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Design a Learning journey

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This slide deck was part of my presentation on LX2017.com, where Design Thinking and learning comes together.

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Design a Learning journey

  1. 1. DON’T DESIGN FOR DESIGNERS DESIGN FOR PEOPLE DON’T TEACH FOR TEACHERS TEACH FOR PEOPLE 22-Mar-17 Learning journey mapping – Martijn Huijts
  2. 2. • User Centric Design approach 22-Mar-17 Learning journey mapping – Martijn Huijts
  3. 3. Institute of Design at Stanford 22-Mar-17 Learning journey mapping – Martijn Huijts
  4. 4. LEARNABILITY EFFICIENCY MEMORABILITY ERRORS SATISFACTION Proof a product has a good 'Usability' 22-Mar-17 Learning journey mapping – Martijn Huijts
  5. 5. Having something going on in study environment is better than nothing for retrieval Binding helps remembering & helps to remember unconscious -> less energy Create cues. 22-Mar-17 Learning journey mapping – Martijn Huijts
  6. 6. 1+1=3 Distributed learning can double the amount we remember later on. Cramming (learning the night before); it’s like you never really understood. 22-Mar-17 Learning journey mapping – Martijn Huijts
  7. 7. 22-Mar-17 Learning journey mapping – Martijn Huijts If you have a test next week; study today, the day after tomorrow and the day before. Month; today, a week after today and a day before. If you wait to long with the second study, the performance goes down quickly
  8. 8. WHEN YOU LEARN YOU CAN UN-LEARN WHEN YOU UNDERSTAND YOU CAN’T UN-UNDERSTAND 22-Mar-17 Learning journey mapping – Martijn Huijts
  9. 9. How to define the user’s needs, their problems, and insights? You can use these methods. 22-Mar-17 Learning journey mapping – Martijn Huijts
  10. 10. Empathy mapping 22-Mar-17 Learning journey mapping – Martijn Huijts
  11. 11. Empathy mapping (example) 22-Mar-17 Learning journey mapping – Martijn Huijts
  12. 12. Persona (example) 22-Mar-17 Learning journey mapping – Martijn Huijts
  13. 13. The value between the individual and organisation is in between. How is the interaction designed? 22-Mar-17 Learning journey mapping – Martijn Huijts
  14. 14. Horizontal = Time Vertical = journey elements Vertical interception = interaction (value) 22-Mar-17 Learning journey mapping – Martijn Huijts
  15. 15. Lxcanvas.com 22-Mar-17 Learning journey mapping – Martijn Huijts
  16. 16. 22-Mar-17 Learning journey mapping – Martijn Huijts

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