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“Bait”A two player co-op game<br />NM4209 Advanced Game Design<br />Michael Chen, Chua Fu Kuan, Lim KiatLoong, Lim Shi Mei...
Objective<br />Flashlight is a two player game<br />Take turns to lure the monster<br />Make it safely to the exit<br />
How to play<br />
Deactivated<br />Activated<br />
Clearing the level<br />Both players must move from the starting point to the end point.<br />When one of the players dies...
Additional points<br />
The bait can be thrown over walls <br />
The monster can capture the bait<br />
Team-mate Challenge<br />Difficult decision/trade-off<br />Choosing when to throw the bait<br />Choosing when toactivate b...
Team-mate Pattern<br />Name: Player only lures enemy away when teammate is in danger<br />Force 1: If the player lures the...
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Prototype1

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Prototype1

  1. 1. “Bait”A two player co-op game<br />NM4209 Advanced Game Design<br />Michael Chen, Chua Fu Kuan, Lim KiatLoong, Lim Shi Mei, Tan Siau Yong<br />
  2. 2. Objective<br />Flashlight is a two player game<br />Take turns to lure the monster<br />Make it safely to the exit<br />
  3. 3. How to play<br />
  4. 4.
  5. 5.
  6. 6.
  7. 7. Deactivated<br />Activated<br />
  8. 8.
  9. 9.
  10. 10.
  11. 11.
  12. 12.
  13. 13.
  14. 14.
  15. 15. Clearing the level<br />Both players must move from the starting point to the end point.<br />When one of the players dies (is caught by the monster), the level resets.<br />The flashlight can be captured. Game continues.<br />
  16. 16. Additional points<br />
  17. 17. The bait can be thrown over walls <br />
  18. 18. The monster can capture the bait<br />
  19. 19. Team-mate Challenge<br />Difficult decision/trade-off<br />Choosing when to throw the bait<br />Choosing when toactivate bait<br />Where the right decision helps the team make progress – and the wrong decision hurts the team<br />Wrong timing will get teammate killed<br />
  20. 20. Team-mate Pattern<br />Name: Player only lures enemy away when teammate is in danger<br />Force 1: If the player lures the enemy when the it is after him, he will be killed by the enemy.<br />but<br />Force 2: If the player lures the enemy when none of the players in the team are in danger, the team loses the opportunity to advance towards the objective.<br />therefore<br />Feature: Players lure the enemy when they are safe and their teammate is in danger.<br />

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