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A Very Brief History of
Video Game UX
MAXXCRAWFORD.COM © 2019
Author’s Note:
This is subjective.
MAXXCRAWFORD.COM © 2019
What makes good UX
in a video game?
MAXXCRAWFORD.COM © 2019
GOOD VIDEO GAME UX
MAXXCRAWFORD.COM © 2019
1. Intuitive
2. Immersive
3. Consistent
4. Delightful
PONG
Atari(1975)
MAXXCRAWFORD.COM © 2019
PAC-MAN
Midway (1980)
MAXXCRAWFORD.COM © 2019
E.T.
The Extra-
Terrestrial
Atari (1982)
MAXXCRAWFORD.COM © 2019
TRON
Bally Midway (1982)
MAXXCRAWFORD.COM © 2019
PUNCH-OUT!!
Nintendo (1982)
MAXXCRAWFORD.COM © 2019
DUCK HUNT
Nintendo (1985)
MAXXCRAWFORD.COM © 2019
STREET
FIGHTER II
CAPCOM (1991)
MAXXCRAWFORD.COM © 2019
SUPER
MARIO
KART
NINTENDO (1992)
MAXXCRAWFORD.COM © 2019
DOOM
iD (1993)
MAXXCRAWFORD.COM © 2019
GoldenEye
007
NINTENDO (1997)
MAXXCRAWFORD.COM © 2019
NFL BLITZ
NINTENDO (1997)
MAXXCRAWFORD.COM © 2019
AGE OF
EMPIRES II
MICROSOFT (1999)
MAXXCRAWFORD.COM © 2019
WII
SPORTS
Nintendo (2006)
MAXXCRAWFORD.COM © 2019
GRAND THEFT
AUTO IV
ROCKSTAR (2008)
MAXXCRAWFORD.COM © 2019
What do they
have in common?
MAXXCRAWFORD.COM © 2019
KEY UX PATTERNS
MAXXCRAWFORD.COM © 2019
● Animation
● Color Usage
● Labels
● Consistent Placement
Maxx Crawford
maxxcrawford.com
@woodenwarship
GOOD UX
MAXXCRAWFORD.COM © 2019
1. Intuitive
2. Immersive
3. Consistent
4. Delightful
GOOD UX
MAXXCRAWFORD.COM © 2019
MAXXCRAWFORD.COM © 2019
What makes good UX
in a video game?
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
A Very Brief History of Video Game UX
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A Very Brief History of Video Game UX

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An overview of UX patterns over the past 50 years of video game design.

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A Very Brief History of Video Game UX

  1. 1. A Very Brief History of Video Game UX MAXXCRAWFORD.COM © 2019
  2. 2. Author’s Note: This is subjective. MAXXCRAWFORD.COM © 2019
  3. 3. What makes good UX in a video game? MAXXCRAWFORD.COM © 2019
  4. 4. GOOD VIDEO GAME UX MAXXCRAWFORD.COM © 2019 1. Intuitive 2. Immersive 3. Consistent 4. Delightful
  5. 5. PONG Atari(1975) MAXXCRAWFORD.COM © 2019
  6. 6. PAC-MAN Midway (1980) MAXXCRAWFORD.COM © 2019
  7. 7. E.T. The Extra- Terrestrial Atari (1982) MAXXCRAWFORD.COM © 2019
  8. 8. TRON Bally Midway (1982) MAXXCRAWFORD.COM © 2019
  9. 9. PUNCH-OUT!! Nintendo (1982) MAXXCRAWFORD.COM © 2019
  10. 10. DUCK HUNT Nintendo (1985) MAXXCRAWFORD.COM © 2019
  11. 11. STREET FIGHTER II CAPCOM (1991) MAXXCRAWFORD.COM © 2019
  12. 12. SUPER MARIO KART NINTENDO (1992) MAXXCRAWFORD.COM © 2019
  13. 13. DOOM iD (1993) MAXXCRAWFORD.COM © 2019
  14. 14. GoldenEye 007 NINTENDO (1997) MAXXCRAWFORD.COM © 2019
  15. 15. NFL BLITZ NINTENDO (1997) MAXXCRAWFORD.COM © 2019
  16. 16. AGE OF EMPIRES II MICROSOFT (1999) MAXXCRAWFORD.COM © 2019
  17. 17. WII SPORTS Nintendo (2006) MAXXCRAWFORD.COM © 2019
  18. 18. GRAND THEFT AUTO IV ROCKSTAR (2008) MAXXCRAWFORD.COM © 2019
  19. 19. What do they have in common? MAXXCRAWFORD.COM © 2019
  20. 20. KEY UX PATTERNS MAXXCRAWFORD.COM © 2019 ● Animation ● Color Usage ● Labels ● Consistent Placement
  21. 21. Maxx Crawford maxxcrawford.com @woodenwarship
  22. 22. GOOD UX MAXXCRAWFORD.COM © 2019 1. Intuitive 2. Immersive 3. Consistent 4. Delightful
  23. 23. GOOD UX MAXXCRAWFORD.COM © 2019
  24. 24. MAXXCRAWFORD.COM © 2019
  25. 25. What makes good UX in a video game?

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