SlideShare a Scribd company logo
1 of 38
Download to read offline
#MUXL
MOBILEUXLONDON.COM
Foundation Course
in UX & UCD
Evening Course
8 Weeks
Intermediate Course
in UX
Daytime Course
6 Weeks
Designing a
Chatbot
Evening Course
6 Weeks
In Person Training, Shoreditch
Prices from £850
Small Class Sizes of 10
Taught by Industry Leading Practitioners
Christophe Mallet
hello@somewhereelse.co
+44 (0) 7917 735 078
somewhereelse.co
@SomewhereVR
VR STORYTELLING
THE AGE OF AX
.
4
MEET FUTURE YOU
Event Lab - University of Barcelona
THE BASICS OF
VR STORYTELLING
VR is USER EXPERIENCE
Event Lab - University of Barcelona
Welcome to the story-world
“VR is the first medium that
actually makes the jump from our
own interpretation of an author’s
expression of an experience, to
us experiencing it firsthand.
In all other mediums, your
consciousness interprets the
medium. In VR, your
consciousness is the medium”
Chris Milk
Breaking-down VR
STORYTELLING
NoImpactImpact
Ghost Character
Ghost with an
Impact
Ghost with No
Impact
Character with an
Impact
Character with No
Impact
10
NoImpactImpact
Ghost Character
Ghost with an
Impact
Ghost with No
Impact
Character with an
Impact
Character with No
Impact
Cinema
Video Game
Embodiment
“Be the
Director”
Traditional medium
New to VR
Breaking-down VR
STORYTELLING
11
LET’S TALK ABOUT
PRESENCE
COMFORT
Can I use the simulation without nausea or disorientation?
INTERPRETABILITY
Does the environment make sense?
USEFULNESS
Do I get value?
DELIGHT
Do I want to come
back for more?
Created by Beau Cronin - 2015
Hardware system &
rendering engine
Software
frameworks &
conventions
Design
Artistry
THE HIERARCHY OF
NEEDS IN VR
DO NOT MAKE
YOUR
AUDIENCE
PUKE
THE FIDELITY CONTRACT - MAKE THE
ENVIRONMENT ‘LIVABLE’
AND SAFE...
THE ELEMENTAL THEORY OF PRESENCE
Fire - Active Presence:
Willful presence, you’re able and want to
express your agency and will in an interactive
way.
Earth - Embodied Presence:
Your body has been transported into another
realm and you’re living the experience
through it.
Source : Kent Bye - Elemental Theory of Presence (2016)
Water - Social & Mental Presence:
Your mind is stimulated mentally and
cognitively. You can communicate with other
people and cultivate a sense of social
presence.
Air - Emotional Presence:
The most subjective kind, it relates to the
amount of emotional presence that an
experience generates for you.
Created by Kent Bye - 2016
INPUT = OUTPUT
- AI IS TOMORROW’S VR UI
AX:
AUDIENCE EXPERIENCE DESIGN
COMFORT
Can I use the simulation without nausea or disorientation?
INTERPRETABILITY
Does the environment make sense?
USEFULNESS
Do I get value?
DELIGHT
Do I want to come
back for more?
Created by Beau Cronin - 2015
Hardware system &
rendering engine
Software
frameworks &
conventions
Design
Artistry
THE HIERARCHY OF
NEEDS IN VR
AX DESIGN
22
Stanford - Human Interaction Lab - 2016
STORY VS. WORLD
Field of view
DIRECTOR AS
MATADOR
SCRIPT THE GAZE
ONTOLOGICAL DESIGN
THE SPACE IS THE STORY
“STORYTELLING is the way in which we
make sense of the world around us.
The DESIGN of well-researched, richly-
detailed world becomes a platform for
multiple stories to emerge coherently and
organically.
VR is radical TECHNOLOGY that shifts our
experience from the author-directed
control of the viewer’s gaze to a holistic
relationship with the world, its inhabitants
and the human lens.”
Alex McDowell
EMPATHY VS. INTERACTIVITY
(Ludonarrative dissonance)
Say something nice
Ignore
Slap
SUBCONSCIOUS INTERACTIVITY
- BODY-DRIVEN STORYTELLING
15th century 20th century 21th century
A brief history of
STORYTELLING
TRIBE
Storytellers
VR/AR/MR
Storyscapers
ARCHITECTURE
MUSIC
THEATER
VISUAL ARTS
GAMES
WRITING
Starchitect
Composer
Producer
Artist
Designer
Author
30
‘’Writers have words, and illustrators have images, but in VR, I don't really
think it's images. I think it's more the thoughts that are in the audience's
head. It's states of being.’’’
Saschka Unseld, Creative Director at Oculus Story Studio
BECOME STOSCAPERS, THE
ARCHITECTS OF EXPERIENCES
THANK YOU, WE’RE
SOMEWHERE ELSE
We’re a London-based creative agency and
specialised in immersive technologies
(VR/AR/MR).
We exist to help brands, agencies and innovators
tell their stories in the Age of Experience.
chris@somewhereelse.co
@SomewhereVR
©SomewhereElse
hello@somewhereelse.co
+44 (0) 7917 735 078
somewhereelse.co
@SomewhereVR
Foundation Course
in UX & UCD
Evening Course
8 Weeks
Intermediate Course
in UX
Daytime Course
6 Weeks
Designing a
Chatbot
Evening Course
6 Weeks
In Person Training, Shoreditch
Prices from £850
Small Class Sizes of 10
Taught by Industry Leading Practitioners
#MUXL
MOBILEUXLONDON.COM

