Amber Oliver
Vice President, Partnerships & Operations
amber@globaloria.org

RIDE EdSurge Tech for Schools Summit
What is

?

K-12 blended learning platform (MOOC)
with courses in STEM, Computing,
Coding and Game Design.
Students master...
1. Game making through hands-on,
project-based learning engages
ALL students
2. Customized digital learning
platform for each school
Step-by-step game design,
standards-aligned courses
(40-60hrs)

(60-80hrs)
Teaches computer science and
engineering skills as students code
Mastery of
industry-standard tools
Collaborative Iterative Design &
Engineering Process

Industry-standard practices
for college and career success
3. Blended (online and onsite)
teacher training provides
Support Every Step of the Way
So educators can lead dynamic,
STEM-rich classrooms
Real-time
embedded assessment and
class management tools
Engaged and
motivated students
Student achievement
Student Achievement on
Applying Critical Thinking TAKS
State Standardized Test
78

76.199

76
74
72
70...
4. Flexible and easy to integrate into
any school or after-school program

Globaloria Implementation Models (minimum of 40...
Large-Scale
STEM Education Innovation
Since 2006
8 States
Districts: urban,
rural, suburban
8,000 students
500 educators
3...
Thank you!
Amber Oliver
Vice President, Partnerships & Operations
amber@globaloria.org
Facebook & Twitter: @globaloria
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Globaloria EdSurge "Tech for Schools" Summit Presentation

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Globaloria EdSurge "Tech for Schools" Summit Presentation

  1. 1. Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org RIDE EdSurge Tech for Schools Summit
  2. 2. What is ? K-12 blended learning platform (MOOC) with courses in STEM, Computing, Coding and Game Design. Students master • STEM knowledge • Digital and computing literacy • Global citizenship skills • College and career readiness
  3. 3. 1. Game making through hands-on, project-based learning engages ALL students
  4. 4. 2. Customized digital learning platform for each school
  5. 5. Step-by-step game design, standards-aligned courses (40-60hrs) (60-80hrs)
  6. 6. Teaches computer science and engineering skills as students code
  7. 7. Mastery of industry-standard tools
  8. 8. Collaborative Iterative Design & Engineering Process Industry-standard practices for college and career success
  9. 9. 3. Blended (online and onsite) teacher training provides Support Every Step of the Way
  10. 10. So educators can lead dynamic, STEM-rich classrooms
  11. 11. Real-time embedded assessment and class management tools
  12. 12. Engaged and motivated students
  13. 13. Student achievement Student Achievement on Applying Critical Thinking TAKS State Standardized Test 78 76.199 76 74 72 70 68.93 68 66 64 Pre-Globaloria Post-Globaloria
  14. 14. 4. Flexible and easy to integrate into any school or after-school program Globaloria Implementation Models (minimum of 40 hours) • Required Subject Class • Subject Enrichment Class • Elective Class • Game Design Class / Tech Career • After-School or Summer Program
  15. 15. Large-Scale STEM Education Innovation Since 2006 8 States Districts: urban, rural, suburban 8,000 students 500 educators 300 ed leaders 800,000 hours 85% School Retention
  16. 16. Thank you! Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org Facebook & Twitter: @globaloria

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