Photogrammetry for Museums, from Super-Geek to Super-Easy

760 views

Published on

Learn about how photogrammetric data can be utilized at your museum.

Published in: Technology, Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
760
On SlideShare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
121
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Photogrammetry for Museums, from Super-Geek to Super-Easy

  1. 1. [Re]envisioning the Future: 3D Photogrammetry for Museums, from Super-Geek to Super-Easy photomcn.tumblr.com Professor Megan Jacobs William Grassie Mariano Ulibarri Professor Jonathan Lee Paige Hicks Friday, November 22, 13
  2. 2. Agisoft-Photoscan Friday, November 22, 13
  3. 3. Friday, November 22, 13
  4. 4. Friday, November 22, 13
  5. 5. Friday, November 22, 13
  6. 6. Friday, November 22, 13
  7. 7. Usages for Photogrammetric Data Friday, November 22, 13
  8. 8. Georgia O’Keeffe Imaging Project Friday, November 22, 13
  9. 9. Office of the Historian: Havana, Cuba • Havana is one of the finest historical centers in Latin America. • Dire need to record, preserve, and monitor historic structures: • Old Havana is an UNESCO World Heritage site. • There are 3,000 historic structures in Old Havana alone. Friday, November 22, 13
  10. 10. Knowledge Transfer - Cuba’s unique situation - Historical significance - Restoration priority - Lack of resources Friday, November 22, 13 - Tremendous reception - Demo of Photogrammetry - Needs Assessment
  11. 11. Friday, November 22, 13
  12. 12. Friday, November 22, 13
  13. 13. Friday, November 22, 13
  14. 14. Friday, November 22, 13
  15. 15. What we learned - There is a tremendous need - Computing limitations - Inherent issues with large-scale structures Friday, November 22, 13
  16. 16. Hands on examples for kids Friday, November 22, 13
  17. 17. Gustave Baumann’s Marionettes New Mexico Museum of Art Friday, November 22, 13
  18. 18. Transforming Gustave Baumann’s Marionettes into a 3D interactive Friday, November 22, 13
  19. 19. The Kinect A 3D Natural Interface (NI) device. Made of: l 1 RGB camera (like a webcam) l 2 infrared sensors that use stereoscopic imaging to interpret depth. l 4 microphone array that can interpret depth and location by sound. Friday, November 22, 13 The Kinect is designed for interface development that does not use physical buttons or other mechanical apparatus to interface with a machine.
  20. 20. Depth Information It starts with depth. l Kinect projects out a 3x3 infrared grid and calculates depth based on numbers returned. What happens next depends on software... Friday, November 22, 13
  21. 21. Kinect – Skeletal Tracking Skeletal tracking allows the Kinect to map a person's movements to a skeletal rig in a 3D model. There are different skeletal tracking options. For this project, we were able to find an open-source solution that used OpenNI, and PrimeSense's NiTE skeletal viewer (with an educational license provided.) This allowed us to rig up the model's with skeletons. Friday, November 22, 13
  22. 22. Model Preparation Friday, November 22, 13
  23. 23. Final Gus Model Friday, November 22, 13
  24. 24. Rigging Setup Friday, November 22, 13
  25. 25. Unity Setup l l l l l OpenNI and PrimeSense NiTE installed through premade package OpenNI XML and UnityInterface.DLL included at root level AvatarController, KinectManager, and KinectWrapper scripts included in Scripts folder in project AvatarController added to each Model KinectManager added to Camera Friday, November 22, 13
  26. 26. THANK YOU photomcn.tumblr.com Megan Jacobs William Grassie Mariano Ulibarri Friday, November 22, 13 @creativelife32 @william_grassie @marianoulibarri

×