More Related Content

Viewers also liked

MUXL Conference 2017 - Lightning Talks
MUXL Conference 2017 - Lightning TalksMUXL Conference 2017 - Lightning Talks
MUXL Conference 2017 - Lightning TalksMobileUXLondon
 
Mobile UX London (MUXL) Best Practice Forms by Chaymae Lougmani
Mobile UX London (MUXL) Best Practice Forms by Chaymae LougmaniMobile UX London (MUXL) Best Practice Forms by Chaymae Lougmani
Mobile UX London (MUXL) Best Practice Forms by Chaymae LougmaniMobileUXLondon
 
Designed To Last (Kaaren Hanson at Enterprise UX 2017)
Designed To Last (Kaaren Hanson at Enterprise UX 2017)Designed To Last (Kaaren Hanson at Enterprise UX 2017)
Designed To Last (Kaaren Hanson at Enterprise UX 2017)Rosenfeld Media
 
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)Do More of This and Less of That (Sam Yen at Enterprise UX 2017)
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)Rosenfeld Media
 
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Rosenfeld Media
 
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)Rosenfeld Media
 
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)Executing Against All Odds (Kim Lenox at Enterprise UX 2017)
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)Rosenfeld Media
 
Hack the Org (Mark Interrante at Enterprise UX 2017)
Hack the Org (Mark Interrante at Enterprise UX 2017)Hack the Org (Mark Interrante at Enterprise UX 2017)
Hack the Org (Mark Interrante at Enterprise UX 2017)Rosenfeld Media
 
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)Rosenfeld Media
 
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)Rosenfeld Media
 
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...Rosenfeld Media
 
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...Rosenfeld Media
 
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)Rosenfeld Media
 
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)Building a Design Culture (Ariel Kennan at Enterprise UX 2017)
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)Rosenfeld Media
 
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian Harty
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian HartyMobile UX London (MUXL) - Bad UX is Bad for business By Julian Harty
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian HartyMobileUXLondon
 
Adrian Bussone - Supporting chronic disease self-management
Adrian Bussone - Supporting chronic disease self-management Adrian Bussone - Supporting chronic disease self-management
Adrian Bussone - Supporting chronic disease self-management MobileUXLondon
 

Viewers also liked (16)

MUXL Conference 2017 - Lightning Talks
MUXL Conference 2017 - Lightning TalksMUXL Conference 2017 - Lightning Talks
MUXL Conference 2017 - Lightning Talks
 
Mobile UX London (MUXL) Best Practice Forms by Chaymae Lougmani
Mobile UX London (MUXL) Best Practice Forms by Chaymae LougmaniMobile UX London (MUXL) Best Practice Forms by Chaymae Lougmani
Mobile UX London (MUXL) Best Practice Forms by Chaymae Lougmani
 
Designed To Last (Kaaren Hanson at Enterprise UX 2017)
Designed To Last (Kaaren Hanson at Enterprise UX 2017)Designed To Last (Kaaren Hanson at Enterprise UX 2017)
Designed To Last (Kaaren Hanson at Enterprise UX 2017)
 
