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Digital scavenger hunts norwey 2014


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Game-Based-Learning: Use of digital scavenger hunts in the classroom, Martin Hofmann, University of Teacher Education St.Gallen, Switzerland

In a scavenger hunt (treasure hunt) the participants follow instructions that are designed in the field and show the way to a defined checkpoint. The digital scavenger hunt takes up this idea as well as the fun of the search and develops both by using advanced technologies. Participants can login with smartphones or tablets into the game and then embark on to the adventurous quest. Now the objects are visible on the screen when reaching the predefined locations. At each checkpoint one has to solve either a question in form of a text, a multiple choice question, a picture or a QR task. This will challenge the teams, tests the knowledge and identifies gaps. The digital scavenger hunt combines moved learning, discovery-based learning, game-based learning, social learning and mobile learning. Digital scavenger hunts are ideal for teaching at all school levels.

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Digital scavenger hunts norwey 2014

  1. 1. Digital scavenger hunts in the classroom Game-Based-Learning 9. ecoMEDIA Europe Conference October 20-22. 2014 | Hamar, Norway Martin Hofmann, Prof. lic. phil Co-Leiter Institut ICT & Medien
  2. 2. Online available:, 15.10.2014.
  3. 3. Scavenger hunt Treasure hunt Orienteering Scouting game Foto von orienterare, CC by
  4. 4. First Experience since 2006 4
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  6. 6. Digital scavenger hunt at school Foto von Martin Hofmann
  7. 7. Important Developments in Technology for Schools Time-to-Adoption Horizon: One Year or Less  BYOD  Cloud Computing Time-to-Adoption Horizon: Two to Three Years  Games and Gamification  Learning Analytics Time-to-Adoption Horizon: Four to Five Years  The Internet of Things  Wearable Technology 7 NMC Horizon Report 2014 K12 Edition
  8. 8. E-Learning innovation project Objectives (2012-14): Test possibilities of digital scavenger hunts for Creation of new innovative applications for the Newly presenting learning contents with hunts. Construction of knowledge in game design for 8
  9. 9. 9 Online unter: (15.10.2014)
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  12. 12. Digital scavenger hunt in kindergarden 12
  13. 13. Create professional hunts with Scanvenger 13 Online : (15.10.2014)
  14. 14. Choose a hunt type: 14 Linear Collect Story
  15. 15. Create professional hunts with Actionbound 15 Online : (15.10.2014)
  16. 16. Create simple hunts with QR-Code-Generator 16 Online : (15.10.2014)
  17. 17. Scan a QR-Code 17
  18. 18. Say it with QKies 18
  19. 19. Thank you! 19 Martin Hofmann, Professor lic. phil I Pädagogische Hochschule St.Gallen Co-Leiter Institut ICT & Medien (IIM) Dozent für Mediendidaktik & Medienpädagogik Scan this QR-Code to know more Präsentation on Slideshare: