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WHAT SHAPES WHAT?
TECHNOLOGIES AND THEIR RELATIONSHIP
           TO LEARNING

              Martin Oliver
            Institute of Education,
             University of London
             m.oliver@ioe.ac.uk
ABSTRACT
• Although there is a considerable body of work that explores
  educational uses of technology, and highly developed accounts of
  what learning is, surprisingly little research in education has asked
  what technology is, or what its relationship to learning consists of.
  When these matters are considered at all, they tend to be framed in
  technologically deterministic ways, with technology either 'causing' or
  at the least 'offering' and 'constraining' learning. In this talk, I will
  provide an overview of this way of framing technology and identify
  problems that follow from it. I will outline alternative positions that
  could be adopted, including Communities of Practice, the Social
  Construction of Technology and Actor-Network Theory, and discuss
  their points of connection to this debate. Using examples drawn from a
  JISC-funded project on digital literacies, I will draw out the implications
  of these positions for research.
SO, WHAT‘S THE ISSUE?
• If someone is learning in a way that uses information and
  communication technologies (ICTs), they are using e-learning.
  They could be a pre-school child playing an interactive game;
  they could be a group of pupils collaborating on a history project
  with pupils in another country via the Internet; they could be
  geography students watching an animated diagram of a volcanic
  eruption their lecturer has just downloaded; they could be a
  nurse taking her driving theory test online with a reading aid to
  help her dyslexia – it all counts as e-learning.
(DfES, 2003)
• Considerable effort has been made to making sense of what we
  mean by ―learning.‖ This is an important and serious issue, and
  one that is obviously worthy of considerable attention
  (see, eg, Mayes & de Freitas, 2004). However, it is not the
  whole story. An account of educational technology that can only
  explain ―education‖ and not ―technology‖ runs the risk of dealing
  naively with an important part of its field of study. The
  consequence of this is a failure to provide convincing accounts
  of the link between technology use and learning.
(Oliver, 2012)
•   If one were to consider the field as characterised as a vertical knowledge structure one
    would consider the ―real‖ field to be that most entrenched domain known as instructional
    technology, instructional design or, nowadays, as educational technology. Certainly such
    a domain exists, (although its changing or inconsistent name is telling). It is positivist in
    approach and method, based on instructivist (or more recently cognition) theories. It is
    most firmly located in the US although its spread is global and includes Europe and South
    Africa. It is described as having known, clear definitions, published by an acknowledged
    association, it has specified competencies as a profession, and agreed sources of
    research findings.
    These tensions about science versus social science are allied with differences of opinion
    regarding whether the field is coherent and cohesive, or incoherent and fragmented. This
    latter representation is more prevalent, and can be usefully exemplified as a horizontal
    knowledge structure consisting of specialised ―languages‖ with specialised modes
    of interrogation and criteria for the construction and circulation of texts. These
    ―languages‖ are made up of a cluster of elements with criteria for legitimate texts, what
    counts as evidence, and what counts as legitimate questions. From this
    perspective, instructional design is only one of the specialist languages of the field, which
    would then comprise other languages as well.
(Czerniewicz, 2010)
•   In order to show, convincingly, that a topic is absent from discussions in the field requires
    a systematic approach to reviewing work. In this case, a systematic review was
    attempted, although this proved problematic: while an Education Resources Information
    Center search for the period 2001–2011 using the key words ―technology‖ and ―theory‖
    returned 7152 results, these were almost exclusively what could be described as ―false
    positives‖, in that they contained the terms but were not actually about a theory of
    technology. Instead, to ensure the rigour of this review, a different approach had to be
    adopted. A manual search was conducted, covering the last decade‘s worth of articles
    from educational technology journals that were ranked in the top 35 by impact factor.
(Oliver, 2012)
•   Ten papers identified:
     • Theoretical work on design-based research; technology as a way of instantiating,
       developing and contributing to theory.
     • Technology as part of a system of distributed cognition or learning (3 cases).
     • One paper on the social shaping of technology
     • Five on affordances
CAUSALITY
• E-learning exploits interactive technologies and communication
  systems to improve the learning experience. It has the potential
  to transform the way we teach and learn across the board. It
  can raise standards, and widen participation […] It cannot
  replace teachers and lecturers, but […] it can enhance the
  quality and reach of their teaching, and reduce the time spent
  on administration. It can enable every learner to achieve his or
  her potential, and help to build an educational workforce
  empowered to change. It makes possible a truly ambitious
  education system for a future learning society.
(DfES, 2003)
• The seductive lure of technology in policy
   • A material thing that can be
     bought, counted, given, used, monitored
   • A causal force that ‗does learning‘ to people
• Games and game play tend to be treated as ―out there,‖ beyond
  the school gate, in some better, more authentic, more
  democratic, more meaningful place, other than the current and
  failing educational regime. By bringing games into educational
  practice and theory, the hope is, it often seems, that the
  diseased, geriatric body of education can be treated through the
  rejuvenating, botox-like effect of educational game play.
(Pelletier, 2009: 84)
• The immediate factors shaping the debates about evidence-based
   practice have been decisively influenced by the political ascendancy
   of New Labour. David Blunkett, as Minister for Education, argued in
   2000 that ‗we need social scientists to help determine what worked
   and why, and what types of policy initiative are likely to be most
   effective‘ (cited in Evans & Benefield, 2001, p. 527). This drive to
   establish effectiveness was linked to funding initiatives and their need
   to ensure value for money in relation to measurable outcomes. The
   discourse of ‗what works‘ has, therefore, become dominant in judging
   the value of research outputs, and educational research in particular
   has been castigated for failing to deliver proper cumulative evidence
   that could inform policy and practice.
(Clegg, 2005: 416-417)
• Some have surmised that teenagers use different parts of their
  brain and think in different ways than adults when at the
  computer. We now know that it goes even further—their brains
  are almost certainly physiologically different. […] Digital Natives
  accustomed to the twitch-speed, multitasking, random-
  access, graphics-first, active, connected, fun, fantasy, quick-
  payoff world of their video games, MTV, and Internet are bored
  by most of today‘s education, well meaning as it may be.
(Prensky, 2001)
…ANY THEORY…?
• The affordances of the environment are what it offers the
  animal, what it provides or furnishes, either for good or ill.
(Gibson, 1979, p. 115)
• An account that seeks to rule out ‗learning‘ (and all ―mentalism‖),
  although there are some concessions about ―attunement‖
• Wanted to rule out the ―subjective‖ world, or the world of
  ―consciousness‖ (Gibson, 1979, p. 129)
• Relational, but somehow automatic
• Technologies as ―a phenomenon captured and put to use‖ (p50)
• Phenomena ―are simply natural effects, and as such they exist
   independently of humans or technology‖ (p49)
• Technologies ―evolve‖ through the complex combinations of simpler
   technologies
• ―Descent‖ amongst ―families‖ of technology explicitly tries to rule
   people out of the picture
     • ―people are required at every step of the processes that create
        technology [but this] is not a discussion of the human side of
        creating technology [... but] the logic that drives these purposes‖
        (p. 6)
(Arthur, 2009)
BUT DOES IT WORK?
