Standards for the Metaverse

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These slides are from my presentation at Stanford's Metaverse U event May 29th - 30th 2009 on web3D and the standard defining the mixed reality Metaverse.

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Standards for the Metaverse

  1. 1. Standards of the Metaverse X3D - the open standard for web3D
  2. 2. These slides are screenshots of a presentation I gave using augmented reality (AR) and web3D scenes.
  3. 3. This is the most basic digital self/avatar almost all Internet users have. An email or chat client profile for instant messaging and video chat.
  4. 4. Social networks and other web 2.0 sites are other representations of our digital self.
  5. 5. Most web user’s virtual worlds
  6. 6. 3D on the web is currently used in these areas. The most popular being online games.
  7. 7. Multi-user games
  8. 8. Single Player and Casual Games
  9. 9. Virtual worlds are another form of web3D
  10. 10. Most virtual worlds are closed platforms with several that are open source. Very few support the 3D Web open standards. Those that do include Exit Reality, New Lively (the fan built Google Lively clone), and Vivaty.
  11. 11. These open standard multi-user 3D web worlds all run as browser plug-ins
  12. 12. Mirror worlds are another application of web3D . As more of the real world goes virtual, these digital globes are growing in popularity. Mirror worlds allow for information and 3D scenes to be shown in geographical context.
  13. 13. Proprietary mirror worlds include Google Earth and Microsoft’s Virtual Earth. NASA World Wind is open source and X3D Earth is a digital globe built on the 3D Web open standard. Mirror worlds that support standards are the only solution for governments and entities that storing assets and information in proprietary applications are not an option for.
  14. 14. Web3D applications Most of us are familiar with seeing 3D used on the web. The following slides are web pages that are a collection of multiple different languages and technologies including HTML, Flash, CSS, AJAX, JavaScript, and X3D.
  15. 15. More retail websites are starting to incorporate 3D into their sites so customers can interact and examine products. This is an example of a fan site for the mobile computer OQO. The 3D model here allows for multiple levels of interaction to learn about the device.
  16. 16. Architecture and Design This project is one of several interactive 3D scenes done for Architecture For Humanity, a non-profit organization that specializes in green sustainable design for humanitarian relief.
  17. 17. Energy Education and Simulation Google Maps and Earth mashup with X3D scene
  18. 18. Medical Industry Training, Education, Simulation
  19. 19. Augmented Reality
  20. 20. Support of the existing X3D open standard and collaborating with standards organizations like the Web3D Consortium will accelerate the growth of the 3D Web and Metaverse.
  21. 21. Web3D Consortium – www.web3d.org
  22. 22. Virtual Worlds Roadmap – www.virtualworldsroadmap.blogspot.com
  23. 23. X3D Earth – www.x3d-earth.nps.edu
  24. 24. Student web3D and mixed reality projects
  25. 25. Thank You!
  26. 26. All of the AR and 3D scenes in this presentation are in the web3d open standard X3D. X3D is the “HTML” of the 3D Web and defining standard used for mixed reality technologies. Visit www.web3d.org for more information. Support your open standards for the 3D Web and mixed reality Metaverse.
  27. 27. GOT X3D?

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