Be the first to like this
Game-Based-Learning: Use of digital scavenger hunts in the classroom, Martin Hofmann, University of Teacher Education St.Gallen, Switzerland
In a scavenger hunt (treasure hunt) the participants follow instructions that are designed in the field and show the way to a defined checkpoint. The digital scavenger hunt takes up this idea as well as the fun of the search and develops both by using advanced technologies. Participants can login with smartphones or tablets into the game and then embark on to the adventurous quest. Now the objects are visible on the screen when reaching the predefined locations. At each checkpoint one has to solve either a question in form of a text, a multiple choice question, a picture or a QR task. This will challenge the teams, tests the knowledge and identifies gaps. The digital scavenger hunt combines moved learning, discovery-based learning, game-based learning, social learning and mobile learning. Digital scavenger hunts are ideal for teaching at all school levels.