• Educational researchers have conducted media comparison
  studies from the earliest days of the introduction of technology
  into education. For example, Saettler (1990) found evidence of
  comparisons of educational films with classroom instruction
  being conducted in the 1920s. Comparative research designs
  were applied to every new educational technology as it was
  developed, including programmed instruction, instructional
  television, and more recently computer-based instruction.
  However, for decades the results of such media comparison
  research studies have usually been ―no significant differences‖.
(Reeves, 2005: 298)
•   Much research in Higher Education focuses on technique at the expense of
    studying motive or values (Zukas and Malcolm, 1999). […] By assuming that the
    problems facing education (and in particular, e-learning) are technical, evidence-
    based practice (in the sense adopted in medicine) becomes both feasible and
    desirable. If the sector is faced with a simple problem concerning the skilled use
    of technology, then it makes sense to refine systematically the techniques
    through which technology is applied. However, if teaching and learning is seen
    as being more complex than the application of technology, this approach
    becomes problematic. We cannot draw reliable, transferable conclusions about
    practice if our model of that practice is incomplete, ambiguous and provisional.
    […] Thus, unless we are willing to conceive of e-learning, or any other aspect of
    education, as being a standardised treatment that is applied to students (a view
    educational evaluators rejected over 30 years ago […] and which is equally
    denigrated by educational and social researchers […]), the uncritical adoption of
    evidence-based practice, as outlined above, cannot be justified.
(Oliver, 2003: 392-3)
• ―Learning as a weapon system‖
• Cognitive science provides the terms needed to understand the
  human user as a specifically computational component
  ‗‗interposed‘‘ between a computer systems‘ input and out- put
  devices. Texts in e-learning, and in educational technology
  before it, invoke the discourse of the ‗‗dyadic‘‘ and ―symbiotic‘‘
  relationship of learner and computer in a manner remarkably
  reminiscent of language used by military researchers and
  historians.
(Friesen, 2010: 75-6)
• The metaphors and the discourse of the Cold War-closed world are
    not difficult to recognize in the ADL‘s and others‘ descriptions of ‗‗total‘‘
    scientific, technological solutions—solutions that, in effect, use the
    power of computers and networks to vanquish the ‗‗evils‘‘ of ignorance
    and inefficient learning. It is also not difficult to see how US military
    thinking or values—for example, its prioritization of technological and
    engineering approaches, its emphasis on ‗‗absolute‘‘ solutions to
    human problems—are articulated as a kind of technical code in the
    standards and systems of SCORM and ADL. Not only do these
    standards and systems involve total, technical solutions to complex
    problems though high-tech command and control, but also include the
    extension of these solutions globally, ideally to all educational sectors.
(Friesen, 2010: 79)
• The meta-analysis found that, on average, students in online
  learning conditions performed modestly better than those
  receiving face-to-face instruction. […] Analysts noted that these
  blended conditions often included additional learning time and
  instructional elements not received by students in control
  conditions. This finding suggests that the positive effects
  associated with blended learning should not be attributed to the
  media, per se.
(US Department of Education, 2010)
CAUSALITY?
SOFT DETERMINISM
• Education is on the brink of being transformed through
  technology; however, it has been on that brink for some
  decades now.
• (Laurillard, 2008)
• Bimber […] draws distinctions between nomological
  accounts, providing ―descriptions of an inevitable technological
  order based on laws of nature‖ (p81);
  normative accounts, in which technology is unquestioned
  because questions about efficiency and productivity replace
  political and ethical questions about use;
  and the unintended consequences account, which recognises
  willful, ethical and social actors but suggests they are simply
  unable to anticipate all of technology‘s effects.
(Oliver, 2011)
• Hammond & Trapp (1992): CAL as a trojan horse for
  educational change
• Soloway (1997) – ―Trojan Mouse‖
• E-learning is often talked about as a ―trojan mouse‖, which
  teachers let into their practice without realizing that it will require
  them to rethink not just how they use particular hardware or
  software, but all of what they do.
(Sharpe and Oliver, 2007: p.49)
• Post-Gibson Affordances: conceptually, ‗travelled‘ via Human-
  Computer Interaction
• ―The term affordance refers to the perceived and actual
  properties of the thing, primarily those fundamental properties
  that determine just how the thing could possibly be used‖
  (Norman, 1988, p. 9)
    • Later regretted ‗real‘ and ‗perceived‘ affordances
• A struggle to fend off cultural influences on design in favour of
  ‗natural‘ features but (arguably) technology as communication
• We are interested in asking questions about what uses ICT invites and
  facilitates, what it lends itself to and what it can do well. A potential
  difficulty with using a term so popular in the field of design is that ‗use‘
  tends to be focused on how something ‗should‘ be used, what it is
  designed for. Discussion about affordance can be limited to the
  intended, prescribed or designed function of technology. We are also
  interested in exploring the creative and innovative way people respond
  to technologies and perhaps adapt them for use in unforeseen
  circumstances. An affordance of the technology does not simply refer
  to the intended use but also to the unintended consequences.
(Conole & Dyke, 2004: 301)
• To use the words of educational technologist Rob Koper […] this
  research tends not to be ―theory-oriented,‖ but rather ―technology-
  oriented‖ in character. E-learning research, Koper (2007) explains, is
  not focused on ―predicting or understanding events [in] the world as it
  exists‖ (p. 356); it instead seeks to ―change the world as it exists‖ (p.
  356; emphasis added). E-learning or technology-oriented research, in
  other words, attempts ―to develop new technological
  knowledge, methods, and artifacts‖ for practical ends or purposes (p.
  356). It is this applied, practical, and technological research that Koper
  (2007) says is ideally suited to e-learning.
(Friesen, 2009, p.7)
• To realize the fullest potential for online learning, our methods of
   research and development must be fundamentally changed, but
   additional changes are needed. First, we must shift from a position
   that views learning theory as something that stands apart from and
   above instructional practice to one that recognizes that learning theory
   is collaboratively shaped by educational researchers and practitioners
   in context. Educational technology is a design field, and thus, our
   paramount goal of research should be solving teaching, learning, and
   performance problems, and deriving design principles that can inform
   future decisions. Our goal should not be to develop esoteric
   theoretical knowledge that we expect practitioners to apply. This has
   not worked since the dawn of educational technology, and it won‘t
   work in the future.
(Reeves, 2005: 304)
• A fundamental assumption of many learning scientists is that
  cognition is not a thing located within the individual thinker but is
  a process that is distributed across the knower, the environment
  in which knowing occurs, and the activity in which the learner
  participates. In other words, learning, cognition, knowing, and
  context are irreducibly co-constituted and cannot be treated as
  isolated entities or processes.
(Barab & Squire, 2004: 1)
• A critical component of design-based research is that the design is
  conceived not just to meet local needs, but to advance a theoretical
  agenda, to uncover, explore, and confirm theoretical relationships.
  Although providing credible evidence for local gains as a result of a
  particular design may be necessary, it is not sufficient. Design-based
  research requires more than simply showing a particular design works
  but demands that the researcher (move beyond a particular design
  exemplar to) generate evidence-based claims about learning that
  address contemporary theoretical issues and further the theoretical
  knowledge of the field.
(Barab & Squire, 2004: 5-6)
• Technology as something that embodies theory
• Embodied theory as something that can cause learning
  (or at the least, shape it)
• Associated with a moral obligation to undertake
  applied, instrumental research
SOFT DETERMINISM?
