Sony Playstation 3 Market Development

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The market development of Sony's Playstation 3 in the home Internet gaming console market, showing revenue growth, market share and the comparative size of the installed base from Q3 2007 to Q4 2012

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Sony Playstation 3 Market Development

  1. 1. Sony PlayStation 3 Market Development 2007-2012Sony PlayStation 3 Market Development 2007-2012 ITCandor Infobomb revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  2. 2. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2007 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  3. 3. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2007 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  4. 4. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2007 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  5. 5. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ1 2008 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  6. 6. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2008 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  7. 7. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2008 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  8. 8. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2008 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  9. 9. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ1 2009 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  10. 10. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2009 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  11. 11. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2009 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  12. 12. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2009 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  13. 13. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ1 2010 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  14. 14. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2010 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  15. 15. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2010 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  16. 16. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2010 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  17. 17. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ1 2011 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  18. 18. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2011 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  19. 19. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2011 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  20. 20. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2011 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  21. 21. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ1 2012 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  22. 22. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ2 2012 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  23. 23. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30% 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue GrowthQ3 2012 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  24. 24. Sony PlayStation 3 Market Development 2007-2012 60% 50% Market Share 40% 30%Xmas 20% -50% 0% 50% 100% 150% 200% 250% 300% Revenue Growth Q4 2012 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  25. 25. Sony PlayStation 3 Market Development 2007-2012 At the end of 2012 Sony had an installed base of 49 million PS3s, having shipped 76 million cumulatively since the launch in 2006 It held a 40% share of the home Internet gaming console market and had generated $20 billion in revenues for hardware alone The PS4 was launched on the 20th February 2013 revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013
  26. 26. Sony PlayStation 3 Market Development 2007-2012 For More Information on Gaming Console Markets Visit http://wp.me/pubL5-1CF and www.itcandor.net revenue growth ($US) on x, market share of home Internet consoles on y axes; bubble size is comparative installed base Source and copyright ITCandor, 2013

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