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Enriched learning - ICT in Vocational Education and Traning in Finland


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Enriched learning - ICT in Vocational Education and Traning in Finland
Expert Minna Taivassalo-Salkosuo, FNBE

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Enriched learning - ICT in Vocational Education and Traning in Finland

  1. 1. ENRICHED LEARNING −ICT in Vocational Education and Training in Finland <br />Study visit Vimercate, Monza Italy 9/2011<br />Expert Minna Taivassalo-Salkosuo, <br />The Finnish National Board of Education<br />
  2. 2. Two leading principles <br />Student orientation <br /> What is the best way to student to learn and what kind of <br /> learning environment is ideal and how to use ICT in <br /> pedagogical way right (the whole learning process)?<br />Co-operation with working life <br /> and workplaces<br /> Vocational competence plays a key role in terms of economic competitiveness and prosperity. Co-operation with working life and workplaces aims to ensure that education and training meets the competence requirements of working life in the best possible way. <br />
  3. 3. Vocational teacher's role developes in the renewal of the information society <br />The teacher needs to face the methodological skills to<br />support, guide and motivate different type of learners<br />during the learning process as active players in<br />education and in co-operation with working life and<br />business. <br /><ul><li>ICT is way to enable life-long learning
  4. 4. ICT is one way to make possible PLEs and also personalize and enrichlearning and of course support learning in different ways</li></li></ul><li>Co-operation with working life and workplaces<br />- ICT makes students possible to be in touch, collaborate and learn with working life representatives<br /><ul><li>Open learning societies/ collaborative spaces for students, working life representatives, teachers and in-service teacher trainers</li></ul> - > innovation and lifelong learning all together <br />- Using ICT improves also quality of learning in the workplace, because it provides tools for guidance of work-based learning<br />
  5. 5. Teacher is learning facilitator and enricher<br />Student orientation<br />How? In what way?<br /><ul><li>distance learning (telepresence is possible) </li></ul> For example by using: Adobe Connect Pro -web conferencing solution for online meetings or LiveMeeting<br /><ul><li>By using mobile devices and mobile streaming with students, “share learning when it happens”</li></ul><br /><br />  <br />or<br />
  6. 6. Teacher is learning facilitator and enricher<br />Student orientation<br />How? In what way?<br />Make possible to <br /><ul><li>communicate, collaborate and learn together in different open learning platforms and social media
  7. 7. use digital learning diaries and portfolios for example by using blogs, wikis, facebook (and other social software)</li></ul> -> in that way students can make their hole learning process and as well as skills and compentences transparent<br /><ul><li>use many kind of ways of dokumentation, for example pictures, sound records, video clips</li></li></ul><li>Students can choose their own tools <br />Kuva: DBarefoot, Flickr<br />
  8. 8. Tips: How to use social media effictive with students?<br />For example: By using so called ”star model” with blogs<br />Teachers course blog/page<br /><br />Blogs of students<br />Common working area/page<br />”following page”<br />Source: Jere Majava<br />
  9. 9. Teachers blog<br /><br />
  10. 10. How to combinate social media services with students?<br />Lähde: Anne Rongas ja Hannu Kuusela<br />
  11. 11. Teacher help your students to be members of learning communities and create communities<br />What are my<br /> networks <br />and your <br />networks?<br />How about <br />hole student<br />group? <br />
  12. 12. The aim is PLN = Personal Learning network<br />
  13. 13. Teacher is learning facilitator and enricher <br />Student orientation<br />How? In whatway?<br /><ul><li>A personalizedlearningmaterial (”My book”)</li></ul>(Developed and piloted for example: My book –service, which helps the student to collect most signifigant materials from both professional and self-created (user generated) digital learning materials)fromweb and social media services<br />Furtherinformation:<br />
  14. 14. Teacher is learning facilitator and enricher<br />Student orientation<br />How? In whatway?<br /><ul><li>to makepossibleto communicate, collaborate and learn together in different open 3D –virtual worlds (for example: Second Life and Habbo) </li></ul>Students have own <br />company<br />in SL. <br />Company provides <br />different services for <br />Avatars in winter land<br />For example snow <br />Boarding and wandering<br />
  15. 15. Teacher is learning facilitator and enricher<br />Games/gamefulness, stories/narratives and augmentedreality in learning<br />Student orientation<br />How? In what way?<br /><ul><li>Students have possibility to play learning games or use another open source 3D learning materials in learning or perhaps augmented reality/mixed reality</li></li></ul><li>Learning games<br />PedaGames:<br /><ul><li>SEGURE - safety at work (building)
  16. 16. VOLTAGE - electricity
  17. 17. DECORE - decor</li></ul><br /><ul><li> Gambridge </li></ul><br />
  18. 18. Open source 3D-learning game SANDBOX<br />Pedagogicalgames design<br />and development and<br />Open 3D learningcontent<br />Target groups: <br />Students of constructionsector and anyone<br />interested in building<br /><br /> <br />More information: <br />Mikko Liukkonen,<br />Erkki Brotkin,<br />Georges Segura,<br />
  19. 19. Koulutuskeskus SalpausHyvaYritys /Georges Segura-Olavi Virtanen<br />25.11.2008<br />
  20. 20. Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />5.9.2011<br />
  21. 21. Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />5.9.2011<br />
  22. 22. Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />5.9.2011<br />
  23. 23. REALXTEND VS. SECOND LIFE<br /><ul><li>Second Life:
  24. 24. Large world with its own economy
  25. 25. American company Linden lab rules
  26. 26. Created content stays in Second Life
  27. 27. Good inworld tools
  28. 28. realXtend:
  29. 29. Companies and individuals run/upgrade/update their own islands
  30. 30. Easy to modify
  31. 31. No economy</li></ul>- Easy to transfer content from one server to another<br />5.9.2011<br />Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />
  32. 32. WHAT IS REALXTEND?<br /><ul><li>Open source virtual world
  33. 33. Based on OpenSim
  34. 34. Development started in Finland but spread around the world
  35. 35. Objective: create a 3D internet</li></ul>5.9.2011<br />Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />
  36. 36. Augmentedreality, QR-codes and mobile devices<br />Augmented reality, Qr –codes and mobile devices are piloted as a part of many projects. <br />For example: <br />Mokia -project, Esko Lius InnoOmnia<br /><br />Sandbox II –project, Georges Segura, Koulutuskeskus Salpaus/Adusal<br />georges.segura[at]<br /><br />Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />5.9.2011<br />
  37. 37.
  38. 38. QR-codes<br />How ”generate” QR-codes?<br /><br />You can choose content type- URL- SMS- text- phonenumber<br />Koulutuskeskus SalpausSegura/Liukkonen/Brotkin<br />5.9.2011<br />
  39. 39. I hope to meet<br />you in <br />Virtualworlds and<br />social media <br />servicesonline! <br />My SL-avatar is Minna Tripsa<br />Contactinformation: <br />Minna Taivassalo-Salkosuo<br /><br />Skype: minnat_s<br />Twitter: @MinnaT_S<br />Facebook: <br /><br />
  40. 40. THANK YOU!<br />