SOCIAL DETERMINISM
• Around each problem, several variants of solution can be identified
   (figure 10). In the case of the bicycle […] This way of describing the
   developmental process brings out clearly all kinds of conflicts:
   conflicting technical requirements by different social groups (for
   example, the speed requirement and the safety requirement);
   conflicting solutions to the same problem (for example, the safety low-
   wheelers and the safety ordinaries); and moral conflicts (for example,
   women wearing skirts or trousers on high wheelers; figure 12). Within
   this scheme, various solutions to these conflicts and problems are
   possible – not only technological ones but also judicial or even moral
   ones (for example, changing attitudes towards women wearing
   trousers).
(Pinch & Bijker, 1987: 38-9)
• ―Configuring the user‖
• The ‗black box‘ of the desktop PC‘s casing
• Manuals, training, conventions – and different standards for
  those on the inside of the company
• Not what the technology can do, but what users need to do to
  make the technology work as designers hoped
(Grint & Woolgar, 1997)
• Collis et al’s 19 dimensions of flexibility, covering:
    • Time (starting, finishing, assessment, pace)
    • Content (topics, sequence, resources)
    • Entry requirements (prior
      knowledge, experience, qualifications)
    • Pedagogy (approach, social interaction, language, design)
    • Delivery logistics
      (schedule, location, interactions, communication, support)
(Collis et al, 1997)
• The flexible student is not a spontaneous occurrence. Students
  (including full-time students) have been engineered to become
  more ‗flexible‘ as a result of policies, which have put more
  financial pressures on them to work in particular ways. It has
  also the created conditions under which the only way for many
  adults to access higher education is via ‗flexible‘ modes of
  delivery. In this sense, students are forced to become ‗flexible‘
  and the flexibility to which they are supposed to conform is a
  particular pre-determined set of learning practices or process.
(Clegg & Steel, 2002)
• Those with social advantage find it easier to take advantage of
  new opportunities; advantage can be perpetuated, not eroded,
  by introducing new forms of learning and teaching.
(Holley & Oliver, 2010)
• ‗The university‘ is a highly heterogeneous institutional
  ensemble, which exists primarily in the heads of people who
  constituted it, and in a myriad of locally negotiated practices and
  interactions. This university, as an institution, often only appears to
  exist ‗virtually‘.

   The very notion of information, which sits at the root of the notion of a
   virtual university and its ability to abstract from the place – the
   specific, the parochial – contains within it a powerful incentive to
   formalise, to standardise, to make explicit, to make concrete.
(Cornford, 2000)
• Once faculty and courses go online, administrators gain much
  greater direct control over faculty performance and course
  content than ever before and the potential for administrative
  scrutiny, supervision, regimentation, discipline and even
  censorship increase dramatically. At the same time, the use of
  the technology entails an inevitable extension of working time
  and an intensification of work […] It also allows the
  administration, which claims ownership of this commodity, to
  peddle the course elsewhere without the original designer's
  involvement or even knowledge.
(Noble, 1998)
• Too often instructional designers leave these important what-to-
  teach decisions to so-called subject-matter-experts (SMEs).
  Often a SME knows how to perform the task that is the goal of
  instruction but is unaware of the knowledge components that
  are required to acquire this knowledge and skill. A primary role
  of the instructional designer is to determine these granular
  knowledge components and their sequence.
(Merrill, 2001, p293)
• It is hard to read such accounts without recalling the alarmist
  predictions of Noble (1997) in which academics are systematically
  marginalised in the interests of economic efficiency. Requiring
  academics to produce metadata becomes an interesting exercise of
  power. This might be interpreted as a beneficent act, empowering
  lecturers to describe their own practice without reliance on information
  specialists such as librarians. However, the way in which academics
  are allowed to describe their materials is telling: it must follow set
  rules and use a controlled vocabulary, which (by virtue of being
  ‗generic‘) cannot precisely reflect their practice.
(Oliver, 2004)
• What this reveals is how the move to teaching online renders
  the role of the teacher both the same and different
  simultaneously. The purpose and strategic direction may remain
  unchanged, but the methods of achieving this alter in significant
  ways.
(Price & Oliver, 2007: 24)
• Social shaping of technology
    • The engineering of values and practices
    • Sometimes, also their preservation
• Does it explain everything?
• What‘s social about being shot? (Grint & Woolgar, 1997)
    • Classification as a shooting, production of the tools
      (gun, bullet, etc), determination of cause of death, understanding
      of what death means, etc.
    • Does there remain an asocial core for the person being shot?
SOCIAL DETERMINISM?
MUTUAL DETERMINATION
• If you can, with a straight face, maintain that hitting a nail with
  and without a hammer, boiling water with and without a kettle
  [...] are exactly the same activities, that the introduction of these
  mundane implements change 'nothing important' to the
  realisation of tasks, then you are ready to transmigrate to the
  Far Land of the Social and disappear from this lowly one.
(Latour 2005: 71)
• Humans, and what they take to be their learning and social
  process, do not float, distinct, in container-like contexts of
  education, such a classrooms or community sits, that can be
  conceptualised and dismissed as simply a wash of material stuff
  and spaces. The things that assemble these contexts, and
  incidentally the actions and bodies including human ones that are
  part of these assemblages, are continuously acting upon each
  other to bring forth and distribute, as well as to obscure and
  deny, knowledge.
(Fenwick et al 2011)
• Third-generation cultural-historical activity theory
• Expansive learning
(Engestrom, 2001)
Tool


     Subject               Object     Outcome


     Rules     Community   Division
                              of
                           Labour

52
Tool                                            Tool

Subject                 Object        O1   O2       Object          Subject


Rules     Community       Division                Division Community Rules
                              of                      of
                           Labour                  Labour

    (Engestrom, 2001)                “Object 3”



    53
• Participation: ‗complex process that combines doing, talking, thinking,
   feeling, and belonging. It involves our whole person including our bodies,
   minds, emotions, and social relations‘ (p56)
• Reification: ‗giving form to our experience by producing objects that congeal
   this experience into thingness‘ (p58)
(Wenger, 1998)
• From a theoretical point of view to talk about artifacts in terms of reification is
   precisely viewing the artifact not just as a physical object but as a process of
   attributing meaning through time and through space. If an artifact travels
   across boundaries from one community to another, the process of reification
   by which it becomes part of a practice changes substantially across those
   boundaries.
(Wenger, in Binder, 1996: 101)
•   What we have learned is that even if no totalizing approach makes sense, the
    tensions in the industrial system can be grasped from ‗within‘, by individuals
    immediately engaged in technically mediated activities and able to actualize
    ambivalent potentialities suppressed by the prevailing technological rationality.
    I call this ‗democratic rationalization‘. It starts out from the consequences of
    technology itself, from the ways in which it mobilizes the population around
    technological mediations. In the new technical politics, the social groups so
    constituted turn back reflexively on the framework that defines and organizes
    them: ‗we‘ as patients, users of a domestic computer system, participants in a
    division of labor, neighbors of a polluting plant, are the actors. It is this sort of
    agency that holds the promise of a democritization of technology. Technical
    politics foreshadows a world in which technology, as a kind of ‗legislation‘
    affecting every aspect of our lives, will emerge from these new types of public
    consultation.
