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Melissa torres steam_present

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Global STEMx13 Conference

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Melissa torres steam_present

  1. 1. MELISSA TORRES STEAM Education For Computer-Adaptive Formative Testing I
  2. 2. ENGAGE ALL STUDENTS PROVIDE A DIGITAL CURRICULUM DESIGN CHALLENGING PROJECTS Goal I
  3. 3. WHY? The reality of the situation. I
  4. 4. CHOICE – EMPOWER MINDSET MATTERS FOR MATH INQUIRY BASED LEARNING (IBL) I
  5. 5. EMPOWERED ENVIRONMENT Before After Digital Content Digital Storage Digital Saviors I
  6. 6. MOBILE APPS – ENGAGE DESIGN FOR MODELING DESIGN TASK BASED ASSESSMENT (TBA) I
  7. 7. APP FOR THAT Before After Apps Analytics Agile Minds I
  8. 8. STEAM - EQUIP CREATE IN THE FLOW PROJECT BASED ASSESSMENT (PBA) I
  9. 9. TRIFECTA of DIGITAL DESIGN IBL + TBA + PBL = DIGITAL MASTERY Q? MASTER PLAY CREATE I CURRICULUM
  10. 10. FIND STEAM TOOLS ALIGN TOOLS TO CCSS REPORTING DESIGN CURRICULUM FOR THOSE TOOLS NEW 2013-2014 Goal I
  11. 11. RUBRICS PROJECTSPRACTICE PLAY TASKS TOOLS

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