Using OneNote for ePortfolios:Teaching with Technology
Using OneNote for e-portfolios
In today’s workplace people move from job to job on
average every four years. Often this means moving
organizations but also sometimes a complete change
of career. In order to get prepared for the 21st
workplaces, it is a useful skill for students to be able to
develop and maintain an e-portfolio which will help
them acquire self-regulation skills, become
autonomous learners and reflect upon their learning
practices and achievements.
In this tutorial you will:
1) Introduce Microsoft OneNote to students who will use it as
2) Understand how Microsoft OneNote can be used to enhance
students’ reflective skills and to support evaluation, self-
evaluation and peer-evaluation.
3) Create a Microsoft OneNote notebook template to be used as
ICT Skill Level Required:
Suriya is a Language teacher who believes that students achieve better results when they are assessed continuously
(formative assessment). Her experience has shown that descriptive feedback is much more motivating for her students
than grades. Suriya wants her class to use self-regulation skills and she plans to involve other students in observing and
commenting not only on their own work, but also on the work of others.
Suriya wants her students to develop e-portfolios which will help them monitor the quality of their work, track their
progress and evaluate their strengths and weaknesses. For this she is going to build a Microsoft OneNote template for
them to use.
1. When designing a template, you can create as many different sections as you need. Here are the sections that
Suriya is planning to insert in her template.
2. Consider the pages for each of the sections where you and your students will reflect on the learning process.
NAME is going to use the following:
a) Prior knowledge/experience
b) Samples of learning
c) Learning goals (students will perform better if they know what goals they must achieve, but encourage
them to set their own goals too. This will help them become self-regulatory learners.)
d) Rubrics - assessment criteria
e) Practice for exams tests and quizzes
f) Teacher evaluation (evaluate both formally and informally, feedback doesn’t have to be given as grades,
you can also give descriptive feedback)
g) Peer-evaluation (Allow some time to teach your students how to express negative remarks with a
positive attitude. Make sure they understand that they’re not evaluating the learner but the learning
h) Self-evaluation (students will learn how to objectively assess their work, especially if they’re able to
compare their work with their peers’)
3. Now create your notebook template which will be your students’ e-portfolio. Use this step-by-step guide to
using OneNote to help you do the following things:
a) Create a new notebook with as many sections as needed to develop reflective skills. Now create pages for
b) Add example reflections, thoughts, opinions and ideas on these pages. Model this in different ways: by
typing, handwriting or recording an audio commentary or a video clip. They can also add drawings,
screenshots and photos.
c) Add verbal feedback. Make sure your computer has a microphone attached or built in, click on the record
audio button and start talking. The recording will appear on the page automatically. Recordings are useful
for evaluating student work. Students themselves can use it for both peer-and self-assessment.
d) Use the highlight function to point out some key parts of your reflection.
4. Once you’ve finished, share the OneNote template you have created with your students.
Further Resources and Ideas
Find out more about Self-regulation and other 21st
Peer Assessment guidelines
Rubric maker tools that you can use to create your own rubrics
UNESCO CfT – Technology Literacy (Curriculum and Assessment, Basic Knowledge), (Pedagogy, Integrate
Technology) and (ICT, Basic Tools)
ISTE – Facilitate and Inspire Student Learning and Creativity (1c,d), Design and Develop Digital-Age Learning
Experiences and Assessments (2b,d) and Model Digital Age Work and Learning (3d))