(Feenberg, 1999: 105)
• A politics-of-what explores the differences, not between doctors
  and patients, but between various enactments of a particular
  disease. This books has tried to argue that different enactments
  of a disease entail different ontologies. They each do the body
  differently. But they also come with different ways of doing the
  good. […] These questions are not answered here. Investigating
  the body multiple merely helps to open them up. […] Like
  ontology, the good is inevitably multiple: there is more than one
  of it.
• (Mol, 2002)
• Historically situated accounts; particular and specific
• In some cases, also explicitly inconsistent
        …but what can we then say about anything?
MUTUALLY DETERMINING?
RESEARCHING TECHNOLOGY AND LEARNING
ANYWAY
•   Digital Literacies as a Postgraduate Attribute?
•   JISC Developing Digital Literacies Programme
•   http://diglitpga.jiscinvolve.org/
•   Institute of Education, University of London
•   iGraduate / Focus groups / multimodal
    journalling in year 1
•   Case studies across four areas in year 2:
     • Academic Writing Centre
     • Learning Technologies Unit
     • Library
     • Institution-wide
• Yuki‘s journal
• Japanese, female in her 40s, MA student
• ‗I think I was not – how can I say? – like… I wasn‘t interested in the
  kind of things girls like: dolls and some kind of pretty things.
  Instead I was interested in computer and camera and the cars,
  everything boys tended to like. That is because, that is why I was
  interested, I became interested in the technology, and for the
  practical use‘
• What kinds of conception is she invoking?
• Faith: a digitally illiterate teacher?
• ‗This technology thing can occupy most of your lesson planning because
  back then we only had black boards and all the kids had their own text
  book, and just do everything from the board. Now, it has changed the
  way that I teach as well because I need to apply a lot of software and use
  the ICT into my lesson as well, yes, and I think that‘s going to be an
  essential thing in the future, especially I think the government here are
  trying to promote that as well. Also all the kids are very computer literate,
  so they know all the things about but as a teacher you don‘t really know
  it. Kids can teach you in the beginning but then later on they probably
  will think if we can do it, how come you can‘t do it.‘
• Again, what are her ways of framing this?
• Sally: it‘s out to get me…
• The only thing I struggle with, like I just mentioned it earlier
  before, is the issue of like keeping your private life separate from
  your work life because I think increasingly the two, you're being
  forced to kind of mush the two together.
  Because like [college name] used to have its own email server
  and it would provide you with an email. Now it‘s provided by
  Gmail and it‘s like everybody knows that Gmail is the nosiest
  thing in the world and tracks absolutely everything you do. And
  […] I'm a little bit uncomfortable with the idea that my work email
  knows what shopping I do and, you know what I mean? I just
  find the whole thing is starting to get a little bit scary.
• Again, what conceptions here? And why?
• Yuki‘s library
    • Materiality, ephemerality, digitisation, inscription, mobilit
      y
    • ‗Curation‘ of multimodal texts
… for example when I attend a lecture or a session I always
record the session, and it‘s after the session, but sometimes I
listen to the lecture again to confirm my knowledge or reflect
the session...when I, for example we‘re writing an essay and I
have to...confirm what the lecturer said, I could confirm with
the recording data.
• Yuki‘s books
• Remaking contexts of study
• ―The bathroom is a good place to read‖
• What does it take for our students to learn, with technology?
   • What assemblages of people, things, technologies etc do
     they create, and why?
   • Do they feel that they can use technology to do what they
     need?
   • Is technology associated with new struggles?


• What should we learn from this, if we want to understand or
  even intervene in learning?
• Project claims:
   • Academic practices are overwhelming textual
   • These are situated in social and disciplinary contexts
   • Textual practices are increasingly digitally mediated
   • These practices take place across a range of domains
   • Students create complex assemblages enrolling a
     range of digital, material, spatial and temporal
     resources.
…AND IS THIS USEFUL?
• A new IT Strategy was proposed
    • Staff response was mixed
    • A response was generated
    • Changes were made to committee structures
• What was the role of the project in this?
• How did we effect particular changes?
• The point of departure: the review document as stable
  network
• ―The report […] pulls together the outcomes of stakeholder
  and […] staff meetings. The proposed programme of
  change has also been informed by discussions with third
  party organisations and advice from the UCISA IT
  Directors group.‖
   • Problematization: the author as obligatory passage
     point, framing the problem and people
   • Staff, students, consultants, external experts enrolled
• What happens when enrolled actors ‗rebel‘?
• Staff expressed concerns, de-stabilising the network
    • Technical staff and academic staff
    • Questions about some of the evidence, implications
      and recommendations
• ―Un-enrolling‖: re-problematizing the situation
    • Specifically, who had been consulted, and how their
      views shaped the report?
      (Had this been productive interessement? Was it
      something else?)
• Competing problematizations
   • Old framing challenged
   • A new framing emerged: problem raised with a senior
     member of staff, with responsibility for aspects of learning
     and teaching strategy; no longer about the systems per se
     but their fitness for a wider purpose
• Competing translations
   • Old framing: people as spoken for, on the basis of expert
     experience
   • New framing: people need to go on speaking, since their
     needs develop as situations change
• Competing interessement
   • ―Service users‖ as recipients of a better service
     (with ‗better‘ appearing to be defined by experts)
   • ―Service users‖ as determinants of what counts as a better
     service (to then be implemented by experts) – power of
     strategic decision-making moved from within the service to a
     joint responsibility with actors outside
• Competing enrolment
   • ―stakeholder and […] staff meetings‖
   • Project research and consultation by the SU
WHO WAS ENROLLED AND HOW?
 •   Successful stabilisation required enrolment of students
 •   Our project formed part of this process
 •   Student experience(s) inscribed and mobilised in different ways
 •   Analysis of institutional survey data, with a specific focus on
     experiences of technology
      • Students already enrolled in this process
      • Students translated as sources of evidence
      • Evidence translated into survey responses (inscription)
      • Survey responses translated into a report identifying issues
        (further inscription)
      • Survey report mobilised through comparison with strategy
        document that identified inconsistencies
• A series of focus groups with students
   • Students translated to represent areas of teaching (PGCE,
      taught masters, distance masters, PhD)
   • Invited to shared experiences in return for vouchers
      (interessement)
   • Experiences shared and recorded, then transcribed
      (inscription)
   • Transcripts analysed to produce report (further inscription),
      including recommendations – in particular, that student
      needs were not homogenous but diverse
• Students therefore enrolled behind recommendations, with
  project team as obligatory passage point, and mobilized via
  report that could be circulated
• What did the new problematization look like?
    • An undermining of the old problematization by reframing the
      situation (from: is the service like others, to: is it fit for
      purpose for our users?)
    • A way of framing the specific report as historical, to focus on
      ongoing interessement via systematic consultation: the
      establishment of a User Group in the committee structure, to
      include representation from the four groups of students we
      worked with
• What did the project achieve?
    • A shift of power: mobilizing students in support of the new
      problematization, rather than the old
CONCLUSIONS
• The many metaphors relating technology and learning

     •   Driver                                   •    Residue, or even ossification
                                                       of practice
     •   Tsunami
                                                  •    Reification
     •   Closed circuit
                                                  •    Technical code/legislation
     •   Distributed system
                                                  •    Network (which could be
     •   Envelope or space
                                                       heterogeneous)
     •   Market
                                                  •    Generation of multiple realities


• Which, if any, help us? How? And with what limits?