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)Do More of This and Less of That (Sam Yen at Enterprise UX 2017)
Do More of This and Less of That (Sam Yen at Enterprise UX 2017)
 
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
Resilient Enterprise Design (Craig Villamor at Enterprise UX 2017)
 
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
 
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)Executing Against All Odds (Kim Lenox at Enterprise UX 2017)
Executing Against All Odds (Kim Lenox at Enterprise UX 2017)
 
Hack the Org (Mark Interrante at Enterprise UX 2017)
Hack the Org (Mark Interrante at Enterprise UX 2017)Hack the Org (Mark Interrante at Enterprise UX 2017)
Hack the Org (Mark Interrante at Enterprise UX 2017)
 
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
 
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)
Breaking Barriers with Empathy (Ross Smith at Enterprise UX 2017)
 
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...
Creating a Legacy: the Ultimate Experience (Mark Templeton at Enterprise UX 2...
 
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...
Exploring Cadence: You, Your Team, and Your Enterprise (Elizabeth Churchill a...
 
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)
We’re Here for the Humans (Bob Schwartz at Enterprise UX 2017)
 
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)Building a Design Culture (Ariel Kennan at Enterprise UX 2017)
Building a Design Culture (Ariel Kennan at Enterprise UX 2017)
 
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian Harty
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian HartyMobile UX London (MUXL) - Bad UX is Bad for business By Julian Harty
Mobile UX London (MUXL) - Bad UX is Bad for business By Julian Harty
 
Adrian Bussone - Supporting chronic disease self-management
Adrian Bussone - Supporting chronic disease self-management Adrian Bussone - Supporting chronic disease self-management
Adrian Bussone - Supporting chronic disease self-management
 

Similar to MUXL Conference 2017 - CHRISTOPHE MALLET - Somewhere Else - VR Storytelling: The Age of AX

A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
 
Paweł Ruszlewski - First steps in Mixed Reality design
Paweł Ruszlewski - First steps in Mixed Reality designPaweł Ruszlewski - First steps in Mixed Reality design
Paweł Ruszlewski - First steps in Mixed Reality designPaweł Ruszlewski
 
Unveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionUnveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionElla Carter
 
All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftSaurabh Sawhney
 
Designing for the Experience Age
Designing for the Experience AgeDesigning for the Experience Age
Designing for the Experience AgeFITC
 
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Digiday
 
Does Virtual Reality Augment Human Creativity?
Does Virtual Reality Augment Human Creativity?Does Virtual Reality Augment Human Creativity?
Does Virtual Reality Augment Human Creativity?worldoftravel
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileQualcomm Research
 
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...LavaConConference
 
The future of User Interface
The future of User InterfaceThe future of User Interface
The future of User InterfaceJerome Lacote
 
Presentation marina.
Presentation  marina.Presentation  marina.
Presentation marina.Irfan Ullah
 
Invention Design and Creative Strategy
Invention Design and Creative StrategyInvention Design and Creative Strategy
Invention Design and Creative StrategyWojtek Szumowski
 
SXSW 2015 - Storytelling Engines for Smart Environments
SXSW 2015 -  Storytelling Engines for Smart EnvironmentsSXSW 2015 -  Storytelling Engines for Smart Environments
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
 
Avatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestAvatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestThomas Kohler
 
Designing interactive Experience
Designing interactive ExperienceDesigning interactive Experience
Designing interactive ExperienceThomas Gläser
 

Similar to MUXL Conference 2017 - CHRISTOPHE MALLET - Somewhere Else - VR Storytelling: The Age of AX (20)

A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...
 
Create a metaverse world
Create a metaverse worldCreate a metaverse world
Create a metaverse world
 
Build metaverse worlds
Build metaverse worldsBuild metaverse worlds
Build metaverse worlds
 
Paweł Ruszlewski - First steps in Mixed Reality design
Paweł Ruszlewski - First steps in Mixed Reality designPaweł Ruszlewski - First steps in Mixed Reality design
Paweł Ruszlewski - First steps in Mixed Reality design
 
Unveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionUnveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual Exhibition
 
All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus Rift
 
Designing for the Experience Age
Designing for the Experience AgeDesigning for the Experience Age
Designing for the Experience Age
 
The Mission Business: Origin Story
The Mission Business: Origin StoryThe Mission Business: Origin Story
The Mission Business: Origin Story
 
User Experience Beyond the Screen
User Experience Beyond the ScreenUser Experience Beyond the Screen
User Experience Beyond the Screen
 
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
 
Does Virtual Reality Augment Human Creativity?
Does Virtual Reality Augment Human Creativity?Does Virtual Reality Augment Human Creativity?
Does Virtual Reality Augment Human Creativity?
 
