Slides for prototyping workshop I facilitated for the 2015 PhillyCHI Workshop Series. Covers overview of prototyping, methods, and considerations when considering prototype fidelity.
noun
a first, typical or preliminary
model of something from
which other forms are
developed or copied
verb
make a prototype of (a
product)
PROTOTYPE
/ prō də tīp /
USER
/’yōōzer/
noun
a person who uses or
operates something, esp. a
computer or other machine
noun
practical contact with and
observation of facts or events
EXPERIENCE
/ik’spi(ǝ)reǝns/
User experience
encompasses all aspects of
the end-user's interaction
with a product, service,
system, or environment.
USER
EXPERIENCE
USER TESTING PRESENTATION
COMMUNICATION
FEASIBILITY
Will this work for my
intended audience?
Will my stakeholders buy
into this?
Will this shit even work?
Will my stakeholders
understand this?
So why do we prototype?
• Large variety of
boards from IoT to
wearables
• Easy for newbies
• C and C++
• Huge community
• Easy USB plug and play
• Tons of APIs (including
AS3)
• Lots of other boards to
connect to easily connect
to
• Cloud platform
• Tiny form factor
• Has a JavaScript
API
• A lil motherboard!
• Micro SD ports
• USB Ports
• Programmable with
Scratch and Python
ACME Electronics is interested in
competing in the Internet of Things
market, and sees particular opportunity
to sell products that improve the
connection between consumers, their
automobiles, and their home; as well as
reduce the number of artifacts
consumers must carry.
ACMEE is looking for vendors to think
outside the box and employ a novel
approach to overcoming some of the
risk factors associated with safety,
security, and identity.
ACMEE asks that vendors come up
with a prototype that addresses a
single use-case for the idea. The
prototype should demonstrate all
states of the design relevant to the
use-case and should simulate
context of use as closely as possible.
Group 1
Create a lo-fi prototype of a mobile
or wearable product that integrates
security between the car and home.
Group 2
Create a lo-fi prototype of a mobile
or wearable product that can
identify its users between the car
and home (think personalization).
Group 3
Create a lo-fi prototype of a
wearable and/or in-dash product that
improves safety while driving. ACMEE
has had trouble with complex voice
recognition, so use this sparingly.
Group 4
Create a mid-to-hi-fi prototype of a
wearable product that improves
security for the car and/or home.
Last Thoughts
• It only took you 2 hours to develop a prototype
• Dive in, don’t worry about the edge cases yet
• Are paper prototypes juvenile? Appropriate to
present to client or stakeholder?
• Don’t reinvent the wheel – not every idea has to be
original