REFERENCES
•   Arthur, W. (2009) The nature of technology: what it is and how it evolves. London: Penguin
•   Barab, S. & Squire, K. (2004) Design-Based Research: putting a stake in the ground. Journal of the Learning
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•   Clegg, S. (2005) Evidence‐based practice in educational research: a critical realist critique of systematic
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•   Clegg, S. & Steel, J. (2002) Flexibility as myth? New technologies and post -Fordism in Higher Education.
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•   Feenberg, A. (1999) Questioning Technology. London: Routledge.
•   Fenwick, T., Edwards,R. & Sawchuk, P. 2011. Emerging Approaches to Educational Research: Tracing the
    Sociomaterial. London: Routledge.
•   Friesen, N. (2009). Rethinking e-learning research. New York: Peter Lang.
•   Friesen, N. (2010) Ethics and the technologies of empire: e-learning and the US military. AI & Society, 25, 71-81.
•   Grint, K. & Woolgar, S. (1997) The Machine at Work: Technology, Work and Organization. London: Polity Press.
•   Hammond, N. & Trapp A, (1992) CAL as a Trojan Horse for educational change: the case of psychology, Computers
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•   Holley, D. & Oliver, M. (2010) Student engagement and blended learning: portraits of risk. Computers & Education
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•   Latour, B. (2005) Reassembling the Social. Oxford: Oxford University Press.
•   Laurillard, D. (2008) Digital technologies and their role in achieving our ambitions for education, A professorial
    lecture, Institute of Education, London. Republished by the Association for Learning Technologies, Oxford.
    http://ioe.academia.edu/DianaLaurillard/Papers/452697/Digital_technologies_and_their_role_in_achieving_our_ambi
    tions_for_education
•   Merrill, M. (2001) Components of Instruction: Towards a Theoretical Tool for Instructional Design.
    Instructional Science, 29 (4/5), 291-310.
•   Mol, A. (2002). The body multiple: ontology in medical practice. Durham: Duke University Press.
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    Bayne, S. (Eds) Education in Cyberspace, 112-138. London: RoutledgeFalmer.
•   Oliver, M. (2011) Technological determinism in educational technology research: some alternative
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•   Oliver, M. (2012) Learning technology: theorising the tools we study. British Journal of Educational
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    %20Part2.pdf
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•   US Department of Education (2010) Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis
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What shapes what? Technologies and their relationship to learning

  • 1. WHAT SHAPES WHAT? TECHNOLOGIES AND THEIR RELATIONSHIP TO LEARNING Martin Oliver Institute of Education, University of London m.oliver@ioe.ac.uk
  • 2. ABSTRACT • Although there is a considerable body of work that explores educational uses of technology, and highly developed accounts of what learning is, surprisingly little research in education has asked what technology is, or what its relationship to learning consists of. When these matters are considered at all, they tend to be framed in technologically deterministic ways, with technology either 'causing' or at the least 'offering' and 'constraining' learning. In this talk, I will provide an overview of this way of framing technology and identify problems that follow from it. I will outline alternative positions that could be adopted, including Communities of Practice, the Social Construction of Technology and Actor-Network Theory, and discuss their points of connection to this debate. Using examples drawn from a JISC-funded project on digital literacies, I will draw out the implications of these positions for research.
  • 4. • If someone is learning in a way that uses information and communication technologies (ICTs), they are using e-learning. They could be a pre-school child playing an interactive game; they could be a group of pupils collaborating on a history project with pupils in another country via the Internet; they could be geography students watching an animated diagram of a volcanic eruption their lecturer has just downloaded; they could be a nurse taking her driving theory test online with a reading aid to help her dyslexia – it all counts as e-learning. (DfES, 2003)
  • 5. • Considerable effort has been made to making sense of what we mean by ―learning.‖ This is an important and serious issue, and one that is obviously worthy of considerable attention (see, eg, Mayes & de Freitas, 2004). However, it is not the whole story. An account of educational technology that can only explain ―education‖ and not ―technology‖ runs the risk of dealing naively with an important part of its field of study. The consequence of this is a failure to provide convincing accounts of the link between technology use and learning. (Oliver, 2012)
  • 6. • If one were to consider the field as characterised as a vertical knowledge structure one would consider the ―real‖ field to be that most entrenched domain known as instructional technology, instructional design or, nowadays, as educational technology. Certainly such a domain exists, (although its changing or inconsistent name is telling). It is positivist in approach and method, based on instructivist (or more recently cognition) theories. It is most firmly located in the US although its spread is global and includes Europe and South Africa. It is described as having known, clear definitions, published by an acknowledged association, it has specified competencies as a profession, and agreed sources of research findings. These tensions about science versus social science are allied with differences of opinion regarding whether the field is coherent and cohesive, or incoherent and fragmented. This latter representation is more prevalent, and can be usefully exemplified as a horizontal knowledge structure consisting of specialised ―languages‖ with specialised modes of interrogation and criteria for the construction and circulation of texts. These ―languages‖ are made up of a cluster of elements with criteria for legitimate texts, what counts as evidence, and what counts as legitimate questions. From this perspective, instructional design is only one of the specialist languages of the field, which would then comprise other languages as well. (Czerniewicz, 2010)
  • 7. • In order to show, convincingly, that a topic is absent from discussions in the field requires a systematic approach to reviewing work. In this case, a systematic review was attempted, although this proved problematic: while an Education Resources Information Center search for the period 2001–2011 using the key words ―technology‖ and ―theory‖ returned 7152 results, these were almost exclusively what could be described as ―false positives‖, in that they contained the terms but were not actually about a theory of technology. Instead, to ensure the rigour of this review, a different approach had to be adopted. A manual search was conducted, covering the last decade‘s worth of articles from educational technology journals that were ranked in the top 35 by impact factor. (Oliver, 2012) • Ten papers identified: • Theoretical work on design-based research; technology as a way of instantiating, developing and contributing to theory. • Technology as part of a system of distributed cognition or learning (3 cases). • One paper on the social shaping of technology • Five on affordances
  • 9. • E-learning exploits interactive technologies and communication systems to improve the learning experience. It has the potential to transform the way we teach and learn across the board. It can raise standards, and widen participation […] It cannot replace teachers and lecturers, but […] it can enhance the quality and reach of their teaching, and reduce the time spent on administration. It can enable every learner to achieve his or her potential, and help to build an educational workforce empowered to change. It makes possible a truly ambitious education system for a future learning society. (DfES, 2003)
  • 10. • The seductive lure of technology in policy • A material thing that can be bought, counted, given, used, monitored • A causal force that ‗does learning‘ to people
  • 11. • Games and game play tend to be treated as ―out there,‖ beyond the school gate, in some better, more authentic, more democratic, more meaningful place, other than the current and failing educational regime. By bringing games into educational practice and theory, the hope is, it often seems, that the diseased, geriatric body of education can be treated through the rejuvenating, botox-like effect of educational game play. (Pelletier, 2009: 84)
  • 12. • The immediate factors shaping the debates about evidence-based practice have been decisively influenced by the political ascendancy of New Labour. David Blunkett, as Minister for Education, argued in 2000 that ‗we need social scientists to help determine what worked and why, and what types of policy initiative are likely to be most effective‘ (cited in Evans & Benefield, 2001, p. 527). This drive to establish effectiveness was linked to funding initiatives and their need to ensure value for money in relation to measurable outcomes. The discourse of ‗what works‘ has, therefore, become dominant in judging the value of research outputs, and educational research in particular has been castigated for failing to deliver proper cumulative evidence that could inform policy and practice. (Clegg, 2005: 416-417)
