Collaboration

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Collaboration

  1. 1.
  2. 2. Oekaki:<br />“Oekaki (お絵描き) is the Japanese term to describe the act of drawing, meaning ‘doodle or scribble’”.<br />Main audience is often part of the ‘anime internet subculture’<br />Uses a web-based, bulletin board system where images are posted<br />The generation of the image can be recorded and also posted<br />Feedback is an important part of the process<br />Paintchat:<br />Extremely similar to Oekakihowever it uses a modified applet.<br />Collaborative<br />Features a chat box and much larger canvas<br />Loading the applet involves watching all the sketches since the last server ‘clear’ <br />Watching the evolution of the image is much like overhearing a conversation – it carries it’s own narrative and ‘in jokes’. Participants commonly indentify themselves using different shades and colours. Comparable to a cross between graffiti and a school child’s note book scrawls.<br />http://www.youtube.com/watch?v=GWTaHaPdyb8<br />Large random collaboration<br />http://www.youtube.com/watch?v=i8uylvTpw_I<br />Two person evolving project<br />http://www.mangamasters.com<br />Applet example<br />THE BASICS:<br />
  3. 3. openCanvas:<br />Closer to Photoshop and Corel Painter in that it’s a stand alone application (not web-based) targeted for artists<br />Users must know each other’s IP addresses to collaborate and one must host while the rest join<br />Only the first few versions allowed collaboration<br />More:<br />PictoChat<br />Part of the DS’ firmware. Uses <br />Console Based<br />Swarm Sketch<br />Simple collaborative online canvas with a weekly theme. By voting, users can change a particular line’sopacity effectively erasing useless or inconsistent lines.<br />Statistic and Art based<br />Twiddla<br />Web based collaborative sketching with vocal communication targeted the conception of ideasduring online meetings<br />Brainstorming and conceptualizing focused<br />THE BASICS: (cont.)<br />
  4. 4. LOVE (is an MMO)<br />Collaborative ‘mini’ MMO in a procedurally generated world<br />Aim is to build settlements and defend against NPC settlements<br />Players have the ability to manipulate the landscape<br />Emphasis on infrastructure<br />Identity is lost – you have no consistent username and no record of your previous adventures – unless your settlement stands while you’re offline<br />The Engine: Verse<br />Allows users to collaborate on 3D (modelling and texturing) works in real-time <br />Changes made on one user’s computer are instantly transferred to other users<br />Works over multiple platforms and the internet<br />http://www.quelsolaar.com/love/gameplay_video.html <br />http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while<br />
  5. 5. Flickr<br />Born from ‘Game Neverending’<br />A web-based game focused on social interaction and object manipulation<br />Players could make and alter objectsto form new ones. <br />Players were given their own website which held their <br />An addition to the game which allowed players to upload and share photos while playing was the beginning<br />Ironically it turned out “the most fun was inthe photo sharing”, and thus the game ideawas scrapped<br />A coincidental discovery – “Had we sat down and said, 'Let's start a photo application,' we would have failed."<br />

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