15
LAB#3: REFRACTION AND LENSES
OBJECTIVES
• Understand Snell’s law of refraction
• Understand what convex and concave lenses are and how they refract light by utilizing Snell’s Law
• Learn how the focal length (f), object distance (do), and image distance (di) are related for a thin lens
WRITEUP REQUIREMENTS
Informal: Questions – 6 pts, Data Tables – 4 pts
PART 1: REFRACTION
PREPARATION
Refraction refers to light bending as it moves from one medium (material) to another. The bending of light depends
on a material property known as the index of refraction, n (note n is a unitless quantity). Materials used for optics
will typically have an index of refraction somewhere between 1.0 and 2.0. How a light ray bends when it is refracted
will also depend on the incident angle. The incident angle is measured with respect to the surface normal.) This is
described mathematically by Snell’s Law, which is given by
𝑛𝑖 sin(𝜃𝑖 ) = 𝑛𝑟 sin(𝜃𝑟 ) (3-1)
Some general results from Snell’s law that are worth noting is how light bends when it moves from one medium to
one with a lower, higher, or identical index of refraction. When moving to a lower index material, the light will bend
farther away from the normal. Conversely, light bends closer to the normal when the light moves into a higher
index. Then there will be no bending when the two materials have the same index. (See Figure 3-1)
Figure 3-1. Refraction of light at the interface between two materials. (a) Case 1, light bending away from the
normal. (b) Case 2, light bending towards the normal. (c) Case 3, light not being bent at all.
PROCEDURE
Open the link below to the simulated refraction experiment:
https://phet.colorado.edu/sims/html/bending-light/latest/bending-light_en.html
(1) Under “Bending Light” in the PhET simulation, select “More Tools.”
https://phet.colorado.edu/sims/html/bending-light/latest/bending-light_en.html
16
(2) You will see a laser pointer which is aimed at an interface between two different materials (defaults to air
and glass). Turn the laser on, and try rotating it to change the angle of incidence. Make sure you can
identify the incident, reflected, and refracted rays.
(3) On the lower left corner of the screen, check the “Angles” box to show the angles of the incident and
refracted rays with respect to the surface normal (the dashed line).
⮚ Q1: What is the index of refraction of the upper material and the lower material (ni and nr)? What is
the angle of incidence and the angle of refraction (θi and θr)?
⮚ Q2: Verify that the values you measured obey Snell’s law (show how you did this, should be accurate
to 2 decimal places).
(4) For the upper material, make sure “Mystery A” is selected from the “Materials” drop-down menu.
(5) For the lower material, select “Air” from the “Materials” drop-down menu.
(6) In the upper left-hand corner, ensure that the wavelength of your light source is set at 6
1. 15
LAB#3: REFRACTION AND LENSES
OBJECTIVES
• Understand Snell’s law of refraction
• Understand what convex and concave lenses are and how they
refract light by utilizing Snell’s Law
• Learn how the focal length (f), object distance (do), and image
distance (di) are related for a thin lens
WRITEUP REQUIREMENTS
Informal: Questions – 6 pts, Data Tables – 4 pts
PART 1: REFRACTION
PREPARATION
Refraction refers to light bending as it moves from one medium
(material) to another. The bending of light depends
on a material property known as the index of refraction, n (note
n is a unitless quantity). Materials used for optics
will typically have an index of refraction somewhere between
2. 1.0 and 2.0. How a light ray bends when it is refracted
will also depend on the incident angle. The incident angle is
measured with respect to the surface normal.) This is
described mathematically by Snell’s Law, which is given by
�� sin(�� ) = �� sin(�� ) (3-1)
Some general results from Snell’s law that are worth noting is
how light bends when it moves from one medium to
one with a lower, higher, or identical index of refraction. When
moving to a lower index material, the light will bend
farther away from the normal. Conversely, light bends closer to
the normal when the light moves into a higher
index. Then there will be no bending when the two materials
have the same index. (See Figure 3-1)
Figure 3-1. Refraction of light at the interface between two
materials. (a) Case 1, light bending away from the
normal. (b) Case 2, light bending towards the normal. (c) Case
3, light not being bent at all.
PROCEDURE
Open the link below to the simulated refraction experiment:
3. https://phet.colorado.edu/sims/html/bending-
light/latest/bending-light_en.html
(1) Under “Bending Light” in the PhET simulation, select
“More Tools.”
https://phet.colorado.edu/sims/html/bending-
light/latest/bending-light_en.html
16
(2) You will see a laser pointer which is aimed at an interface
between two different materials (defaults to air
and glass). Turn the laser on, and try rotating it to change the
angle of incidence. Make sure you can
identify the incident, reflected, and refracted rays.
(3) On the lower left corner of the screen, check the “Angles”
box to show the angles of the incident and
refracted rays with respect to the surface normal (the dashed
line).
� Q1: What is the index of refraction of the upper material and
the lower material (ni and nr)? What is
the angle of incidence and the angle of refraction (θi and θr)?
� Q2: Verify that the values you measured obey Snell’s law
(show how you did this, should be accurate
to 2 decimal places).
(4) For the upper material, make sure “Mystery A” is selected
from the “Materials” drop-down menu.
4. (5) For the lower material, select “Air” from the “Materials”
drop-down menu.
(6) In the upper left-hand corner, ensure that the wavelength of
your light source is set at 650 nm.
(7) Adjust the position of the light source so that the refracted
ray is visible.
(8) Measure the angle of incidence and the angle of refraction.