  • 13. • Some have surmised that teenagers use different parts of their brain and think in different ways than adults when at the computer. We now know that it goes even further—their brains are almost certainly physiologically different. […] Digital Natives accustomed to the twitch-speed, multitasking, random- access, graphics-first, active, connected, fun, fantasy, quick- payoff world of their video games, MTV, and Internet are bored by most of today‘s education, well meaning as it may be. (Prensky, 2001)
  • 15. • The affordances of the environment are what it offers the animal, what it provides or furnishes, either for good or ill. (Gibson, 1979, p. 115) • An account that seeks to rule out ‗learning‘ (and all ―mentalism‖), although there are some concessions about ―attunement‖ • Wanted to rule out the ―subjective‖ world, or the world of ―consciousness‖ (Gibson, 1979, p. 129) • Relational, but somehow automatic
  • 16. • Technologies as ―a phenomenon captured and put to use‖ (p50) • Phenomena ―are simply natural effects, and as such they exist independently of humans or technology‖ (p49) • Technologies ―evolve‖ through the complex combinations of simpler technologies • ―Descent‖ amongst ―families‖ of technology explicitly tries to rule people out of the picture • ―people are required at every step of the processes that create technology [but this] is not a discussion of the human side of creating technology [... but] the logic that drives these purposes‖ (p. 6) (Arthur, 2009)
  • 17. BUT DOES IT WORK? • Educational researchers have conducted media comparison studies from the earliest days of the introduction of technology into education. For example, Saettler (1990) found evidence of comparisons of educational films with classroom instruction being conducted in the 1920s. Comparative research designs were applied to every new educational technology as it was developed, including programmed instruction, instructional television, and more recently computer-based instruction. However, for decades the results of such media comparison research studies have usually been ―no significant differences‖. (Reeves, 2005: 298)
  • 18. • Much research in Higher Education focuses on technique at the expense of studying motive or values (Zukas and Malcolm, 1999). […] By assuming that the problems facing education (and in particular, e-learning) are technical, evidence- based practice (in the sense adopted in medicine) becomes both feasible and desirable. If the sector is faced with a simple problem concerning the skilled use of technology, then it makes sense to refine systematically the techniques through which technology is applied. However, if teaching and learning is seen as being more complex than the application of technology, this approach becomes problematic. We cannot draw reliable, transferable conclusions about practice if our model of that practice is incomplete, ambiguous and provisional. […] Thus, unless we are willing to conceive of e-learning, or any other aspect of education, as being a standardised treatment that is applied to students (a view educational evaluators rejected over 30 years ago […] and which is equally denigrated by educational and social researchers […]), the uncritical adoption of evidence-based practice, as outlined above, cannot be justified. (Oliver, 2003: 392-3)
  • 19. • ―Learning as a weapon system‖ • Cognitive science provides the terms needed to understand the human user as a specifically computational component ‗‗interposed‘‘ between a computer systems‘ input and out- put devices. Texts in e-learning, and in educational technology before it, invoke the discourse of the ‗‗dyadic‘‘ and ―symbiotic‘‘ relationship of learner and computer in a manner remarkably reminiscent of language used by military researchers and historians. (Friesen, 2010: 75-6)
  • 20. • The metaphors and the discourse of the Cold War-closed world are not difficult to recognize in the ADL‘s and others‘ descriptions of ‗‗total‘‘ scientific, technological solutions—solutions that, in effect, use the power of computers and networks to vanquish the ‗‗evils‘‘ of ignorance and inefficient learning. It is also not difficult to see how US military thinking or values—for example, its prioritization of technological and engineering approaches, its emphasis on ‗‗absolute‘‘ solutions to human problems—are articulated as a kind of technical code in the standards and systems of SCORM and ADL. Not only do these standards and systems involve total, technical solutions to complex problems though high-tech command and control, but also include the extension of these solutions globally, ideally to all educational sectors. (Friesen, 2010: 79)
  • 21. • The meta-analysis found that, on average, students in online learning conditions performed modestly better than those receiving face-to-face instruction. […] Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. (US Department of Education, 2010)
  • 24. • Education is on the brink of being transformed through technology; however, it has been on that brink for some decades now. • (Laurillard, 2008)
  • 25. • Bimber […] draws distinctions between nomological accounts, providing ―descriptions of an inevitable technological order based on laws of nature‖ (p81); normative accounts, in which technology is unquestioned because questions about efficiency and productivity replace political and ethical questions about use; and the unintended consequences account, which recognises willful, ethical and social actors but suggests they are simply unable to anticipate all of technology‘s effects. (Oliver, 2011)
  • 26. • Hammond & Trapp (1992): CAL as a trojan horse for educational change • Soloway (1997) – ―Trojan Mouse‖ • E-learning is often talked about as a ―trojan mouse‖, which teachers let into their practice without realizing that it will require them to rethink not just how they use particular hardware or software, but all of what they do. (Sharpe and Oliver, 2007: p.49)
  • 27. • Post-Gibson Affordances: conceptually, ‗travelled‘ via Human- Computer Interaction • ―The term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used‖ (Norman, 1988, p. 9) • Later regretted ‗real‘ and ‗perceived‘ affordances • A struggle to fend off cultural influences on design in favour of ‗natural‘ features but (arguably) technology as communication
  • 28. • We are interested in asking questions about what uses ICT invites and facilitates, what it lends itself to and what it can do well. A potential difficulty with using a term so popular in the field of design is that ‗use‘ tends to be focused on how something ‗should‘ be used, what it is designed for. Discussion about affordance can be limited to the intended, prescribed or designed function of technology. We are also interested in exploring the creative and innovative way people respond to technologies and perhaps adapt them for use in unforeseen circumstances. An affordance of the technology does not simply refer to the intended use but also to the unintended consequences. (Conole & Dyke, 2004: 301)
  • 29. • To use the words of educational technologist Rob Koper […] this research tends not to be ―theory-oriented,‖ but rather ―technology- oriented‖ in character. E-learning research, Koper (2007) explains, is not focused on ―predicting or understanding events [in] the world as it exists‖ (p. 356); it instead seeks to ―change the world as it exists‖ (p. 356; emphasis added). E-learning or technology-oriented research, in other words, attempts ―to develop new technological knowledge, methods, and artifacts‖ for practical ends or purposes (p. 356). It is this applied, practical, and technological research that Koper (2007) says is ideally suited to e-learning. (Friesen, 2009, p.7)
  • 30. • To realize the fullest potential for online learning, our methods of research and development must be fundamentally changed, but additional changes are needed. First, we must shift from a position that views learning theory as something that stands apart from and above instructional practice to one that recognizes that learning theory is collaboratively shaped by educational researchers and practitioners in context. Educational technology is a design field, and thus, our paramount goal of research should be solving teaching, learning, and performance problems, and deriving design principles that can inform future decisions. Our goal should not be to develop esoteric theoretical knowledge that we expect practitioners to apply. This has not worked since the dawn of educational technology, and it won‘t work in the future. (Reeves, 2005: 304)
  • 31. • A fundamental assumption of many learning scientists is that cognition is not a thing located within the individual thinker but is a process that is distributed across the knower, the environment in which knowing occurs, and the activity in which the learner participates. In other words, learning, cognition, knowing, and context are irreducibly co-constituted and cannot be treated as isolated entities or processes. (Barab & Squire, 2004: 1)
  • 32. • A critical component of design-based research is that the design is conceived not just to meet local needs, but to advance a theoretical agenda, to uncover, explore, and confirm theoretical relationships. Although providing credible evidence for local gains as a result of a particular design may be necessary, it is not sufficient. Design-based research requires more than simply showing a particular design works but demands that the researcher (move beyond a particular design exemplar to) generate evidence-based claims about learning that address contemporary theoretical issues and further the theoretical knowledge of the field. (Barab & Squire, 2004: 5-6)