Making Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in MobileMaking Immersive Virtual Reality Possible in Mobile
Making Immersive Virtual Reality Possible in Mobile
 
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...Creating Impactful Content for Immersive Technologies - An Education Revoluti...
Creating Impactful Content for Immersive Technologies - An Education Revoluti...
 
The future of User Interface
The future of User InterfaceThe future of User Interface
The future of User Interface
 
Presentation marina.
Presentation  marina.Presentation  marina.
Presentation marina.
 
Invention Design and Creative Strategy
Invention Design and Creative StrategyInvention Design and Creative Strategy
Invention Design and Creative Strategy
 
SXSW 2015 - Storytelling Engines for Smart Environments
SXSW 2015 -  Storytelling Engines for Smart EnvironmentsSXSW 2015 -  Storytelling Engines for Smart Environments
SXSW 2015 - Storytelling Engines for Smart Environments
 
Virtual reality.pptx
Virtual reality.pptxVirtual reality.pptx
Virtual reality.pptx
 
Avatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestAvatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation Quest
 
Designing interactive Experience
Designing interactive ExperienceDesigning interactive Experience
Designing interactive Experience
 

More from MobileUXLondon

Sustainable UX For Everyone
Sustainable UX For EveryoneSustainable UX For Everyone
Sustainable UX For EveryoneMobileUXLondon
 
Design in the Anthropocene
Design in the AnthropoceneDesign in the Anthropocene
Design in the AnthropoceneMobileUXLondon
 
Global Design Systems at Condé Nast International
Global Design Systems at Condé Nast InternationalGlobal Design Systems at Condé Nast International
Global Design Systems at Condé Nast InternationalMobileUXLondon
 
Making The Case For Localisation
Making The Case For LocalisationMaking The Case For Localisation
Making The Case For LocalisationMobileUXLondon
 
Taking our first leap into Voice Design - Making an Educake
Taking our first leap into Voice Design - Making an EducakeTaking our first leap into Voice Design - Making an Educake
Taking our first leap into Voice Design - Making an EducakeMobileUXLondon
 
What's happening in the world of voice
What's happening in the world of voiceWhat's happening in the world of voice
What's happening in the world of voiceMobileUXLondon
 
The need for emotionally intelligent conversational design
The need for emotionally intelligent conversational designThe need for emotionally intelligent conversational design
The need for emotionally intelligent conversational designMobileUXLondon
 
5 rules for delivering more accessible projects, and 5 more you might want to...
5 rules for delivering more accessible projects, and 5 more you might want to...5 rules for delivering more accessible projects, and 5 more you might want to...
5 rules for delivering more accessible projects, and 5 more you might want to...MobileUXLondon
 
7 tips to push and maintain the accessibility agenda in your organisation
7 tips to push and maintain the accessibility agenda in your organisation7 tips to push and maintain the accessibility agenda in your organisation
7 tips to push and maintain the accessibility agenda in your organisationMobileUXLondon
 
Building the most accessible and inclusive FTSE company: the Barclays playbook
Building the most accessible and inclusive FTSE company: the Barclays playbook Building the most accessible and inclusive FTSE company: the Barclays playbook
Building the most accessible and inclusive FTSE company: the Barclays playbook MobileUXLondon
 
Why accessibility is important and how to convince your organisation
Why accessibility is important and how to convince your organisationWhy accessibility is important and how to convince your organisation
Why accessibility is important and how to convince your organisationMobileUXLondon
 
Let’s all be friends! How great design relies on collaboration
Let’s all be friends! How great design relies on collaborationLet’s all be friends! How great design relies on collaboration
Let’s all be friends! How great design relies on collaborationMobileUXLondon
 
How to lead UX and enjoy it
How to lead UX and enjoy itHow to lead UX and enjoy it
How to lead UX and enjoy itMobileUXLondon
 
