Urban decayed presentation


Published on

The zombie apocalypse - Survive it by knowing what to expect and how to properly respond. Learn what's going to happen when after an outbreak of the undead, why its going to happen that way, and what you can do about it. The search for resources drives many major aspects of human behavior, and economics is the study of how people distribute limited resources. This presentation is a promo for the guide I'm writing on surviving the zombie apocalypse by utilizing an understanding of the forces which shape the behaviors of people and zombies alike. Learn about zombies, learn about survival, and learn about economics all at once. I also offer economics lessons utilizing the zombie apocalypse as a medium for explaining econ basics. Primarily offered as supplementary instruction, I can also offer it as a full, semester-long college course.

  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Urban decayed presentation

  1. 1. Urban Decayed Economics of an Apocalypse
  2. 2. Who am I? Michael Taillard, PhD MBA – Education • PhD Financial Economics • MBA Int’l Finance, & Int’l Management • BSci Int’l Economics, AA Bus. Admin • Army Trade Certificate Logistics Management – Experience • Economics Professor at Universities Around the World • Economic Consultant for Global Companies, Government Agencies, and Non-Profits • Researcher Specializing in Behavioral Strategy • Multiple-Published Author • Media Personality and Public Speaker
  3. 3. Scientific Method • Apply the scientific method to the study of zombie outbreaks • Experiments and theoretical exercises improve our understanding of the sciences • Valuable in furthering our knowledge of how any widespread destructive event will impact our lives – Natural disasters, disease pandemics, war, zombies, etc. • FUN!
  4. 4. Scientific Method • Ceteris Paribus – Translation: All other things remaining equal – Allows us to isolate variables to measure cause and effect – Zombies do not exist making functional experiments impossible – Use existing information to measure individual variables and infer implications
  5. 5. Economics • The study of how humans distribute a limited number of resources • Includes a wide array of subjects - Business operations - Finance - Trade - Governments - Agriculture - Healthcare - Migration - Environment - Behavior - And More
  6. 6. Zombies • Dead or otherwise soulless human bodies that actively pursue other humans – Typically have intent to harm other humans – May be result of any number of causes: Resident Evil® • • • • • Voodoo, witchcraft, or other mysticism Astronomical radiation Biological or chemical weapons Infectious disease Parasitic Infections
  7. 7. Scarcity of Human Flesh • Zombies not interested in economics • Only resource of value is human flesh • Relentlessly seeks out this resource without concern for distribution or rationing • With no mediating variables they will soon exhaust their food source and starve themselves to an minute pop.
  8. 8. Epidemiology Philip Munz, et al., 2009, p.136 • Models zombie infection using pandemic modeling S=susceptible people; Z=zombies; R=removed (dead) π=Starting population; β=Infected human α=killed zombie; ζ=reanimated dead; δ=killed human • We use it as a population growth model for the zombie population
  9. 9. Epidemiology • Most accurate estimates show survival of a very small percentage of humans • Other estimates show total human annihilation • Model assumes human-zombie interaction will be consistent and inevitable • As with disease, outliers will exist to skewed results, geographically – High: Infection from sources other than zombie contact – Low: Infection resistance/immunity; isolated geography
  10. 10. Health Economics • Studies the availability, efficiency, efficacy, and behaviors of healthcare in a region •Zombies will reduce the efficacy and availability of healthcare •Physicians more urgently needed over wide areas
  11. 11. Efficacy • Assume an inability to predict source of original infection – Leaves no chance for preparation or prevention – General increase in hygiene and safety limits potential for speed and scope of infection • Models show disease will spread too fast to create a cure in time to stop pandemic-level infections • Kill the infected as soon as possible, preferably using means that won’t waste supplies • Focus only on treating the living
  12. 12. Availability • Institutional Medicine Unavailable • Necessary Return of Wandering Doctors Doctors Without Borders – Called Chakara in Buddhism – Regular practice in the Pre-Hippocratic Period – Currently common in areas without proper availability
  13. 13. Economic Geography • The study of the distribution, movement, and spatial activities of resources • Introduction of zombies: – Alters the movement of assets – Disrupts the organic processes that influence movement – Reverses trade gravity and related activities for something like “trade anti-gravity” – Causes capital flight and brain drain to create “economic jet lag” through dispersion and inefficient utilization of assets and skills