  • 33. • Technology as something that embodies theory • Embodied theory as something that can cause learning (or at the least, shape it) • Associated with a moral obligation to undertake applied, instrumental research
  • 36. • Around each problem, several variants of solution can be identified (figure 10). In the case of the bicycle […] This way of describing the developmental process brings out clearly all kinds of conflicts: conflicting technical requirements by different social groups (for example, the speed requirement and the safety requirement); conflicting solutions to the same problem (for example, the safety low- wheelers and the safety ordinaries); and moral conflicts (for example, women wearing skirts or trousers on high wheelers; figure 12). Within this scheme, various solutions to these conflicts and problems are possible – not only technological ones but also judicial or even moral ones (for example, changing attitudes towards women wearing trousers). (Pinch & Bijker, 1987: 38-9)
  • 37. • ―Configuring the user‖ • The ‗black box‘ of the desktop PC‘s casing • Manuals, training, conventions – and different standards for those on the inside of the company • Not what the technology can do, but what users need to do to make the technology work as designers hoped (Grint & Woolgar, 1997)
  • 38. • Collis et al’s 19 dimensions of flexibility, covering: • Time (starting, finishing, assessment, pace) • Content (topics, sequence, resources) • Entry requirements (prior knowledge, experience, qualifications) • Pedagogy (approach, social interaction, language, design) • Delivery logistics (schedule, location, interactions, communication, support) (Collis et al, 1997)
  • 39. • The flexible student is not a spontaneous occurrence. Students (including full-time students) have been engineered to become more ‗flexible‘ as a result of policies, which have put more financial pressures on them to work in particular ways. It has also the created conditions under which the only way for many adults to access higher education is via ‗flexible‘ modes of delivery. In this sense, students are forced to become ‗flexible‘ and the flexibility to which they are supposed to conform is a particular pre-determined set of learning practices or process. (Clegg & Steel, 2002)
  • 40. • Those with social advantage find it easier to take advantage of new opportunities; advantage can be perpetuated, not eroded, by introducing new forms of learning and teaching. (Holley & Oliver, 2010)
  • 41. • ‗The university‘ is a highly heterogeneous institutional ensemble, which exists primarily in the heads of people who constituted it, and in a myriad of locally negotiated practices and interactions. This university, as an institution, often only appears to exist ‗virtually‘. The very notion of information, which sits at the root of the notion of a virtual university and its ability to abstract from the place – the specific, the parochial – contains within it a powerful incentive to formalise, to standardise, to make explicit, to make concrete. (Cornford, 2000)
  • 42. • Once faculty and courses go online, administrators gain much greater direct control over faculty performance and course content than ever before and the potential for administrative scrutiny, supervision, regimentation, discipline and even censorship increase dramatically. At the same time, the use of the technology entails an inevitable extension of working time and an intensification of work […] It also allows the administration, which claims ownership of this commodity, to peddle the course elsewhere without the original designer's involvement or even knowledge. (Noble, 1998)
  • 43. • Too often instructional designers leave these important what-to- teach decisions to so-called subject-matter-experts (SMEs). Often a SME knows how to perform the task that is the goal of instruction but is unaware of the knowledge components that are required to acquire this knowledge and skill. A primary role of the instructional designer is to determine these granular knowledge components and their sequence. (Merrill, 2001, p293)
  • 44. • It is hard to read such accounts without recalling the alarmist predictions of Noble (1997) in which academics are systematically marginalised in the interests of economic efficiency. Requiring academics to produce metadata becomes an interesting exercise of power. This might be interpreted as a beneficent act, empowering lecturers to describe their own practice without reliance on information specialists such as librarians. However, the way in which academics are allowed to describe their materials is telling: it must follow set rules and use a controlled vocabulary, which (by virtue of being ‗generic‘) cannot precisely reflect their practice. (Oliver, 2004)
  • 45. • What this reveals is how the move to teaching online renders the role of the teacher both the same and different simultaneously. The purpose and strategic direction may remain unchanged, but the methods of achieving this alter in significant ways. (Price & Oliver, 2007: 24)
  • 46. • Social shaping of technology • The engineering of values and practices • Sometimes, also their preservation • Does it explain everything? • What‘s social about being shot? (Grint & Woolgar, 1997) • Classification as a shooting, production of the tools (gun, bullet, etc), determination of cause of death, understanding of what death means, etc. • Does there remain an asocial core for the person being shot?
  • 49. • If you can, with a straight face, maintain that hitting a nail with and without a hammer, boiling water with and without a kettle [...] are exactly the same activities, that the introduction of these mundane implements change 'nothing important' to the realisation of tasks, then you are ready to transmigrate to the Far Land of the Social and disappear from this lowly one. (Latour 2005: 71)
  • 50. • Humans, and what they take to be their learning and social process, do not float, distinct, in container-like contexts of education, such a classrooms or community sits, that can be conceptualised and dismissed as simply a wash of material stuff and spaces. The things that assemble these contexts, and incidentally the actions and bodies including human ones that are part of these assemblages, are continuously acting upon each other to bring forth and distribute, as well as to obscure and deny, knowledge. (Fenwick et al 2011)
  • 51. • Third-generation cultural-historical activity theory • Expansive learning (Engestrom, 2001)
  • 52. Tool Subject Object Outcome Rules Community Division of Labour 52
  • 53. Tool Tool Subject Object O1 O2 Object Subject Rules Community Division Division Community Rules of of Labour Labour (Engestrom, 2001) “Object 3” 53
  • 54. • Participation: ‗complex process that combines doing, talking, thinking, feeling, and belonging. It involves our whole person including our bodies, minds, emotions, and social relations‘ (p56) • Reification: ‗giving form to our experience by producing objects that congeal this experience into thingness‘ (p58) (Wenger, 1998) • From a theoretical point of view to talk about artifacts in terms of reification is precisely viewing the artifact not just as a physical object but as a process of attributing meaning through time and through space. If an artifact travels across boundaries from one community to another, the process of reification by which it becomes part of a practice changes substantially across those boundaries. (Wenger, in Binder, 1996: 101)
  • 55. • What we have learned is that even if no totalizing approach makes sense, the tensions in the industrial system can be grasped from ‗within‘, by individuals immediately engaged in technically mediated activities and able to actualize ambivalent potentialities suppressed by the prevailing technological rationality. I call this ‗democratic rationalization‘. It starts out from the consequences of technology itself, from the ways in which it mobilizes the population around technological mediations. In the new technical politics, the social groups so constituted turn back reflexively on the framework that defines and organizes them: ‗we‘ as patients, users of a domestic computer system, participants in a division of labor, neighbors of a polluting plant, are the actors. It is this sort of agency that holds the promise of a democritization of technology. Technical politics foreshadows a world in which technology, as a kind of ‗legislation‘ affecting every aspect of our lives, will emerge from these new types of public consultation. (Feenberg, 1999: 105)
  • 56. • A politics-of-what explores the differences, not between doctors and patients, but between various enactments of a particular disease. This books has tried to argue that different enactments of a disease entail different ontologies. They each do the body differently. But they also come with different ways of doing the good. […] These questions are not answered here. Investigating the body multiple merely helps to open them up. […] Like ontology, the good is inevitably multiple: there is more than one of it. • (Mol, 2002)
  • 57. • Historically situated accounts; particular and specific • In some cases, also explicitly inconsistent …but what can we then say about anything?
