Successfully reported this slideshow.

Slidecast media - mc502- final!

750 views

Published on

MC502-Effects of gaming and virtual worlds

  • Be the first to comment

  • Be the first to like this

Slidecast media - mc502- final!

  1. 1. THE FUTURE OF VIRTUAL ANDGAMING WORLDS AND THEIR INFLUENCE ON EFFECTS Mariam Jabbar - 0904023
  2. 2. Virtual currency Is virtual currency going to have an impact on the virtual world? Are people likely to spend large amounts of money on buying this currency?
  3. 3. Branded goods Are virtual worlds and social gaming offering a new type of business model to other companies? Is this just the case for advertising (within a virtual world or game) or is it so that they would set up boutiques in these games?
  4. 4. Computers Growth /Improvement of computers in the next few years Gordon Moore’s interpretation : Moore’s law
  5. 5. Virtual reality Is Virtual reality as useful as computers? Are the negative issues surrounding virtual reality worth the positive aspects?
  6. 6.  ‘’Those inexperienced with 3D social environments like Second Life struggled to learn about the potential in virtual worlds while others heralded its future impact, noting that the millennium generation had effortlessly transitioned into digital avatars.’’ (www.globalmantra.blogspot.com)
  7. 7. Effects Positive Negative • Social Effects • Social Effects • Education • Isolation • Improvement of • Withdrawal effects on human consciousness long-term users • Allows people to • Avatars becoming express their increasingly real – creativity ethical issues
  8. 8.  Will the positive effects outweigh the negative? Do i think the effects will be magnified? Why?
  9. 9. References Effects of Video Games on Aggressive Thoughts and behaviours during development, http://www.personalityresearch.org/papers/kooijmans.html (Accessed 13th April 2011). Gears of War 2-Life effects, http://www.youtube.com/watch?v=9Y-9pt3BQHA (Accessed 16th April 2011). Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked. Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html (Accessed: 18 November 2011). McDougall, J and O’Brien, W (2007) Studying Videogames. Abingdon: Auteur. Jenkins, H. (no date) Reality Bytes: Eight Myths About Video Games Debunked. Available at: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html (Accessed: 18 November 2011). McClean,G. [Online] Available at: http://globalmantra.blogspot.com/2007/04/virtual-worlds-future-of-gaming.html (Accessed 1st December 2011).

×