M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili

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  • How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
  • Current school system - We have to introduce new learning methods to answer the demands of our society
  • By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
  • Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
  • The example game is platform, but you can do more. Top-down, puzzle elements
  • push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  • Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
  • Paper prototype can be used to teach the idea of Magos
  • M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili

    1. 1. Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15
    2. 2. MAGICAL snapshot What? learning through collaborative game building When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels15/11/2012
    3. 3. Main project objectives• Develop and test a learning methodology that addresses four key skills: collaboration, creativity, problem-solving and digital literacy• Design and implement a game-based environment that: – embodies a collaborative, fun, hands-on approach to learning – supports game building in groups … as a game!• Investigate whether & how the adopted approach & tools can contribute to developing soft/transversal skills• Support broader uptake of collaborative game making in educational processes Media & Learning Conference, Brussels15/11/2012
    4. 4. Target populations• Students in primary & lower-secondary school plus• Student teachers and in-service teachers• Staff in social services & health involved in education/training: e.g. for special needs Media & Learning Conference, Brussels15/11/2012
    5. 5. Core activities• Creation of digital environments for designing and implementing collaborative game building activities – MAGOS game building environment – pedagogical planning tool• Short courses for pre/in-service teachers and professionals in health sector• Set of classroom experiments (UK, IT, BE, FI)• Analysis of collaborative game building & key/transversal skills Media & Learning Conference, Brussels15/11/2012
    6. 6. Main expected outputs• Magos game authoring environment• Pedagogical planning tool• Set of ready-to-go educational games• Set of reusable pedagogical plans• Guide for classroom practice• Toolkit for teacher/educator training courses Media & Learning Conference, Brussels15/11/2012
    7. 7. Media & Learning Conference, Brussels 7
    8. 8. FROM CONSUMERS
    9. 9. TO CREATIVEPRODUCERS
    10. 10. Magos portal12/17/2012 Name of the event/initiative 10
    11. 11. Magos game editor• 1-4 users can create a game simultaneously• Games are created with magic spells• Four different spell sets exits – Level design spells (Architectus) – Physics spells (Physicus) – Audio-visual spells (Artifex) – User experience spells (Principes)• Users can change spell sets Media & Learning Conference, Brussels12/17/2012 11
    12. 12. Magos prototype Media & Learning Conference, Brussels12/17/2012 12
    13. 13. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid12/17/2012 13
    14. 14. Idea generation tool12/17/2012 Name of the event/initiative 14
    15. 15. Visit MAGICAL’s stand and test your design skills with Magos paper prototype!12/17/2012 Name of the event/initiative 15
    16. 16. Join us!www.magical-project.net www.mendeley.com/groups MAGICAL collaborativemagical@itd.cnr.it game design for learning Media & Learning Conference, Brussels15/11/2012
    17. 17. Thank you! Kristian Kiili Tampere University of Technology Media & Learning Conference, Brussels12/17/2012 17

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