  • 59. RESEARCHING TECHNOLOGY AND LEARNING ANYWAY
  • 60. • Digital Literacies as a Postgraduate Attribute? • JISC Developing Digital Literacies Programme • http://diglitpga.jiscinvolve.org/ • Institute of Education, University of London • iGraduate / Focus groups / multimodal journalling in year 1 • Case studies across four areas in year 2: • Academic Writing Centre • Learning Technologies Unit • Library • Institution-wide
  • 61. • Yuki‘s journal • Japanese, female in her 40s, MA student • ‗I think I was not – how can I say? – like… I wasn‘t interested in the kind of things girls like: dolls and some kind of pretty things. Instead I was interested in computer and camera and the cars, everything boys tended to like. That is because, that is why I was interested, I became interested in the technology, and for the practical use‘ • What kinds of conception is she invoking?
  • 62. • Faith: a digitally illiterate teacher? • ‗This technology thing can occupy most of your lesson planning because back then we only had black boards and all the kids had their own text book, and just do everything from the board. Now, it has changed the way that I teach as well because I need to apply a lot of software and use the ICT into my lesson as well, yes, and I think that‘s going to be an essential thing in the future, especially I think the government here are trying to promote that as well. Also all the kids are very computer literate, so they know all the things about but as a teacher you don‘t really know it. Kids can teach you in the beginning but then later on they probably will think if we can do it, how come you can‘t do it.‘ • Again, what are her ways of framing this?
  • 63. • Sally: it‘s out to get me… • The only thing I struggle with, like I just mentioned it earlier before, is the issue of like keeping your private life separate from your work life because I think increasingly the two, you're being forced to kind of mush the two together. Because like [college name] used to have its own email server and it would provide you with an email. Now it‘s provided by Gmail and it‘s like everybody knows that Gmail is the nosiest thing in the world and tracks absolutely everything you do. And […] I'm a little bit uncomfortable with the idea that my work email knows what shopping I do and, you know what I mean? I just find the whole thing is starting to get a little bit scary. • Again, what conceptions here? And why?
  • 64. • Yuki‘s library • Materiality, ephemerality, digitisation, inscription, mobilit y • ‗Curation‘ of multimodal texts … for example when I attend a lecture or a session I always record the session, and it‘s after the session, but sometimes I listen to the lecture again to confirm my knowledge or reflect the session...when I, for example we‘re writing an essay and I have to...confirm what the lecturer said, I could confirm with the recording data.
  • 65. • Yuki‘s books • Remaking contexts of study
  • 66. • ―The bathroom is a good place to read‖
  • 67. • What does it take for our students to learn, with technology? • What assemblages of people, things, technologies etc do they create, and why? • Do they feel that they can use technology to do what they need? • Is technology associated with new struggles? • What should we learn from this, if we want to understand or even intervene in learning?
  • 68. • Project claims: • Academic practices are overwhelming textual • These are situated in social and disciplinary contexts • Textual practices are increasingly digitally mediated • These practices take place across a range of domains • Students create complex assemblages enrolling a range of digital, material, spatial and temporal resources.
  • 69. …AND IS THIS USEFUL?
  • 70. • A new IT Strategy was proposed • Staff response was mixed • A response was generated • Changes were made to committee structures • What was the role of the project in this? • How did we effect particular changes?
  • 71. • The point of departure: the review document as stable network • ―The report […] pulls together the outcomes of stakeholder and […] staff meetings. The proposed programme of change has also been informed by discussions with third party organisations and advice from the UCISA IT Directors group.‖ • Problematization: the author as obligatory passage point, framing the problem and people • Staff, students, consultants, external experts enrolled • What happens when enrolled actors ‗rebel‘?
  • 72. • Staff expressed concerns, de-stabilising the network • Technical staff and academic staff • Questions about some of the evidence, implications and recommendations • ―Un-enrolling‖: re-problematizing the situation • Specifically, who had been consulted, and how their views shaped the report? (Had this been productive interessement? Was it something else?)
  • 73. • Competing problematizations • Old framing challenged • A new framing emerged: problem raised with a senior member of staff, with responsibility for aspects of learning and teaching strategy; no longer about the systems per se but their fitness for a wider purpose • Competing translations • Old framing: people as spoken for, on the basis of expert experience • New framing: people need to go on speaking, since their needs develop as situations change
  • 74. • Competing interessement • ―Service users‖ as recipients of a better service (with ‗better‘ appearing to be defined by experts) • ―Service users‖ as determinants of what counts as a better service (to then be implemented by experts) – power of strategic decision-making moved from within the service to a joint responsibility with actors outside • Competing enrolment • ―stakeholder and […] staff meetings‖ • Project research and consultation by the SU
  • 75. WHO WAS ENROLLED AND HOW? • Successful stabilisation required enrolment of students • Our project formed part of this process • Student experience(s) inscribed and mobilised in different ways • Analysis of institutional survey data, with a specific focus on experiences of technology • Students already enrolled in this process • Students translated as sources of evidence • Evidence translated into survey responses (inscription) • Survey responses translated into a report identifying issues (further inscription) • Survey report mobilised through comparison with strategy document that identified inconsistencies
  • 76.
  • 77. • A series of focus groups with students • Students translated to represent areas of teaching (PGCE, taught masters, distance masters, PhD) • Invited to shared experiences in return for vouchers (interessement) • Experiences shared and recorded, then transcribed (inscription) • Transcripts analysed to produce report (further inscription), including recommendations – in particular, that student needs were not homogenous but diverse • Students therefore enrolled behind recommendations, with project team as obligatory passage point, and mobilized via report that could be circulated
  • 78. • What did the new problematization look like? • An undermining of the old problematization by reframing the situation (from: is the service like others, to: is it fit for purpose for our users?) • A way of framing the specific report as historical, to focus on ongoing interessement via systematic consultation: the establishment of a User Group in the committee structure, to include representation from the four groups of students we worked with • What did the project achieve? • A shift of power: mobilizing students in support of the new problematization, rather than the old
  • 80. • The many metaphors relating technology and learning • Driver • Residue, or even ossification of practice • Tsunami • Reification • Closed circuit • Technical code/legislation • Distributed system • Network (which could be • Envelope or space heterogeneous) • Market • Generation of multiple realities • Which, if any, help us? How? And with what limits?
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