  14. 14. Reverse Urbanization • Highly populated areas have highest risk – More total survivors but higher ratio of infection and death – The flu never chased your ass through the streets - hand sanitizer won’t help – Zombies don’t require ready access to conveniences or each other causing increased dispersion and urban sprawl
  15. 15. Reverse Urbanization • Low population areas have lowest risk – Low population density results in lower rate of infection – Zombie likely to starve or get hit by truck before finding food Arkaroola, Australia
  16. 16. Reverse Urbanization • Survivors move from cities to rural regions – Minimize risk of zombie attack – Closer to source of new food as scavenged food goes bad – Some resourceful people may find a way to survive in regions inaccessible to the infected
  17. 17. Trade Anti-gravity • People and production move away from urban to rural areas • Large cities will repel trade due to high risk and low availability of primary resources F = -exp[βo+β1ln(M)-β3ln(D)]η F=trade; M=GDP; D=Distance; n=error expectation • Economic Jetlag leaves cities drained after flight – Capital Flight: Capital repelled from cities – Brain Drain: Skilled labor repelled from cities
  18. 18. Agricultural Economics • Studies food production, distribution, land usage, and related variables • Introduction of zombies may create infected food by contaminating water used to hydrate crops through physical contact • Assuming no infection of plant, soil, water, or animal, all agricultural production systems should be left in working condition
  19. 19. Producing Produce • Damaged only to the extent that farm workers are exposed to infection • Already noted that these regions at less risk than average • Production infrastructure still intact and working properly (i.e.: land, seeds, and water undamaged) • Framework for human survival available Fertile land; No Distribution
  20. 20. Producing Produce • Focus on foods which are nutrientdense and have low input/output ratios • Learn how crop rotation works • Stay healthy & keep your energy high; long-term nutrition requires planning Grain: 5oz/day 150oz/month 1825oz/year Protein: 5oz/day per person 150oz/month 1825oz/year Veg: 60cup/month 730cup/year Fats/Oils: 150tsp/month 1825tsp/year 2cup/day 5tsp/day Fruit: 45cup/month 547cup/year Water: 1.5cup/day 8cup/day Dairy: 90cup/month 1095cup/year Note: 240cup/month 2920cup/year • Fridgeless Preservation methods: • Dry, jar, pickle, smoke, salt, ferment 3cup/day All values
  21. 21. Dysfunctional Distribution • No properly available utilities or infrastructure to distribute agricultural goods to population in urban or rural regions – Destroyed by zombie attack, lack of maintenance, or natural causes • Access to agriculture available only to those in immediate area • Rural areas see higher long-term survival rates with growth and attract others
  22. 22. Trade Theory • Studies the process of exchanges between individuals and groups of people – Includes influence on/impact of exchanges • Introduction of zombies will segment trade to a patchwork of very small groups – Fewer people, higher risk, poor transportation – Caravans and towns will replace nations – Neighboring towns could create trade agreements to form blocs
  23. 23. A Growing Economy • All trade starts with surplus agriculture and food supply – Farmers grow more than they need and trade surplus for other services – Makes urbanites with no agricultural experience useful and offers hope of survival for others • Maintain a small degree of separation of labor – e.g.: Farmers produce food for everyone while others work to build fortifications against zombie attack
  24. 24. Skill Diversification • Each person takes on more roles – Many roles of the supply chain; vertical diversification – Described by Adam Smith in “The Wealth of Nations” • Examples: – Carpenter: • Tool maker, Lumberman, Stone Cutter, Architect, Builder, Mason, Handyman – Textile Maker: • Fiber cultivator, carder, tapestry maker, tailor, cobbler, designer
  25. 25. Skill Diversification • People must develop a generalized set of skills – Learn many trades to be self-reliant and useful; horizontal diversification – Fewer people reduces potential for trade and skill specialization • All people must be soldiers first – Able and ready to fight off attacks of zombies
  26. 26. Critical Skill Sets Farming Security Fishing Carpentry Masonry Sanitation Husbandry Cooking Baking Teaching Preserving Tailoring Sewing Weaving Bowyer Veterinary Medical Fletcher Smithing Mining
  27. 27. Microeconomics • Studies the decisions of individuals and firms when allocating limited resources • Production schedules will be indirectly altered through functional and seasonal limitations • Zombies can’t have a direct impact on ? microeconomic fundamentals “Micro… what!?”
  28. 28. Production Schedules • Constant Production – Output produced at a constant rate – No rationing required – Price will remain relatively constant – Some primary sector goods • Stone, lumber, water, etc. – More secondary sector goods • Metal goods, rope, preserves, textiles, etc. – Most tertiary sector goods • Education, sanitation, cooks, security, etc.
