School librarians coping with electronic environment


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Presentation given at the IASL2009 conference in Abano Terme, Italy

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School librarians coping with electronic environment

  1. 1. Jadranka Lasic-Lazic jlazic @ Mihaela Banek Zorica mbanek @ Sonja Spiranec [email_address] Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia School librarians coping with electronic environment
  2. 3. What is Web 2.0 <ul><li>Change in the web space </li></ul><ul><li>New version (constant beta) </li></ul><ul><li>Combination of several trends </li></ul><ul><ul><li>Participation </li></ul></ul><ul><ul><li>Personalization and collaboration </li></ul></ul><ul><ul><li>Democracy of marketing </li></ul></ul><ul><ul><li>Richer online applications </li></ul></ul>
  3. 4. Web 1.0 – Web 2.0 <ul><li>Web 1.0: </li></ul><ul><ul><li>Static web pages </li></ul></ul><ul><ul><li>Information and data gathered from large databases </li></ul></ul><ul><ul><ul><li>web as a repository – large database </li></ul></ul></ul><ul><ul><li>Users: technological background and knowledge </li></ul></ul><ul><li>Web 2.0 </li></ul><ul><ul><li>Interactivity </li></ul></ul><ul><ul><li>Social networking </li></ul></ul><ul><ul><li>User-generated content </li></ul></ul><ul><ul><ul><li>Participation is the key </li></ul></ul></ul><ul><ul><li>Easy to use, special skills aren’t necessary </li></ul></ul>
  4. 5. EVERYBODY has the possibility to Web 2.0 create publish share collaborate influence connect
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  7. 8. Generation X /genreation Y Babyboomer / millenials
  8. 9. Library 2.0 <ul><li>reaction to the web-based developments in ICT and the widespread use of social software </li></ul><ul><li>Curran et al., 2007 </li></ul>
  9. 10. Library 2.0 concept <ul><li>reflects user-centeredness; </li></ul><ul><li>is related to multi-media environments and communication channels; </li></ul><ul><li>provides the customer with the experience of social presence and enables interaction with librarians and other users; </li></ul><ul><li>is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information </li></ul><ul><li>Manes, 2006 </li></ul>
  10. 11. What is Library 2.0? Holmbeg et al. 2009
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  13. 16. Research <ul><li>Students familliarity with Web 2.0 tools </li></ul><ul><li>Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries. </li></ul>Lasic-Lazic, Banek Zorica, Bubas 2009.
  14. 17. Results <ul><li>most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook </li></ul><ul><li>less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life. </li></ul>
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  16. 20. Curriculum change <ul><li>Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb </li></ul><ul><li>Two new courses introduced: </li></ul><ul><ul><li>Information literacy (theoretical approach) </li></ul></ul><ul><ul><li>E-learning (practical) </li></ul></ul>
  17. 21. Faculty of Humanities and Social Sciences (FHSS) Department of Information Science
  18. 22. Second life <ul><li>developed in 2003 by Linden Lab s </li></ul><ul><li>client program - Second Life Viewer </li></ul><ul><li>more than 9 million Residents </li></ul><ul><li>MUVE (Multi-User Virtual Environments) </li></ul><ul><li>2 Grids </li></ul><ul><ul><li>Second Life </li></ul></ul><ul><ul><li>Teen Second life (teens 13-17) </li></ul></ul>
  19. 23. Communication – chat & voice <ul><li>One avatar or group </li></ul><ul><li>Conferences </li></ul><ul><li>Classes </li></ul>
  20. 24. Building <ul><li>Building </li></ul><ul><ul><li>Prims </li></ul></ul><ul><ul><li>Simple objects </li></ul></ul><ul><ul><li>Complex objects </li></ul></ul><ul><li>Scripting </li></ul><ul><ul><li>interaction </li></ul></ul>
  21. 25. Education & Culture <ul><li>many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning </li></ul><ul><ul><li>Open University ( UK ), Princeton, MIT, University of Derby (UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc. </li></ul></ul><ul><li>Cybrary Islands – Library Alliance </li></ul><ul><li>Second life library 2.0 </li></ul><ul><li>Eduisland, InfoIsland </li></ul><ul><li>Museums - International Space Flight museum, Louvre </li></ul><ul><li>Second life - visual </li></ul>
  22. 26. Potential Benefits <ul><li>Hands-on learning </li></ul><ul><li>New form of interaction </li></ul><ul><li>Personalized learning </li></ul><ul><li>Vi z u a l iza tion – simulation and role - play </li></ul><ul><li>Improving distance learning and developing immersive environment </li></ul><ul><li>Marketing </li></ul><ul><li>Socialization </li></ul><ul><li>Networking </li></ul><ul><li>Virtual collaboration </li></ul>
  23. 27. Obstacles <ul><li>System requirements </li></ul><ul><li>Hardware </li></ul><ul><li>Network Connection </li></ul><ul><li>Stability </li></ul><ul><li>Maintenance/Updates </li></ul><ul><li>Learning Curve </li></ul><ul><li>Pricing </li></ul><ul><li>Rights </li></ul><ul><li>“ Griefing” and vandalism </li></ul><ul><li>Inappropriate materials </li></ul><ul><li>Keeping students on-task </li></ul>
  24. 28. Conclusion <ul><li>Library rules </li></ul><ul><ul><li>L ibraries are for users and every user its’ book </li></ul></ul><ul><ul><li>Save the time of the reader </li></ul></ul><ul><li>Changes in LIS curriculum </li></ul><ul><li>Training of librarains </li></ul><ul><li>Educating users </li></ul>