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Simon Bignell (Psychology) &
Rosemary Horry (Environmental Sciences)
LTA Conference, UOD Buxton 2013
Using 3D Virtual Avat...
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 2 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 3 / 30
Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 4 / 30
The Emergen...
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Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 8 / 30
Photo of Vi...
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Virtual Ne...
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Project we...
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“We worked...
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Best Pract...
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Education ...
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• Two Sust...
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• In the p...
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• Scenario...
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• Scenario...
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• Scenario...
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• xxxx
• x...
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Educationa...
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‘JISC - Mo...
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How to vis...
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Using prob...
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Contact Dr...
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Second Lif...
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Neonatal W...
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Resources ...
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Recycling ...
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Energy Eff...
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Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.

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A conference presentation by Dr Simon Bignell & Rosemary Horry at the Learning, Teaching and Assessment conference at University of Derby (Buxton).
Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.

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Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.

  1. 1. Simon Bignell (Psychology) & Rosemary Horry (Environmental Sciences) LTA Conference, UOD Buxton 2013 Using 3D Virtual Avatars to stimulate Pro- environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.
  2. 2. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 2 / 30
  3. 3. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 3 / 30
  4. 4. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 4 / 30 The Emergence of Virtual Worlds in Higher Education • The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  5. 5. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 5 / 30
  6. 6. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 6 / 30
  7. 7. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 7 / 30
  8. 8. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 8 / 30 Photo of Virtual Lecture
  9. 9. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 9 / 30
  10. 10. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 10 / 30
  11. 11. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 11 / 30 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  12. 12. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 12 / 30 Project webpage: http://previewpsych.org/
  13. 13. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 13 / 30
  14. 14. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 14 / 30
  15. 15. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 15 / 30 “We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.” “I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.” “...the content was easy to access and the tasks very enjoyable.”
  16. 16. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 16 / 30 Best Practices Document Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  17. 17. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 17 / 30 Education for Sustainable Development
  18. 18. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 18 / 30 • Two Sustainability / TEL Projects: – With Rosemary Horry (Environmental Sciences) funded by the Higher Education Academy. – With Zaheer Hussain (Psychology) funded by the Higher Education Academy Psychology Network. • Evaluated different methods of embedding ESD in the curriculum. • Used Second Life to rate people’s pro-environmental behaviour and attitudes to ‘green’ issues such as recycling, energy use and resources. • Participants reported more pro-environmental behaviour a week after seeing the videos.
  19. 19. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 19 / 30 • In the problem-based learning scenarios we used programmed avatar interactions to lead the students to ask the question of ‘what is Sustainability?’ • The scenarios had some concrete examples from a contemporary lifestyle perspective. • We constructed a series of learning scenarios for staff and students that highlighted the motivational and behavioural factors that impact on sustainability (e.g. resources, recycling and energy efficiency).
  20. 20. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 20 / 30 • Scenario 1. Resources: • Small groups of students find out who has been using the most water in the virtual household and why, by interacting with the avatars and each other. • Issues such as beliefs and behaviour about showers vs. bathing, washing the car and using the dishwasher were explored along with wider issues of sustainability of resources. • Example project video (3m20s): http://youtu.be/N_0FNyUX1Uo
  21. 21. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 21 / 30 • Scenario 2. Recycling: Students are tasked to establish what the issues are with one particular member of the family who is refusing to engage in pro- environmental behaviour. • Issues such as beliefs about recycling paper, card and metal were explored in an attempt to find out why they think recycling is a good idea but nevertheless fail to engage in these activities. Project video (2m26s): http://youtu.be/i4FOB6Yf_HQ
  22. 22. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 22 / 30 • Scenario 3. Energy Efficiency: Students worked in teams to answer questions about home energy use (e.g., leaving things on standby), replacing light bulbs with low wattage equivalents, whether using a microwave is better than the oven or the energy consumption of a washing machine at 30°C rather than 40°C. • These were contrasted with global issues of sustainable development across different contexts as the problem-based scenarios evolved and the students found out more from each of the virtual avatar family members. Example project video (2m20s): http://youtu.be/EusqbduUejg
  23. 23. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 23 / 30 • xxxx • xxx
  24. 24. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 24 / 30
  25. 25. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 25 / 30
  26. 26. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 26 / 30 Educational Visual Storylines – ‘Cartoons’ • Uses a virtual world to create educational cartoons for Teaching and Online Learning. • Rapidly develop and deploy to modules. • Import straight into our Virtual Learning platform.
  27. 27. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 27 / 30 ‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’ • With Aston University • JISC resources feature commentary and reflection on pedagogical applications of virtual worlds. http://www.youtube.com/watch?v=2aTvE2OBQHc Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
  28. 28. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 28 / 30 How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR 2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
  29. 29. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 29 / 30 Using problem-based learning within 3D virtual worlds – Published book chapter in with Dr Vanessa Parson (Sunderland University, Previously at Aston). • Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245–265. Emerald Group Publishing Limited: Teynampet, India. http://www.amazon.co.uk/Transforming-Learning-Cutting-edge- Technologies-Education/dp/1780520522
  30. 30. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 30 / 30 Contact Dr Simon Bignell Centre for Psychological Research University of Derby, UK s.bignell@derby.ac.uk +44 (0)1332 593043 (ext: 3043) www.MiltonBroome.com www.PREVIEWPsych.org
  31. 31. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 31 / 30 Second Life Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
  32. 32. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 32 / 30 Neonatal Ward Video
  33. 33. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 33 / 30 Resources Video
  34. 34. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 34 / 30 Recycling Video
  35. 35. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 35 / 30 Energy Efficiency Video

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