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Tangible User Interface: Research investigation and exploration

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Tangible User Interface: Research investigation and exploration

  1. 1. Research investigation and exploration of
  2. 2. Guided By: Keyur Sorathia, Asst. Prof Apurva Gupta 10020509 Mehul Agarwal 10020525
  3. 3. Scientific Discovery Adventure Evil
  4. 4. Scientific Discovery (Literature Research)
  5. 5. TANGIBLE
  6. 6. The TUI timeline Tangible Bits by Ishii TUI = Graspable Object + Ambient Media Emerging framework for TUI by Ullmer, Ishii TAC Paradigm MCRpd. Object coupling wiith digital rep. and digital info. Improvise mapping Emphasis on person-product interaction in Interaction frogger Tokens, Containers, Tools by Holmquist Mapping physical object to digital information. Another improved definition by Koleva et al. Graspable Interfaces by Fritzmaurice 1994 96 Shaer et al. 98 2000 02 Themes of TUI by Eva H. et al. 04 06 Monograph by Eva Hornecker et al. 08 10 12 2014
  7. 7. Classification Scheme
  8. 8. TUI Domain and context Spatial, Relational or Constructive Prototype (Evaluation and deployment) Iconic or Symbolic and Metaphors Method of Coupling Input Input Sensing Technology Embodiment Axis Feedback Tangible Tools TUI System Output
  9. 9. Project Classification v
  10. 10. Adventure (Critical Analysis)
  11. 11. Analysis
  12. 12. Chemicable Dirty Tangible Interfaces Tangible Rings Tern Slingshot Music Mixing Interface LumiTouch Tangible Tiles
  13. 13. Chemicable Dirty Tangible Interfaces Urp (Iconic) Ninja Tracks (Symbolic)
  14. 14. Tangible Rings (Spatial) Siftables (Relational) Tangible Triangles (Constructive)
  15. 15. Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio)
  16. 16. Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio)
  17. 17. Research Areas
  18. 18. Feedback modalities in TUI system • • Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Haptic Cues (Audio + Tactile)
  19. 19. Relation between no. of task and TUI handle (tool) • • • Tangible Tiles Ninja Tracks Urp
  20. 20. Impact and importance of gestures in Tangible Interfaces. Slurp (Eyedropper Gesture) Tangible Rings (Lens Gesture) Music Cubes (Shake Gesture)
  21. 21. GUI specific task (Copy-Paste or Undo) for Tangible Interfaces
  22. 22. • • •
  23. 23. Feedback modalities in TUI system • • Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Haptic Cues (Audio + Tactile)
  24. 24. Feedback and Output Modalities
  25. 25. Slurp (Audio + Visual + Tactile) Tangible Rings (Visual) Music Cubes (Audio) UnitedPulse (Tactile) Haptic Cues (Audio + Tactile) CurlyBot (Visual + Tactile) Music Mixing (Visual + Audio)
  26. 26. Statement From Research Papers • • • • • • • • •
  27. 27. Using Data obtained from analysis of projects and Points from the theoretical papers
  28. 28. Examples of Material Feedback v
  29. 29. Checking if the rice is cooked
  30. 30. Toothpaste
  31. 31. Fresh Fruit
  32. 32. Coconut
  33. 33. Piggy Bank
  34. 34. Batman’s Cape
  35. 35. Current Research in Material modality
  36. 36. InForm
  37. 37. Invisible Helmet
  38. 38. PneUI
  39. 39. PneUI
  40. 40. PneUI
  41. 41. Jamming User Interface (Transparent Haptic Lens)
  42. 42. Radical Atoms
  43. 43. Radical Atoms • • •
  44. 44. Radical Atoms
  45. 45. Evil (Experimentation)
  46. 46. Hypothesis and Experimentation
  47. 47. Environment Tasks • • Users • • Experimentation • Tests • • • • • • Parameters • • • • • •
  48. 48. Material Properties Rigidity Sound of object • Colour Texture Dimensional Change Organic Change Smell of Object Weight State Change Temperature •
  49. 49. Aim of the Experiment: • • • • Mode of the Experiment:
  50. 50. Ho: Feedback has no influence on overall performance with respect to task completion. [1] H1: Feedback represented through visual modality has better performance rates than feedback through physical manifestation . [2] H2: Feedback represented through visual feedback will have a higher user preference than physical manifestation. [2]
  51. 51. Feedback Serial task • • • • • • • • • •
  52. 52. Hierarchal task navigation. • • • • • • • • • • •
  53. 53. Timeline
  54. 54. Log on to: medium.com/interaction-modalities to watch the whole show
  55. 55. References

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