� Q3: Use your measurements and Snell’s law to determine the
index of refraction of the “Mystery A”
material.
You should have noticed that with this configuration, there is a
range of angles where the incident light is simply
reflected from the surface, and is not refracted at all. This
phenomenon is called “total internal reflection,” which
can occur when light moves from a material with a higher index
of refraction to a material with a lower index of
refraction (Case 1 shown in Figure 3-1).
The critical angle (θC) is the incident angle at which total
internal reflection starts to occur. To find the critical angle,
set the refracted angle to 90° (this is the angle at which the ray
is no longer refracted) and apply Snell’s law:
�� sin(�� ) = �� sin(90
5. � ) (3-2)
� Q4: Use Eq. (3-2) and your answer to the previous question
to predict the critical angle for interface
between the material “Mystery A” and the air.
(9) Starting at an incident angle of 0°, rotate the light source
until the refracted ray just disappears (this is when
the angle of refraction is 90°).
(10) When this occurs, the angle of incidence is equal to the
critical angle.
� Q5: What is the critical angle you found from the simulation
for this interface? How does this result
compare to your answer for the previous question?
The index of refraction is not the same for all wavelengths
(colors) of light. This is why white light, which is a
combination of colors, will separate into a range of colored
bands after passing through a prism. This effect is called
dispersion.
(11) From the bottom of the “Bending Light” simulation, select
“Prisms.”
(12) Drag the triangular prism into your work area, turn on the
light source, and aim the beam at the prism.
(13) You can use the color slider to change the wavelength of
the light source. Is the beam refracted more or less
6. with shorter wavelengths?
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(14) On the right side of the screen, switch to the white light
source (see the figure to the right).
� Q6: Which colors of the white light beam are bent the most
by the prism, and which are bent the
least?
� Q7: Is the index of refraction greater for longer or shorter
wavelengths?
PART 2: REFRACTION IN CONVEX AND CONCAVE
LENSES
PREPARATION
Some other lens-related terminology:
• Principle axis: A line that passes through the center of a lens,
and is perpendicular to it.
• Real image: An image formed by a lens is said to be real when
light rays actually pass through the image.
• Virtual image: An image formed by a lens is said to be virtual
when light rays do not pass through the
image.
7. Two essential characteristics of lenses are focal point and focal
length. The focal point is the point where light rays
parallel to the principal axis of the lens cross (or point away
from in the case of a diverging or negative lens) after
passing through the lens. The focal length is the distance
between the focal point and the center of the lens. For a
lens that has a thickness much less than the radii of curvature,
we can use the thin lens equation which relates the
focal length f, to the distance of the object do, and the distance
of the image di
1
�
=
1
��
+
1
��
(3-3)
Another important quantity of this system is magnification. This
is simply the ratio of the height of a resulting image
hi, and the height of the original object ho. This is
8. geometrically the same as the ratio between the distances di,
and
do.
� =
ℎ �
ℎ �
= −
��
��
(3-4)
PROCEDURE
Open the ‘Lenses’ simulation found at the following link here
(For iPad, you can use the link here). You should see
the simulation shown in Figure 3-2. The simulation allows users
to modify the focal length of a lens, and the
placement of an object relative to the lens.
Figure 3-2. Geogebra simulation for concave and convex lenses.
Note: red numbers do not appear in the simulation.
https://www.geogebra.org/m/X8RuneVy
https://www.geogebra.org/m/cjHEW32U
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9. There are three rays of light showing how light is refracted by
the lens and focuses on the image. These lines are
drawn as follows:
1. Starts parallel to the optical axis and is refracted so that it
passes through the point labeled Focus.
2. This ray always runs through the center of the lens and is not
refracted by the lens.
3. Moves towards Focus’ and is refracted so that the ray then
runs parallel to the optical axis.
Depending on the configuration, you may form a virtual image.
When this happens, you will see dashed lines that
trace back from the refracted rays to where the virtual image is
formed.
(1) Create a data table similar to Table 3-1 for collecting data.
(2) Place the object on the left side of the lens, and keep the
focal length selection dot (Focus’) to the left side
of the lens (creating a positive lens). Make sure the focal
distance is less than the object distance.
� Q8: Observe the position of the image relative to the object
and lens. Does this indicate if the image
formed is real or virtual?
(3) With the object still on the left side of the lens, move the
focal length selection dot to the right side of the
10. lens to create a negative lens.
� Q9: How is the image formed by the negative lens different
from the one formed by the positive lens?
(4) Move the focal length back to the left side of the lens, and
place it on the 3rd tick mark.
(5) Click and drag the object so that it is to the left of focus’.
Make sure the image is visible.
(6) Use the tick marks to measure the object distance (do), the
image distance (di), the object height (ho), the
image height (hi), and the focal length (f).
Note that units are not given, so you can treat them as arbitrary
units for distance.
(7) Calculate the inverse of the object distance and the image
distance.
(8) Use Eq. (3-3) to calculate the focal length of the system.
(9) Use Eq. (3-4) to calculate the magnification of the system.
(10) Move the object back about a tick mark and repeat the
measurements and calculations again.
� Q10: How does the difference between where the focal length
was placed, and what you measured
using Eq. (3-3) compare?
� Q11: Was there more or less magnification as the object was
moved farther away, and why?
11. Table 3-1. Lenses data collection table.
Measured Values Calculated Values
Data Point di do f hi ho 1/di 1/do f M
1
2
3