A Do-It-Yourself Approach to                 Heritage Education :       Make Your Own Mobile Museum GameUniversiteit Hasse...
Games / Game Design to EngageStudents
Games / Game Design to Engage    Students­ Target group: student groups (age 15+, focus on  technical and vocational educa...
Project Context­ Partnership between three specialized  museums, coördinated by the heritage  organization “TERF”:  ­ Nati...
Game Narrative­ Odiel Defraeye as a key figure to explore local  history in the first half of the 20th century­ Educationa...
Game Authoring Platform­ Web-based authoring tool­ Students create their own mobile game­ Resulting games can be played by...
Do-It-Yourself approach“In het wiel van Odiel”
Do-It-Yourself approach“In het wiel van Odiel”
Museum experience
Evaluation and results­ DIY approach to motivate students + to develop  gaming literacies/skills :  ­ Collaboration and so...
Evaluation and results­ Evaluation in different stages of the design  and development process­ Mainly with two class group...
Evaluation and results­ Students show commitment to create fun,  meaningful games­ Students immersed in museum content,  s...
Evaluation and results­ Students extremely motivated to play all the  games created in their class group­ Unlocking conten...
Evaluation and results­ Project launched  March 2012  (inhetwielvanodiel.be)­ “Light” version for  regular museum  visitor...
iDiscover - project
iDiscover - background­ EFRD projects:  ­ ARCHIE: enhance vistor experience through    mobile ICT (2005 – 2008)  ­ RITCHIE...
iDiscover - frameworkConceptual framework to situate the desiredcultural heritage experience. Which technologiesare needed...
ARCHIE museum gameTarget group: youngsters,during school visits­ Interested in multimedia,  games, hands-on activities,  e...
ARCHIE museum « game »­   Learn by playing­   Training skills, built-in learning curve­   Rich graphical design­   Relive ...
Evaluation and results­ Completely deployed and operational (Fall  2010) as part of the educational programme  of the Gall...
Park Explorer     MiddelheimmuseumTarget group: youngsters (14-26)­ Open air sculpture museum  for modern and contemporary...
Park Explorer    Middelheimmuseum­ Lightweight  game: “art  radar”, hints  and wild cards­ Extra reward:  hidden places  i...
Evaluation and resultsFeedback user testing­ Previously hard-to-find  artworks: more accessible­ Game element is fun­ Extr...
And many more…
contact- EDM – Hasselt University :   Jolien Schroyen                               jolien.schroyen@uhasselt.be
M&L 2012 -  A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen
M&L 2012 -  A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen
M&L 2012 -  A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen
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M&L 2012 - A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen

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M&L 2012 - A do-it-yourself approach to heritage education make your own mobile museum game - by Jolien Schroyen

  1. 1. A Do-It-Yourself Approach to Heritage Education : Make Your Own Mobile Museum GameUniversiteit Hasselt - Expertise Centrum voorMedia (Hasselt University)Jolien Schroyen - Expertise Centre for Digital Digitale MediaProvinciaal Gallo-Romeins Museum – Provincie Limburg
  2. 2. Games / Game Design to EngageStudents
  3. 3. Games / Game Design to Engage Students­ Target group: student groups (age 15+, focus on technical and vocational education)­ Three specialized city museums­ DIY approach to motivate students to learn about local cultural heritage: ­ Game design in pre-visit stage ­ Game play during actual visit
  4. 4. Project Context­ Partnership between three specialized museums, coördinated by the heritage organization “TERF”: ­ National Museum of Cycling (Roeselare) ­ City Museums of Izegem (industrial history)­ Expertise Centre for Digital Media (Hasselt University) as R&D partner
  5. 5. Game Narrative­ Odiel Defraeye as a key figure to explore local history in the first half of the 20th century­ Educational platform shaped as a fictional city, created with photos of local iconic buildings­ Profile pages of Odiel and his “social network”
  6. 6. Game Authoring Platform­ Web-based authoring tool­ Students create their own mobile game­ Resulting games can be played by fellow students on a smartphone in the museum
  7. 7. Do-It-Yourself approach“In het wiel van Odiel”
  8. 8. Do-It-Yourself approach“In het wiel van Odiel”
  9. 9. Museum experience
  10. 10. Evaluation and results­ DIY approach to motivate students + to develop gaming literacies/skills : ­ Collaboration and social skills working in pairs, sharing and discussing results,… ­ Systems thinking ensure games have a clear goal, logic, score system ,… ­ Storytelling writing compelling game narrative,… ­ Digital literacies usage authoring tool, create interactive mobile app ,…
  11. 11. Evaluation and results­ Evaluation in different stages of the design and development process­ Mainly with two class groups, in close collaboration with history teachers ­ Headdress education ­ Woodcraft education­ Feedback on platform design, usability, motivational aspect­ Observation, evaluation of the created games and student surveys
  12. 12. Evaluation and results­ Students show commitment to create fun, meaningful games­ Students immersed in museum content, storyline Odiel Defraeye
  13. 13. Evaluation and results­ Students extremely motivated to play all the games created in their class group­ Unlocking content in museum by means of searching and scanning QR-codes is fun­ Difficulty in matching content to the physical museum environment
  14. 14. Evaluation and results­ Project launched March 2012 (inhetwielvanodiel.be)­ “Light” version for regular museum visitors: play mobile game in the museum (content made by heritage organization TERF)
  15. 15. iDiscover - project
  16. 16. iDiscover - background­ EFRD projects: ­ ARCHIE: enhance vistor experience through mobile ICT (2005 – 2008) ­ RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage (2008 – 2012)
  17. 17. iDiscover - frameworkConceptual framework to situate the desiredcultural heritage experience. Which technologiesare needed to suit a specific target audience,(museum) environment, context of use,… ?
  18. 18. ARCHIE museum gameTarget group: youngsters,during school visits­ Interested in multimedia, games, hands-on activities, experience and explore­ Social interaction
  19. 19. ARCHIE museum « game »­ Learn by playing­ Training skills, built-in learning curve­ Rich graphical design­ Relive specific episodes from local history
  20. 20. Evaluation and results­ Completely deployed and operational (Fall 2010) as part of the educational programme of the Gallo-Roman Museum of Tongeren­ One of the most advanced mobile guides that is currently in use in a real life situation­ Pre-deployment evaluations with ~1000 test users
  21. 21. Park Explorer MiddelheimmuseumTarget group: youngsters (14-26)­ Open air sculpture museum for modern and contemporary art­ iPhone + GPS­ Stimulate visitors to explore the park + unlock “remixes” made by youngsters (as part of the Sculpturized!-project < Piazza dell’ Arte)
  22. 22. Park Explorer Middelheimmuseum­ Lightweight game: “art radar”, hints and wild cards­ Extra reward: hidden places in the park
  23. 23. Evaluation and resultsFeedback user testing­ Previously hard-to-find artworks: more accessible­ Game element is fun­ Extra content is appreciated­ Visitors love the incentive to explore­ Only iPhone ? (available in App Store iTunes)
  24. 24. And many more…
  25. 25. contact- EDM – Hasselt University : Jolien Schroyen jolien.schroyen@uhasselt.be

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