Trouble in the team: techniques to solve conflicts
Trouble in the team: techniques to solve conflicts Trouble in the team: techniques to solve conflicts
Trouble in the team: techniques to solve conflicts MobileUXLondon
 
How to build, inspire and keep a successful design team
How to build, inspire and keep a successful design teamHow to build, inspire and keep a successful design team
How to build, inspire and keep a successful design teamMobileUXLondon
 

More from MobileUXLondon (20)

Humanity Centred Design
Humanity Centred DesignHumanity Centred Design
Humanity Centred Design
 
Design and Climate
Design and ClimateDesign and Climate
Design and Climate
 
Sustainable UX For Everyone
Sustainable UX For EveryoneSustainable UX For Everyone
Sustainable UX For Everyone
 
Design in the Anthropocene
Design in the AnthropoceneDesign in the Anthropocene
Design in the Anthropocene
 
Tokyo War Story
Tokyo War StoryTokyo War Story
Tokyo War Story
 
Global Design Systems at Condé Nast International
Global Design Systems at Condé Nast InternationalGlobal Design Systems at Condé Nast International
Global Design Systems at Condé Nast International
 
Making The Case For Localisation
Making The Case For LocalisationMaking The Case For Localisation
Making The Case For Localisation
 
Taking our first leap into Voice Design - Making an Educake
Taking our first leap into Voice Design - Making an EducakeTaking our first leap into Voice Design - Making an Educake
Taking our first leap into Voice Design - Making an Educake
 
Personality for Voice
Personality for VoicePersonality for Voice
Personality for Voice
 
What's happening in the world of voice
What's happening in the world of voiceWhat's happening in the world of voice
What's happening in the world of voice
 
The need for emotionally intelligent conversational design
The need for emotionally intelligent conversational designThe need for emotionally intelligent conversational design
The need for emotionally intelligent conversational design
 
5 rules for delivering more accessible projects, and 5 more you might want to...
5 rules for delivering more accessible projects, and 5 more you might want to...5 rules for delivering more accessible projects, and 5 more you might want to...
5 rules for delivering more accessible projects, and 5 more you might want to...
 
7 tips to push and maintain the accessibility agenda in your organisation
7 tips to push and maintain the accessibility agenda in your organisation7 tips to push and maintain the accessibility agenda in your organisation
7 tips to push and maintain the accessibility agenda in your organisation
 
Building the most accessible and inclusive FTSE company: the Barclays playbook
Building the most accessible and inclusive FTSE company: the Barclays playbook Building the most accessible and inclusive FTSE company: the Barclays playbook
Building the most accessible and inclusive FTSE company: the Barclays playbook
 
Why accessibility is important and how to convince your organisation
Why accessibility is important and how to convince your organisationWhy accessibility is important and how to convince your organisation
Why accessibility is important and how to convince your organisation
 
Let’s all be friends! How great design relies on collaboration
Let’s all be friends! How great design relies on collaborationLet’s all be friends! How great design relies on collaboration
Let’s all be friends! How great design relies on collaboration
 
How to lead UX and enjoy it
How to lead UX and enjoy itHow to lead UX and enjoy it
How to lead UX and enjoy it
 
Trouble in the team: techniques to solve conflicts
Trouble in the team: techniques to solve conflicts Trouble in the team: techniques to solve conflicts
Trouble in the team: techniques to solve conflicts
 
Calm Team Strategies
Calm Team StrategiesCalm Team Strategies
Calm Team Strategies
 
How to build, inspire and keep a successful design team
How to build, inspire and keep a successful design teamHow to build, inspire and keep a successful design team
How to build, inspire and keep a successful design team
 

Recently uploaded

DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxDanielTamiru4
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 

Recently uploaded (20)

DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptx
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 

MUXL Conference 2017 - CHRISTOPHE MALLET - Somewhere Else - VR Storytelling: The Age of AX

