The impact of media on artistic practice and its reception.

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The PowerPoint slideshow for my presentation to the 5th ICIL conference that took place on June 30th 2012 at the Ionian Academy on the island of Corfu, Greece.

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The impact of media on artistic practice and its reception.

  1. 1. The impact of Mediaon artistic practice & its receptionon artistic practice & its reception
  2. 2. A Work of Art isa vessel of information
  3. 3. Greek sculpture
  4. 4. Statue of aKourosc. 530 BC.Marble
  5. 5. The gods concocted by the Greeks--
  6. 6. AntikythiraEphebec. 340 - 330 BC.Bronze
  7. 7. --aremediotechnologically inferior.
  8. 8. Statue ofDionysusc. 520 - 510 BC.Marble
  9. 9. The collapse of Greek culture: a matter of media efficiency
  10. 10. Statue of aUlyssesc. 1st century BC.Marble
  11. 11. Painting in the East
  12. 12. Religion: extremerestrictions on the human body.
  13. 13. UnknownThe Triumph ofOrthodoxyc.140037,8 x 31 cm.Egg tempera and gold leaf onpanelConstantinopole
  14. 14. The concept of secular art ceased to exist.
  15. 15. UnknownMartyrc. 14th century ADTempera and gold leaf onpaper
  16. 16. The oppressed need for eroticism led tosadomasochism.
  17. 17. GianlorenzoBerniniEcstasy of St.Theresa1647 - 1652Marble
  18. 18. MichelangeloMerisi DaCaravaggioSt. John the Baptist1602Oil on canvas
  19. 19. Andrea MantegnaSt. SebastianOil on canvasc. 1455
  20. 20. Yiannis TsarouchisSt. SebastianOil on canvasc. 1970
  21. 21. Pierre & GillesSt. SébastienPainted photograph1987
  22. 22. Japanese prints
  23. 23. Utagawa KuniyoshiItami Rice-Wine,Settsu Province1852
  24. 24. Hokusai
  25. 25. KatsushikaHokusaiOcean wavesca. 1830
  26. 26. KatsushikaHokusaiFrom "A 100 viewsof Fuji"19th century AD
  27. 27. KatsushikaHokusaiHibiscus & Sparrowca. 1830
  28. 28. KatsushikaHokusaiFrom Hokusai Manga19th century AD
  29. 29. 21st Century
  30. 30. Comicbooks
  31. 31. Working in Marvel DC & comics: Medieval Galleys
  32. 32. Jack KirbyThe AvengersCover illustration,March 1964
  33. 33. Situation in European comics though was Quite Different
  34. 34. MoebiusAngel Claw1993
  35. 35. Predicament in US comics: ReversedIn late 80s & early 90s
  36. 36. Frank MillerBatmanThe Dark KnightCover illustration
  37. 37. Manga
  38. 38. Katsuhiro OtomoAkira1982
  39. 39. Situation in Japanese manga industry: Vastly different.
  40. 40. Katsuhiro OtomoAkira1982
  41. 41. Tsutomu NiheiBlame (Artbook)1998
  42. 42. Videogames
  43. 43. Final FantasyXIIISquare Enix2010
  44. 44. Videogames are the most Pervasive artform
  45. 45. ICOTeam ICO2001
  46. 46. Shadow of theColossusTeam ICO2006
  47. 47. Grand Theft AutoIVRockstar Games2008
  48. 48. Grand Theft AutoIVRockstar Games2008
  49. 49. Sadly the current-gen norm is aBruneleschian FPS world.
  50. 50. Call of Duty -MW2Activision2010
  51. 51. Indie, mobile &some mainstream superstars offset this trend
  52. 52. FEZPolytronic2012
  53. 53. BioshockIrrational Games2007
  54. 54. The predominant disruptivetechnology NOW is
  55. 55. Social
  56. 56. See all as media perfect the opportunities that they are.
  57. 57. ABOUT.ME/PAPAMICHALOPOULOS AMILITARYRAIDEN P EE T T R SN A I ON June 2012

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