D r. M a r i n a F r i d i n
2-6 years old
Development
Education
Entertainment
Why parents do not like mobile phones?

3 Laws of Asimov is not enough!!!!
Fridin, M. (2014), Kindergarten Social Assistiv...
• Embodiment

• Social Interaction
• Development: Motor, psychological, and cognitive
• “Edutainment”
• Under full control...
Family “consolidator”
Safety Tool
“Quality
Time”

Parents

Toy, Game,
Entertainment

Child

Fun

Education
Development

Th...
http://www.ariel.ac.il/research/tesrl/research/adhd/first-meeting-procedure

Only field study, to be close to users

Meta ...
Games

Cloud

Development

Education

Add-ons

Entertainment

Basic
functions

Artificial Intelligent
Ousov-Fridin, M., Ba...
 The LikeMeR kit :
• Robot (doll)
• 3 add-ins attached to the robot
o sensors for hoops (up to 12)
o device to connect pr...
Robotics Treasure Island

Social Interaction
Emotions
Motivation
Open API,
LikeMeR Programming
Language

Third-party devel...
$ 21.18 billions
Video Games

Low-tech
educational games
and Toys

$ 24.75 billions

Retail price
(US$)

Sales (US$/year)
...
Main segment
Home
Kindergartens
Schools
After School
Activities

“Home” market is much
easily adopt new
technologies

Special Education...
 LikeMeR's Kit –
• Initial price - $500 for customers.
• Final price - $200 for customers
 Add-ins' pricing - from the s...
http://www.ariel.ac.il/research/tesrl

13 scientific publications
Media Coverage
LikeMeRo – a smart doll-shaped robot – for child development and enjoyment
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LikeMeRo – a smart doll-shaped robot – for child development and enjoyment

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LikeMeRo – a smart doll-shaped robot – for child development and enjoyment, it will try to become a new “best friend” of the children at ages 2-6.
We are looking forward to hearing your opinion: https://www.facebook.com/LikeMeRo/info
http://likemer.com/

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LikeMeRo – a smart doll-shaped robot – for child development and enjoyment

  1. 1. D r. M a r i n a F r i d i n
  2. 2. 2-6 years old Development Education Entertainment
  3. 3. Why parents do not like mobile phones? 3 Laws of Asimov is not enough!!!! Fridin, M. (2014), Kindergarten Social Assistive Robot: First Meeting and Ethical Issues, Computers in Human Behavior, pp. 53-64
  4. 4. • Embodiment • Social Interaction • Development: Motor, psychological, and cognitive • “Edutainment” • Under full control of adults
  5. 5. Family “consolidator” Safety Tool “Quality Time” Parents Toy, Game, Entertainment Child Fun Education Development Therapist Visual aids Teacher Therapeutic tools
  6. 6. http://www.ariel.ac.il/research/tesrl/research/adhd/first-meeting-procedure Only field study, to be close to users Meta -Cognition Cognition Keren, G, Ben-David, A, Fridin, M, (2012),Kindergarten Assistive Robotics (KAR) as a Tool for Spatial Cognition Development in Pre-school Education, IROS 2012
  7. 7. Games Cloud Development Education Add-ons Entertainment Basic functions Artificial Intelligent Ousov-Fridin, M., Barliya, A., Rabani, M., Shectman, E., deGelder, B., Flash, T.,(2008), Analysis of human eye fixation patterns during the perception and recognition of emotions from static body postures, SFN, Washington, US, 2008 (abstract& oral presentation) Ousov-Fridin, M., deGelder, B., Flash, T., (2006), A Computational Model for Body Expression of Emotion in HCI, Humaine Summer School, University of Genova, Italy, (oral presentation)
  8. 8.  The LikeMeR kit : • Robot (doll) • 3 add-ins attached to the robot o sensors for hoops (up to 12) o device to connect projector o balls with different colors • Interactive educational games  Virtual LikeMeR: games with virtual copy of the robot  Educational Certificate.
  9. 9. Robotics Treasure Island Social Interaction Emotions Motivation Open API, LikeMeR Programming Language Third-party developers Fridin M.,(2013), Storytelling by a Kindergarten Assistive Robot: a tool for constructive learning in preschool education, Computers & Education.
  10. 10. $ 21.18 billions Video Games Low-tech educational games and Toys $ 24.75 billions Retail price (US$) Sales (US$/year) Aibo 2,500 50 millions Pleo 300 10.5 millions Furby 50 420 millions Toy Existing robotic platforms
  11. 11. Main segment
  12. 12. Home Kindergartens Schools After School Activities “Home” market is much easily adopt new technologies Special Education Rehabilitation “Home” market of educational games is a growing market
  13. 13.  LikeMeR's Kit – • Initial price - $500 for customers. • Final price - $200 for customers  Add-ins' pricing - from the second year • Average price - $50 per add-in Development Education Entertainment OR 0.5$ per day
  14. 14. http://www.ariel.ac.il/research/tesrl 13 scientific publications Media Coverage

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