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Blackstock wo t 2011

Michael Blackstock
Michael Blackstock
Michael BlackstockCo-Founder & CTO at Sense Tecnic Systems Inc.

Blackstock wo t 2011

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Uniting Online Social Networks
     with Places and Things

      Mike Blackstock, Rodger Lea
      University of British Columbia

             Adrian Friday
           Lancaster University
Key Trends Leading to a Social WoT
 •   The IoT unites the physical and digital world
     •   Cooltown and other large scale pervasive
         computing systems
     •   Leverage web standards toward the Web of
         Things
 •   Today social networks are user-centric and social
     •   User interaction and updates
     •   Trusted relationships
     •   User generated content
Social Network Presence




Real World
Social Network Presence




Real World
Social Network Presence




Social Network
Real World
Social Network Presence




Social Network
Real World
Ad

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Blackstock wo t 2011

  • 1. Uniting Online Social Networks with Places and Things Mike Blackstock, Rodger Lea University of British Columbia Adrian Friday Lancaster University
  • 2. Key Trends Leading to a Social WoT • The IoT unites the physical and digital world • Cooltown and other large scale pervasive computing systems • Leverage web standards toward the Web of Things • Today social networks are user-centric and social • User interaction and updates • Trusted relationships • User generated content
  • 5. Social Network Presence Social Network Real World
  • 6. Social Network Presence Social Network Real World
  • 7. Social Network Presence Social Network Real World
  • 8. Social Network Presence Social Network Real World
  • 9. Social Network Presence Social Network Real World
  • 10. Outline • Common and unique features of online social networks • Current work linking OSNs with WoT • Challenges toward stronger integration • Current work and conclusions
  • 11. Key Features of OSNs • Facebook • Simple and consistent https://graph.facebook.com/me REST API { "id": "69...........", • Notifications to certain "name": "John Doe", "first_name": "John", "last_name": "Doe", changes "gender": "male", "locale": "en_US" • Container for canvas } https://graph.facebook.com/me/likes applications
  • 12. Key Features • Open Social • Open specification • Multiple compliance levels: • basic connectivity to Social API Server and Gadget Container • Twitter • Focus on followers, tweets and search
  • 13. Summary User Id & Activity Trusted OAuth Container RESTful API Profile Feeds Relationships Security ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ followers ✓ ✓
  • 14. OSN-WoT Related Work • Foursquare, Latitude: location and check ins with mobile devices • Pachube: share, store, find feeds on the web • Social Access Controller: users and groups for sharing things • SENSE-SATION: OAuth and REST for participative apps • SenseShare: facebook for sharing sensors
  • 15. Stronger OSN-WoT Integration • Stronger convergence • brings new opportunities for interaction between users, places and things • Issues include • Two way OSN-real world interaction • Extending APIs and Programming Models • User interface and human interaction
  • 16. Two-way OSN to Real World Interaction • Receive state updates and control things • Dynamic thing-to-user and thing-to-place relationships that mirror the world • Registration and discovery of things
  • 17. Two-way Interaction Challenges • Data integrity and timeliness • consistent for all OSN users, update order is important • remote control and automation should be possible • subscribe or follow thing and relationship updates • how should things connect? • via gateways or individually? • is OAuth suitable when there is no UI on a thing? • is it practical for users to individually connect and authenticate everything they own?
  • 18. Extending Programming Model • Extend APIs and models to include places, and things • physical and ownership relationships • For example: • Facebook Graph extensions • New Open Social Services • Twitter feeds for data from environments
  • 19. Programming Model Questions • Location models and other meta data • ‘Thing profiles’: folksonomies vs standard profiles and interoperability • How to deploy an API extensions? • Open Social extensions: not popular everywhere • Facebook: propretary and closed • Can we use existing hooks and extension points? Social network overlay?
  • 20. Human Interaction Challenges • OSN user interfaces for interacting with places and things • new container applications? • Allow users to qualify relationships • more than just ‘friend’, ‘follow’ and ‘like’ relationships • Installations presenting OSNs in physical world • bridge social networks with physical space • interaction using situated sensors, actuators and displays • can public benefit while maintaining privacy and autonomy?
  • 21. Current work • Facebook applications for sensors and actuators • A “meta” social network integrating Facebook, Twitter, Open Social & others • Can experiment with new APIs and interfaces. • Interactive Community Displays • social network displays in cafes • tagging places and things • used to initiate discussion and socializing
  • 22. Conclusion • The Web of Things leveraged pioneering work in ubicomp and pervasive computing • Leveraging and extending Online Social Networks can create a social WoT. • To accomplish this: • Enable two way interaction for dynamic place & thing discovery and state • Extend OSN APIs to include places, things and relationships • Extend user experience in both directions for real world user interaction with OSNs
  • 23. Demo: WoT Canvas Apps Canvas Pages Custom Page Tabs

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