  • 2. Foundation Course in UX & UCD Evening Course 8 Weeks Intermediate Course in UX Daytime Course 6 Weeks Designing a Chatbot Evening Course 6 Weeks In Person Training, Shoreditch Prices from £850 Small Class Sizes of 10 Taught by Industry Leading Practitioners
  • 3. Christophe Mallet hello@somewhereelse.co +44 (0) 7917 735 078 somewhereelse.co @SomewhereVR
  • 4.
  • 5.
  • 7. MEET FUTURE YOU Event Lab - University of Barcelona
  • 8. THE BASICS OF VR STORYTELLING
  • 9. VR is USER EXPERIENCE Event Lab - University of Barcelona
  • 10. Welcome to the story-world
  • 11. “VR is the first medium that actually makes the jump from our own interpretation of an author’s expression of an experience, to us experiencing it firsthand. In all other mediums, your consciousness interprets the medium. In VR, your consciousness is the medium” Chris Milk
  • 12. Breaking-down VR STORYTELLING NoImpactImpact Ghost Character Ghost with an Impact Ghost with No Impact Character with an Impact Character with No Impact 10
  • 13. NoImpactImpact Ghost Character Ghost with an Impact Ghost with No Impact Character with an Impact Character with No Impact Cinema Video Game Embodiment “Be the Director” Traditional medium New to VR Breaking-down VR STORYTELLING 11
  • 15. COMFORT Can I use the simulation without nausea or disorientation? INTERPRETABILITY Does the environment make sense? USEFULNESS Do I get value? DELIGHT Do I want to come back for more? Created by Beau Cronin - 2015 Hardware system & rendering engine Software frameworks & conventions Design Artistry THE HIERARCHY OF NEEDS IN VR
  • 17. THE FIDELITY CONTRACT - MAKE THE ENVIRONMENT ‘LIVABLE’
  • 19. THE ELEMENTAL THEORY OF PRESENCE Fire - Active Presence: Willful presence, you’re able and want to express your agency and will in an interactive way. Earth - Embodied Presence: Your body has been transported into another realm and you’re living the experience through it. Source : Kent Bye - Elemental Theory of Presence (2016) Water - Social & Mental Presence: Your mind is stimulated mentally and cognitively. You can communicate with other people and cultivate a sense of social presence. Air - Emotional Presence: The most subjective kind, it relates to the amount of emotional presence that an experience generates for you. Created by Kent Bye - 2016
  • 21. - AI IS TOMORROW’S VR UI
  • 23. COMFORT Can I use the simulation without nausea or disorientation? INTERPRETABILITY Does the environment make sense? USEFULNESS Do I get value? DELIGHT Do I want to come back for more? Created by Beau Cronin - 2015 Hardware system & rendering engine Software frameworks & conventions Design Artistry THE HIERARCHY OF NEEDS IN VR
  • 24. AX DESIGN 22 Stanford - Human Interaction Lab - 2016
  • 28. “STORYTELLING is the way in which we make sense of the world around us. The DESIGN of well-researched, richly- detailed world becomes a platform for multiple stories to emerge coherently and organically. VR is radical TECHNOLOGY that shifts our experience from the author-directed control of the viewer’s gaze to a holistic relationship with the world, its inhabitants and the human lens.” Alex McDowell
  • 29. EMPATHY VS. INTERACTIVITY (Ludonarrative dissonance) Say something nice Ignore Slap
  • 32. 15th century 20th century 21th century A brief history of STORYTELLING TRIBE Storytellers VR/AR/MR Storyscapers ARCHITECTURE MUSIC THEATER VISUAL ARTS GAMES WRITING Starchitect Composer Producer Artist Designer Author 30
  • 33. ‘’Writers have words, and illustrators have images, but in VR, I don't really think it's images. I think it's more the thoughts that are in the audience's head. It's states of being.’’’ Saschka Unseld, Creative Director at Oculus Story Studio
  • 35. THANK YOU, WE’RE SOMEWHERE ELSE We’re a London-based creative agency and specialised in immersive technologies (VR/AR/MR). We exist to help brands, agencies and innovators tell their stories in the Age of Experience. chris@somewhereelse.co @SomewhereVR
  • 36. ©SomewhereElse hello@somewhereelse.co +44 (0) 7917 735 078 somewhereelse.co @SomewhereVR
  • 37. Foundation Course in UX & UCD Evening Course 8 Weeks Intermediate Course in UX Daytime Course 6 Weeks Designing a Chatbot Evening Course 6 Weeks In Person Training, Shoreditch Prices from £850 Small Class Sizes of 10 Taught by Industry Leading Practitioners