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Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

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Sami Moisio, D.Sc. Mevea Ltd.

Physical and Virtual Worlds Are Converging
- The Age of Digital Twin -

Mindtrek 2016

Published in: Technology
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Sami Moisio - Physical and Virtual Worlds Are Converging - Mindtrek 2016

  1. 1. Physical and Virtual Worlds Are Converging - The Age of Digital Twin - Sami Moisio, D.Sc. Mevea Ltd., October 17, 2016
  2. 2. Table of Contents • The Big Picture • Customer Examples • The Future
  3. 3. The Big Picture Virtual World (Digital Twin) Physical World User Immersion
  4. 4. Digital Twin Digital Twin: Physics-based, virtual representation of physical asset able to simulate in real-time its behaviour and use during the whole product lifecycle I/O Interface Work Process Machine Environment Product Development Sales & Marketing Training & Support Diagnostics & Services
  5. 5. The Age of Digital Twin – Next 3 Years # of responses Source: Mevea 2016 Seminar survey, 77 responses 60%
  6. 6. Visual immersion into the virtual world: from the machine operator simulator viewpoint Physical world Virtual world Traditional Simulator: - Virtual world etc. - Real controls etc. VR Headset - Virtual mach. & env. - Real controls (not visible) or virtual controls. VR Headset & Camera - Virtual mach. & env. - Real controls etc. - Virtual world is augmented with some “physical items” AR / Mixed Reality Headset - Physical world is augmented with some “virtual items” - Real controls etc. 100% 0% What is the targeted user experience? Copyright: Mevea Ltd. Levelof“reality” ? The future ? Other immersion technologies: - Motion platforms - Haptic devices
  7. 7. Table of Contents • The Big Picture • Customer Examples • The Future
  8. 8. Case Mantsinen Physical Product Virtual Product
  9. 9. Case Normet Normet Spraymec 8100 VC machine
  10. 10. Table of Contents • The Big Picture • Customer Examples • The Future
  11. 11. The Future - Beyond IoT Virtual World (Digital Twin) Physical World User Immersion Design – Educate – Predict – Optimize – Control
  12. 12. Data access using simulators  BIG data DATA Data acquisition using simulators: - All data available - Easy to access Cons: - Who has the rights to the data? - User privacy? - Security? - Too much data? Pros: - Huge potential for machine designers - Early access to data (before the first prototype) - Data available that can not be measured in reality
  13. 13. Mevea Ltd. Simulator Hardware Real Time Simulators Simulation Services Real Time Simulation Software

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