  29. 29. Production Schedules Seasonal Production Seasonal variations in supply and demand will have a much bigger role. Demand for weatherspecific products will go up, and supply will vary with seasonal product potential Food is especially subject to seasonal variations as plants and game vary during the year
  30. 30. Production Schedules • Goods that can no longer be produced – Industrial supplies and high technology – Must be rationed carefully – Ammo of particular rationing concern Commodities Investor – Value continuously goes up over time as supply is depleted • Apply oil politics to Twinkies Woody Harrelson in Zombieland
  31. 31. Financial Economics • Studies the role of money and other money-measured assets in exchanges and agreements • Money is a physical representation of the value of goods and services owed to the owner as a result of having produced and given away something else of value • Introduction of zombies will leave money nearly useless but not more so than any other type of apocalypse
  32. 32. Barter Systems • Money loses usefulness – Low total availability of production means that your skills must be needed by those whom you wish to solicit – No competition means no standardization of value – The value of each service in the exchange must be negotiated in advance – The value placed on a service is measured in terms of other services
  33. 33. Money • Possibility for isolated use within individual communities – Must be enough people and competition within the community to make money a viable means of exchanging value – Monetary value an arbitrary measure and not likely to translate properly outside the community – Salt, spices, & silk likely to be used as currency alternatives – Dollar bills only as useful as the material they are printed on
  34. 34. Macroeconomics • Studies the behavior of production and distribution of assets across the entire population of a particular group or region • End of large, organized governments and reduced importance of money eliminates all normal policy development • Small, local control with strict concern for increasing production will prevail
  35. 35. Managing Resources • Governments composed of community leaders – Manage small, self-sustaining communities of several people or families • More involved role in managing resources – Focus on ensuring adequate production to ration during the winter or during zombie swarms
  36. 36. Monetary and Fiscal Policy • Monetary policy – No money means no monetary policy • Fiscal policy – Units of production stored vs. rationed; same mechanism as taxation and expenditure – Bartering without money makes longterm measures difficult • Option1: Standardized system • Option 2: Trust your customers during crisis
  37. 37. Monetary and Fiscal Policy •Employment -Employment will remain at 100% - High production demand with scarce labor markets • Inflation – Low demand-pull inflation – Production needs determined by ration requirements – Still possible through cost-push influence – SRPC will resemble LRPC
  38. 38. Energy Economics • Studies sources and utilization of energy • Ancient Sources – Human effort, animal effort, limited wind (windmills), limited water (water wheels), limited oil (animal oil lamps) – All mechanical energy, none electrical • Modern Sources – Oil, gas, coal, wind, water, nuclear, geothermal, hydroelectric, and more – Abundant electrical energy
  39. 39. Going Off-Grid •Energy infrastructure will disappear •No ability to refine gas, oil, or nuclear material •No infrastructure for the distribution of major hydroelectric or geothermal energy •Small-scale solar/wind energy will last for decades •Strong for 1 product life-cycle, scavenged parts and replacements for years afterward •Lost use of industrial energy will cause per capital production to drop to pre-industrial revolution levels •Economic growth potential severely limited
  40. 40. Developmental Economics • Growth: Volume of production issues – Wealth, GDP, Income, etc. • Development: Quality of life issues – Education, health, environment, etc. • Sustainability of each a key concern • Zombies bring a trade-off – Poor education and health infrastructure – Improved environment via low production – Improved sustainability via low population
  41. 41. Going Green • Zombies: Good for the Environment Bad for Businesses – Consume very few resources – Release no toxic byproducts into the air, land, or water • Exception: If one falls in the water making that water unsafe – Very high ratio of zombie population means lower impact on environment • Much lower production volume
  42. 42. Going Green • Environmental Restoration – Consumption currently at degradation levels; more than can be sustained – Seeking steady-state consumption • Consumption rates equals renewal rates • e.g.: Cut trees at rate equal to growth – Zombies constantly have rate of consumption within renewal levels – Remaining human infrastructure gradually destroyed by returning plants and animals. Life After People on History Channel
  43. 43. Sustainability • Human flesh consumption reaches steady-state sustainability – Human communities survive and reproduce – Zombies continue to seek us out as we attempt to evade them – Zombies mitigate human growth, maintaining sustainable levels
  44. 44. Human Development • Human development measured by Human Development Index (HDI) • Where: Life Expectancy Education Index GNI/Capita Index • Result of Zombies: All decreased – Much Increased in Future Potential – GNI Growth w/ Lower Pop. Growth • Greater GNI per Capita
  45. 45. Human Development • Improved Equality Among People – Measured by Gini Coefficient • Shift in AS and labor decreases value of G by increased reliance
  46. 46. Summary • Zombie apocalypse will fix the economy – Ample supply of agriculture – High employment and low inflation – Improved socioeconomic disparity – Environmental restoration – Resource sustainability • Zombies keep the real threats at bay – Human excesses and overpopulation – Degradation status fixed by killing more people – Sustainable human development achieved
  47. 47. Michael Taillard, PhD MBA Freelance Economist Consulting, Teaching, Research Writing, Public Speaking, Media