17 5,674,780 13.5%
18-24 17,192,360 40.8%
25-34 11,254,700 26.7%
35-54 6,989,200 16.6%
55+ 954,680 2.3%
Unknown 23,480 0.1%
Source: Facebook’s Social Ads Platform
▶ 미국의 인터넷신문 eMarketer에 따르면 2011년까지
5천만명에 이르는 미국, 캐나다 초등학생의 53%가
Club penguin과 같은 가상현실게임을 할 것으로 예상하고 있다.
Stage 1: Stage 2: Stage 3:
- Development Finalize - USA Office Setup - Four Target Marketing
- Marketing - USA Partner Orientation • Portals
Deployment Research • Dress-up
- “Viral Marketing Tools”
- Launch (09.15) Development • Direct
• Minigames
- Marketing Prep
Trimester Financials
(total over four month period)
Part Sep – Dec Jan - Apr May - Aug Sep - Dec
Development $130,700 $119,900 $119,900 $119,900
Marketing $30,900 $119,300 $122,117 $180,231
Costs
Service & Support $15,000 $37,247 $142,492 $418,754
Total Cost $169,100 $276,447 $384,509 $718,884
Unique Users 750 28,744 204,153 664,590
Income Revenue $0 $38,718 $314,482 $1,308,611
Profit -$169,100 -$237,728 -$70,027 $589,726
Notes Setup Intial Marketing BEP Expansion
(Note: See budget sheet for detailed budget)
기준 : 달러 ($)
400,000
300,000
200,000 Cost
Revenue
100,000
0
10 11 12 1 2 3 4 5 6 7 8 9 10 11 12
Month
보수적인 매출 추정 :
같은 계열의 타 게임들 성장자료 기준:
ClubPenguin, OurWorld, Spine World, Moshi Monsters
3 of every 10 ClubPenguin users
-or- based on growth to 10% market share
전체 게임 User 중 프리미엄 User 10% 목표